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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = June 16, 2024 | ||
| | | current_update = June 20, 2024 | ||
| next_update = June 23, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/06-20-2024-update.7003/ | | source = https://forums.playdeadlock.com/threads/06-20-2024-update.7003/ | ||
| source_title = 06-20-2024 Update | | source_title = 06-20-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2). | * Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2). | ||
* Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases) | * Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases) | ||
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* Your personal builds are now always sorted to the top of the in-game Builds dropdown | * Your personal builds are now always sorted to the top of the in-game Builds dropdown | ||
* Various network related improvements when there is packet loss | * Various network related improvements when there is packet loss | ||
* Preferred [[ | * Preferred [[heroes]] in your roster are now remember on the client across sessions | ||
* Fixed chat wheel not working during the post-game sequence | * Fixed chat wheel not working during the post-game sequence | ||
* Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance | * Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance | ||
* Re-enabled ultra wide UI mode | * Re-enabled ultra wide UI mode | ||
* Added street names and symbols to the Zipline UI | * Added street names and symbols to the Zipline UI | ||
* Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon| | * Updated {{AbilityIcon|Sleep Dagger}} and {{ItemIcon|Silence Glyph}} tooltips to clarify that they do not cancel channeling abilities | ||
* Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} | * Updated reload animations for {{HeroIcon|Warden}}, {{HeroIcon|Dynamo}}, and {{HeroIcon|Ivy}} | ||
* Improved visibility of {{HeroIcon|Infernus| | * Improved visibility of {{HeroIcon|Infernus|Inferno's}}{{sic}} {{AbilityIcon|Concussive Combustion}} | ||
* Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill| | * Fixed the unit target UI not showing up for instant-cast abilities ({{HeroIcon|Mo & Krill|MoKrill}}{{sic}} ult, {{HeroIcon|Lady Geist}} ult, {{HeroIcon|Bebop}} bomb) | ||
* Fixed the unit target UI not showing the activation button hint | * Fixed the unit target UI not showing the activation button hint | ||
* Added a Cosmic Veil to the hero demo map | * Added a Cosmic Veil to the hero demo map | ||
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* {{ItemIcon|Rescue Beam}}: Cast range increased from 40m to 45m | * {{ItemIcon|Rescue Beam}}: Cast range increased from 40m to 45m | ||
* {{ItemIcon|Rescue Beam}}: Cooldown reduced from 45s to 40s | * {{ItemIcon|Rescue Beam}}: Cooldown reduced from 45s to 40s | ||
* {{ItemIcon| | * {{ItemIcon|Silence Glyph}}: Cooldown reduced from 35s to 30s | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: Stamina increased from +2 to +3 | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: Fire Rate increased from +12% to +15% | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: Spirit Bonus after 2nd jump/dash increased from +20 to +25 | ||
* {{ItemIcon|Lifestrike}}: Slow duration increased from 1.5s to 2s | * {{ItemIcon|Lifestrike}}: Slow duration increased from 1.5s to 2s | ||
* {{ItemIcon|Lifestrike}}: Heal increased from 40% of damage to 45% | * {{ItemIcon|Lifestrike}}: Heal increased from 40% of damage to 45% | ||
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* {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 30s | * {{ItemIcon|Knockdown}}: Cooldown reduced from 40s to 30s | ||
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +15 to +18 | * {{ItemIcon|Improved Spirit}}: Spirit Power increased from +15 to +18 | ||
* {{ItemIcon|Tesla Bullets| | * {{ItemIcon|Tesla Bullets|Tesla}}{{sic}}: Bounce radius increased from 7m to 9m | ||
* {{ItemIcon|Burst Fire}}: Now increases your slide distance and duration by 25% | * {{ItemIcon|Burst Fire}}: Now increases your slide distance and duration by 25% | ||
* {{ItemIcon|Metal Skin}}: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through) | * {{ItemIcon|Metal Skin}}: Now prevents all weapon damage instead of blocking bullets (this allows procs to go through) | ||
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* {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision | * {{HeroIcon|Abrams}}: Improved misc issues with {{AbilityIcon|Seismic Impact}} collision | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} hitbox reduced from 36 inches to 33 | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} cooldown increased from 100s to 110s | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2 | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} move speed increased from 3.8 to 4.2 | ||
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* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s" | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s" | ||
* {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away | * {{HeroIcon|Lash}}: Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} range reduced from 30m to 25m | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} HP scaling reduced from 40% to 30% (affects initial HP too) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} cooldown reduced from 35s to 30s | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Turret}}{{sic}} Charge Time reduced from 8s to 6s | ||
* {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% | * {{HeroIcon|McGinnis}}: Base Spirit Resist increased from 20% to 25% | ||
* {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 | * {{HeroIcon|McGinnis}}: Base Regen increased from 1 to 2 | ||