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{{Update layout
{{Update layout
| prev_update = {{Update link|June|9|2026}}
| prev_update = {{Update link|June|6|2026}}
| month = June
| month = June
| day = 11
| day = 11
| year = 2026
| year = 2026
| next_update = {{Update link|June|12|2026}}
| next_update =  
| source = https://store.steampowered.com/news/app/1422450/view/667242081733838158
| source = https://store.steampowered.com/news/app/1422450/view/667242081733838158
| source_title = Minor Update - 06-11-2026
| source_title = Minor Update - 06-11-2026
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* Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
* Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
* Kill comeback bounty values increased by 8%
* Kill comeback bounty values increased by 8%
 
* Street Brawl: All ability and item range/radius values are reduced by 10%
== [[Street Brawl]] ==
* {{ItemIcon|Opening Rounds}}: Conditional Weapon Damage bonus reduced from 30% to 25%
* All ability and item range/radius values are reduced by 10%
* {{ItemIcon|Opening Rounds}}: Spirit Power increased from +4 to +7
 
* {{ItemIcon|Arcane Surge}}: Fixed various cases with the bonuses not working
== Items ==
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} velocity increased by 50%
=== {{ItemIcon|Opening Rounds}} ===
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
{{change|buff}} Spirit Power increased from +4 to +7
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
{{change|nerf}} Conditional Weapon Damage bonus reduced from 30% to 25%
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} limit"
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Disengaging Sigil}} T3 changed from "On Player Hit: +2 stamina restored and reset Air {{AbilityIcon|Jump}}/{{AbilityIcon|Dash}} limit" to "Recast within 4s"
=== {{ItemIcon|Arcane Surge}} ===
* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} now allows {{HeroIcon|Apollo}} to [[Parry|parry]] during it
{{change|adj}} Fixed various cases with the bonuses not working
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%
 
* {{HeroIcon|Bebop}}: Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the 5s duration
== Heroes ==
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
 
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} melee resist debuff now stacks additively
=== {{HeroIcon|Apollo}} ===
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} T2 increased from -5% Melee Resist for 5s to -6% for 6s
{{change|buff}} {{AbilityIcon|Disengaging Sigil}} velocity increased by 50%
* {{HeroIcon|Calico}}: {{AbilityIcon|Gloom Bombs}} melee resist now applies on impact rather than explosion
 
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} damage increased from 140 to 150
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} velocity's vertical:horizontal ratio changed from 1.5:1 to 1:1
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T2 damage increased from +65 to +75
 
* {{HeroIcon|Calico}}: {{AbilityIcon|Return to Shadows}} T3 heal increased from 350 to 450
{{change|buff}} {{AbilityIcon|Disengaging Sigil}} now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied)
* Doorman: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.3 to 1.2
 
* Doorman: {{AbilityIcon|Call Bell}} T3 spirit scaling reduced from 0.4 to 0.35
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} T1 changed from "+30 Damage" to "Gain +25% Fire Rate and Bullet Speed for 8s"
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} collection rate reduced by 20% (takes longer to gain a charge)
 
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} damage reduced from 17+0.27 to 16+0.25
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} T2 changed from "Gain +30% Fire Rate and +50% Bullet Speed for 10s" to "On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit"
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} bounty increased from 5+0.25/boon to 7+0.5/boon
 
* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} T3 Immobilize duration reduced from +1s to +0.75s
{{change|adj}} {{AbilityIcon|Disengaging Sigil}} T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast within 4s"
* {{HeroIcon|Grey Talon}}: Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
 
* {{HeroIcon|Grey Talon}}: Bullet damage growth reduced from +1.0 to +0.85
{{change|buff}} {{AbilityIcon|Flawless Advance}} now allows {{HeroIcon|Apollo}} to [[Parry|parry]] during it
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s
=== {{HeroIcon|Bebop}} ===
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet
{{change|buff}} {{AbilityIcon|Exploding Uppercut}} T3 increased from +17% Missing Health to +18%
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} various improvements to the launch angels, velocities and feel of casting
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} now starts with 2 charges
{{change|buff}} Fixed {{AbilityIcon|Sticky Bomb}} T3 duration ending once the bomb went off rather than the 5s duration
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4
{{change|adj}} {{AbilityIcon|Sticky Bomb}} T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T2 changed from "+58 Damage" to "+1 Charge"
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Powder Keg}} T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
=== {{HeroIcon|Calico}} ===
* {{HeroIcon|Holliday}}: Fixed various issues with placing bounce pad on elevated areas
{{change|buff}} {{AbilityIcon|Gloom Bombs}} melee resist debuff now stacks additively
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m
 
* {{HeroIcon|Holliday}}: {{AbilityIcon|Bounce Pad}} T3 changed from "+68 {{AbilityIcon|Stomp}} Damage and {{ItemIcon|Improved Spirit}} Scaling" to "+0.7s {{AbilityIcon|Stomp}} Stun" (only triggers from {{HeroIcon|Holliday}})
{{change|buff}} {{AbilityIcon|Gloom Bombs}} T2 increased from -5% Melee Resist for 5s to -6% for 6s
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
 
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
{{change|buff}} {{AbilityIcon|Gloom Bombs}} melee resist now applies on impact rather than explosion
* {{HeroIcon|Ivy}}: Fixed a bug where {{AbilityIcon|Stone Form}} could sometimes do significantly more damage than intended
 
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
{{change|buff}} {{AbilityIcon|Return to Shadows}} damage increased from 140 to 150
* {{HeroIcon|McGinnis}}: Mini Turrets T3 Fire Rate reduced from +30% to +25%
 
* {{HeroIcon|McGinnis}}: Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working
{{change|buff}} {{AbilityIcon|Return to Shadows}} T2 damage increased from +65 to +75
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} distance for max amp reduced from 350m to 250m
{{change|buff}} {{AbilityIcon|Return to Shadows}} T3 heal increased from 350 to 450
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T2 increased from -30s Cooldown to -50s
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} barrier spirit scaling increased from 1.3 to 1.5
=== {{HeroIcon|Doorman}} ===
* {{HeroIcon|Paige}}: {{AbilityIcon|Plot Armor}} T3 barrier spirit scaling increased from +0.3 to +0.5
{{change|nerf}} {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.3 to 1.2
* {{HeroIcon|Pocket}}: Bullet damage growth reduced from +0.2 to +0.16
 
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s
{{change|nerf}} {{AbilityIcon|Call Bell}} T3 spirit scaling reduced from 0.4 to 0.35
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} now does half damage on objectives
 
* {{HeroIcon|Seven}}: Bullet damage growth reduced from 0.337 to 0.24
=== {{HeroIcon|Graves}} ===
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} T3 reduced from +12s Duration to +10s
{{change|nerf}} {{AbilityIcon|Jar of Dead}} collection rate reduced by 20% (takes longer to gain a charge)
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} now hits breakables
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} now has +30% more cooldown whenever it does not execute a player
{{change|nerf}} {{AbilityIcon|Jar of Dead}} damage reduced from 17+0.27 to 16+0.25
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown increased from 40s to 70s
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T3 no longer heals
{{change|nerf}} {{AbilityIcon|Jar of Dead}} bounty increased from 5+0.25/boon to 7+0.5/boon
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 increased from +40% Lifesteal to +60%
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} T2 now also increases Bullet and Spirit Resist by +10%
{{change|nerf}} {{AbilityIcon|Grasping Hands}} T3 Immobilize duration reduced from +1s to +0.75s
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 9m to 8m
 
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} T3 now also increases radius by +1m
=== {{HeroIcon|Grey Talon}} ===
* {{HeroIcon|Victor}}: Fixed some client performance issues when using {{AbilityIcon|Aura of Suffering}}
{{change|nerf}} Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 230s to 240s
 
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 reduced from -120s Cooldown to -110s
{{change|nerf}} Bullet damage growth reduced from +1.0 to +0.85
* {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from +150 Damage to +175
 
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0
{{change|nerf}} {{AbilityIcon|Rain of Arrows}} cooldown increased from 22s to 23s
* {{HeroIcon|Warden}}: Bullet falloff reduced from 20m→58m to 18m→47m
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} spirit scaling reduced from 0.73 to 0.63
{{change|nerf}} {{AbilityIcon|Rain of Arrows}} T2 reduced from -13s Cooldown to -12s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 reduced from +40 Damage to +35
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T2 increased from -20% Weapon Damage to -25%
=== {{HeroIcon|Holliday}} ===
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} spirit scaling increased from +0.5 to +0.8
{{change|buff}} {{AbilityIcon|Powder Keg}} now has an alt cast behavior to place the barrel at her feet
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T3 reduced from -18s Cooldown to -14s
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} lifesteal increased from 65% to 75%
{{change|buff}} {{AbilityIcon|Powder Keg}} now starts with 2 charges
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T2 increased from -30s Cooldown to -35s
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 increased from +3s Duration to +4s
{{change|nerf}} {{AbilityIcon|Powder Keg}} Charge Time increased from 3.5s to 7s
 
{{change|nerf}} {{AbilityIcon|Powder Keg}} spirit scaling reduced from 1.6 to 1.4
 
{{change|buff}} {{AbilityIcon|Powder Keg}} various improvements to the launch angles, velocities and feel of casting
 
{{change|adj}} {{AbilityIcon|Powder Keg}} T2 changed from "+58 Damage" to "+1 Charge"
 
{{change|adj}} {{AbilityIcon|Powder Keg}} T3 changed from "+2 Charges and +0.4s Displacement" to "+100 Damage, +0.5 Spirit Scaling and -5s Charge Time"
 
{{change|adj}} Fixed various issues with placing {{AbilityIcon|Bounce Pad}} on elevated areas
 
{{change|nerf}} {{AbilityIcon|Bounce Pad}} landing radius reduced from 12m to 9m
 
{{change|adj}} {{AbilityIcon|Bounce Pad}} T3 changed from "+68 Stomp Damage and Improved Spirit Scaling" to "+0.7s Stomp Stun" (only triggers from {{HeroIcon|Holliday}})
 
=== {{HeroIcon|Infernus}} ===
{{change|adj}} Fixed {{AbilityIcon|Afterburn}} Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
 
{{change|buff}} Fixed {{AbilityIcon|Concussive Combustion}} cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
 
=== {{HeroIcon|Ivy}} ===
{{change|nerf}} Fixed a bug where {{AbilityIcon|Stone Form}} could sometimes do significantly more damage than intended
 
=== {{HeroIcon|McGinnis}} ===
{{change|nerf}} {{AbilityIcon|Mini Turret}} DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
 
{{change|nerf}} {{AbilityIcon|Mini Turret|l1=Mini Turrets}} T3 Fire Rate reduced from +30% to +25%
 
{{change|buff}} Fixed some rare cases where {{AbilityIcon|Heavy Barrage}} would stop working
 
{{change|nerf}} {{AbilityIcon|Heavy Barrage}} DPS reduced from 22.5 to 21
 
=== {{HeroIcon|Paige}} ===
{{change|buff}} {{AbilityIcon|Rallying Charge}} distance for max amp reduced from 350m to 250m
 
{{change|buff}} {{AbilityIcon|Rallying Charge}} T2 increased from -30s Cooldown to -50s
 
{{change|buff}} {{AbilityIcon|Plot Armor}} barrier spirit scaling increased from 1.3 to 1.5
 
{{change|buff}} {{AbilityIcon|Plot Armor}} T3 barrier spirit scaling increased from +0.3 to +0.5
 
=== {{HeroIcon|Pocket}} ===
{{change|nerf}} Bullet damage growth reduced from +0.2 to +0.16
 
{{change|nerf}} {{AbilityIcon|Flying Cloak}} T3 reduced from -13s Cooldown to -12s
 
{{change|nerf}} {{AbilityIcon|Affliction}} now does half damage on objectives
 
=== {{HeroIcon|Seven}} ===
{{change|nerf}} Bullet damage growth reduced from 0.337 to 0.24
 
{{change|nerf}} {{AbilityIcon|Power Surge}} T3 reduced from +12s Duration to +10s
 
{{change|adj}} {{AbilityIcon|Storm Cloud}} now hits breakables
 
=== {{HeroIcon|Shiv}} ===
 
{{change|nerf}} {{AbilityIcon|Killing Blow}} now has +30% more cooldown whenever it does not execute a player
 
=== {{HeroIcon|Silver}} ===
{{change|nerf}} {{AbilityIcon|Lycan Curse}} cooldown increased from 40s to 70s
 
{{change|nerf}} {{AbilityIcon|Lycan Curse}} T3 no longer heals
 
=== {{HeroIcon|Viscous}} ===
{{change|buff}} {{AbilityIcon|Puddle Punch}} T2 increased from +40% Lifesteal to +60%
 
{{change|buff}} {{AbilityIcon|Goo Ball}} T2 now also increases Bullet and Spirit Resist by +10%
 
=== {{HeroIcon|Victor}} ===
 
{{change|buff}} {{AbilityIcon|Aura of Suffering}} T3 now also increases radius by +1m
 
{{change|nerf}} {{AbilityIcon|Aura of Suffering}} radius reduced from 9m to 8m
 
{{change|adj}} Fixed some client performance issues when using {{AbilityIcon|Aura of Suffering}}
 
{{change|nerf}} {{AbilityIcon|Shocking Reanimation}} cooldown increased from 230s to 240s
 
{{change|nerf}} {{AbilityIcon|Shocking Reanimation}} T3 reduced from -120s Cooldown to -110s
 
{{change|buff}} {{AbilityIcon|Shocking Reanimation}} T3 increased from +150 Damage to +175
 
=== {{HeroIcon|Vindicta}} ===
{{change|buff}} {{AbilityIcon|Assassinate}} Max Bonus Damage spirit scaling increased from 1.7 to 2.0
 
=== {{HeroIcon|Warden}} ===
{{change|nerf}} Bullet falloff reduced from 20m→58m to 18m→47m
 
{{change|nerf}} {{AbilityIcon|Alchemical Flask}} spirit scaling reduced from 0.73 to 0.63
 
{{change|nerf}} {{AbilityIcon|Alchemical Flask}} T2 reduced from +40 Damage to +35
 
{{change|buff}} {{AbilityIcon|Alchemical Flask}} T2 increased from -20% Weapon Damage to -25%
 
{{change|buff}} {{AbilityIcon|Willpower}} spirit scaling increased from +0.5 to +0.8
 
{{change|nerf}} {{AbilityIcon|Binding Word}} T3 reduced from -18s Cooldown to -14s
 
{{change|buff}} {{AbilityIcon|Last Stand}} lifesteal increased from 65% to 75%
 
{{change|buff}} {{AbilityIcon|Last Stand}} T2 increased from -30s Cooldown to -35s
 
{{change|buff}} {{AbilityIcon|Last Stand}} T3 increased from +3s Duration to +4s
 
== Undocumented changes ==
* New voice lines for the [[Urn]] during depositing phase
}}
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