Editing Update:July 4, 2024

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{{Update layout
{{Update layout
| prev_update = {{Update link|June|27|2024}}
| prev_update = June 27, 2024
| month = July
| current_update = July 4, 2024
| day = 4
| next_update = July 11, 2024
| year = 2024
| next_update = {{Update link|July|11|2024}}
| source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/
| source = https://forums.playdeadlock.com/threads/07-04-2024-update.9652/
| source_title = 07-04-2024 Update
| source_title = 07-04-2024 Update
| notes =  
| notes = === General Changes ===
=== General Changes ===
* Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
* Added Asia servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in China Standard Time (GMT+8).
* Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
* Added South America servers and matchmaking region. Testing times for this region are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM in Atlantic Standard Time (GMT-4).
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* All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
* All instances of collecting souls (whether claiming your own or denying an opponent) will share the same sound. Being denied a soul orb by an enemy will have its own unique sound.
* Fixed the HUD cooldown state thrashing while picking up the Soul Urn
* Fixed the HUD cooldown state thrashing while picking up the Soul Urn
* Fixed {{AbilityIcon|Spectral Wall}} sometimes not spawning depending on the map geometry nearby
* Fixed {{AbilityIcon|Spectral Wall|McGinnis}} sometimes not spawning depending on the map geometry nearby
* Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
* Added descriptive tooltips to Render and Audio options within settings. Render tooltips include an estimate of performance impact where applicable.
* Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
* Fixed a bug where bullets could penetrate close range targets and hit 2 targets when not intended (was primarily obvious with neutral farming)
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* Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
* Added ghost models inside the doorways of the juke closets to help clarify which are dead ends
* Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
* Fixed position of the "All Walkers Destroyed" Flex slot to be the 2nd slot rather than the 4th
* Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} procs
* Added a sound for when {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn|Infernus}} procs
* Added rejuvenator pickup sound
* Added rejuvenator pickup sound
* Minimap now highlights Soul Urn dropoff location
* Minimap now highlights Soul Urn dropoff location
* Updated {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto}} cast sound
* Updated {{HeroIcon|Wraith}} {{AbilityIcon|Full Auto|Wraith}} cast sound
* Added audio feedback for environmental damage
* Added audio feedback for environmental damage
* Fixed sounds associated with last hit playing unreliably
* Fixed sounds associated with last hit playing unreliably
* Updated sounds for {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick}} projectile, impact, and when you gain a card
* Updated sounds for {{HeroIcon|Wraith}} {{AbilityIcon|Card Trick|Wraith}} projectile, impact, and when you gain a card
* Added traffic and construction ambient sounds and updated general ambience mix
* Added traffic and construction ambient sounds and updated general ambience mix


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* {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s
* {{ItemIcon|Headshot Booster}}: Cooldown increased from 5s to 7s
* {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs
* {{ItemIcon|Headshot Booster}}: Fixed the item not visually going on cooldown when it procs
* {{ItemIcon|Extended Magazine|l1=Basic Magazine}}: Ammo increased from 15% to 20%
* {{ItemIcon|Basic Magazine}}: Ammo increased from 15% to 20%
* Medic Bullets: Renamed to {{ItemIcon|Restorative Shot}}
* {{ItemIcon|Medic Bullets}}: Renamed to Restorative Shot
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s
* {{ItemIcon|Restorative Shot}}: Cooldown increased from 4s to 6s
* {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35%
* {{ItemIcon|Monster Rounds}}: Damage vs NPCs increased from +30% to +35%
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* {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m
* {{ItemIcon|Restorative Locket}}: Radius on gaining charges increased from 40m to 50m
* {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s
* {{ItemIcon|Restorative Locket}}: Cooldown increased from 18s to 24s
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Grapple Arm|l1=Hook}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Exploding Uppercut|l1=Upper Cut}}{{sic}})
* {{ItemIcon|Reactive Barrier}}: Now procs on displacement abilities (e.g. {{AbilityIcon|Hook|Bebop}}, {{AbilityIcon|Paradoxical Swap|Paradox}}, {{AbilityIcon|Exploding Uppercut|Bebop|Upper Cut}}{{sic}})
* {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s
* {{ItemIcon|Healbane}}: Debuff duration reduced from 7s to 6s
* {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100
* {{ItemIcon|Return Fire}}: Health bonus increased from +75 to +100
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* {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24%
* {{ItemIcon|Bullet Lifesteal}}: Increased from 22% to 24%
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 40s to 35s
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash
* {{ItemIcon|Superior Stamina}}: Removed spirit bonus when doing 2x air jumps/dash
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +8 Spirit
* {{ItemIcon|Superior Stamina}}: Now grants +8 Spirit
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance
* {{ItemIcon|Superior Stamina}}: Now grants +30% Air Dash and Air Jump distance
* {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s
* {{ItemIcon|Fortitude}}: Duration required to start regenerating reduced from 14s to 13s
* {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled
* {{ItemIcon|Majestic Leap}}: Shields no longer prevent the item from being disabled
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* {{ItemIcon|Extra Spirit}}: Now gives +25 Health
* {{ItemIcon|Extra Spirit}}: Now gives +25 Health
* {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s
* {{ItemIcon|Quicksilver Reload}}: Cooldown increased from 5s to 12s
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now grants +50 Health
* {{ItemIcon|Withering Whip}}: Now grants +50 Health
* {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s
* {{ItemIcon|Suppressor}}: Duration reduced from 2.5s to 2s
* {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8%
* {{ItemIcon|Decay}}: Bleed damage increased from 2.6% of current HP to 2.8%
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* {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor
* {{ItemIcon|Bullet Resist Shredder}}: Now gives +5% Bullet Armor
* {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s
* {{ItemIcon|Mystic Slow}}: Duration reduced from 2.5s to 2s
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: No longer applies 50% slow
* {{ItemIcon|Improved Burst}}: No longer applies 50% slow
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now grants +100 Spirit Shield Health
* {{ItemIcon|Improved Burst}}: Now grants +100 Spirit Shield Health
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Now grants +12% Weapon Damage
* {{ItemIcon|Improved Burst}}: Now grants +12% Weapon Damage
* {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32%
* {{ItemIcon|Superior Duration}}: Imbued duration increased from +30% to +32%
* {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24%
* {{ItemIcon|Superior Duration}}: Non-imbued duration increased from +22% to +24%
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=== Hero Gameplay ===
=== Hero Gameplay ===
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s
* {{HeroIcon|Bebop}}: Base HP regen reduced from 2 to 1
* {{HeroIcon|Bebop}}: Base HP regen reduced from 2 to 1
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cast range increased from 60m to 70m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} cast range increased from 60m to 70m
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} now grants +4 permanent Spirit Power for each hero killed with it
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} now grants +4 permanent Spirit Power for each hero killed with it
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot}} not piercing if it collides with a {{AbilityIcon|Mini Turret}}
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Charged Shot|Grey Talon}} not piercing if it collides with a {{AbilityIcon|Mini Turret|McGinnis}}
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} no longer instantly grants sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} no longer instantly grants sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration increased from 6s to 8s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration increased from 6s to 8s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T1 is now -15s CD
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T1 is now -15s CD
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 is now +6 Invis Sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 is now +6 Invis Sprint
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 is now Gain +30% Bullet Lifesteal for 8s
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T3 is now Gain +30% Bullet Lifesteal for 8s
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T1 changed from +1s Sleep Duration to Drains 1 Stamina
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T1 changed from +1s Sleep Duration to Drains 1 Stamina
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} dps linger duration increased from 0.4s to 1s
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} dps linger duration increased from 0.4s to 1s
* {{HeroIcon|Ivy}}: Fixed some bugs with {{AbilityIcon|Watcher's Covenant}} that caused it to sometimes disconnect/reconnect unintentionally
* {{HeroIcon|Ivy}}: Fixed some bugs with {{AbilityIcon|Watcher's Covenant|Ivy}} that caused it to sometimes disconnect/reconnect unintentionally
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} distance threshold to pick a new target increased from 2.5m to 6m
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} distance threshold to pick a new target increased from 2.5m to 6m
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} can now be cast again on an ally while the buff is active to make it prioritize that hero when possible
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Frost Grenade}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Kelvin}}: Fixed {{AbilityIcon|Frost Grenade|Kelvin}} not going where you had targeted if you moved quickly during the cast
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 bonus now lingers for 6s extra
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} T3 bonus now lingers for 6s extra
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} time to lock on increased from 0.8s to 0.9s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -30% to -40%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} damage reduction against troopers/neutrals increased from -30% to -40%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -50% to -60%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} damage reduction against objectives increased from -50% to -60%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} falloff damage increased from -30% to -35%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} falloff damage increased from -30% to -35%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 28s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} cooldown reduced from 30s to 28s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} recharge time reduced from 6s to 5s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} recharge time reduced from 6s to 5s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 and T2 swapped
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} T1 and T2 swapped
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} T1 stamina drain reduced from 2 to 1
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} T1 stamina drain reduced from 2 to 1
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Combo}} not gaining bonus HP when enemies died during it unless you got the killing blow
* {{HeroIcon|Mo & Krill}}: Fixed {{AbilityIcon|Combo|Mo & Krill}} not gaining bonus HP when enemies died during it unless you got the killing blow
* {{HeroIcon|Mo & Krill}}: Health growth per boon reduced from 47 to 44
* {{HeroIcon|Mo & Krill}}: Health growth per boon reduced from 47 to 44
* {{HeroIcon|Mo & Krill}}: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and {{AbilityIcon|Scorn}})
* {{HeroIcon|Mo & Krill}}: While burrowed you have the same cast rules as the unborrow phase (i.e. can cast items and {{AbilityIcon|Scorn|Mo & Krill}})
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} cast range now scales with Spirit (0.1)
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} cast range now scales with Spirit (0.1)
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} cooldown reduced from 50s to 45s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} up and down speed improved a bit
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} up and down speed improved a bit
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} now drains 1 stamina from the target on cast
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} now drains 1 stamina from the target on cast
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} T3 cooldown reduced from -35s to -30s
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind|Wraith}} T3 cooldown reduced from -35s to -30s
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