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| Latest revision | Your text | ||
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| day = 30 | | day = 30 | ||
| year = 2026 | | year = 2026 | ||
| next_update = | | next_update = | ||
| source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004 | | source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004 | ||
| source_title = Minor Update - 06-30-2026 | | source_title = Minor Update - 06-30-2026 | ||
| notes = | | notes = | ||
== [[Unstable Rift]] == | * Reworked [[Boon]] reward table | ||
* Health per boon reduced by 5% | |||
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) | |||
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3 | |||
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m | |||
* {{PageRef|Guardian}} bounty reduced from 1500 to 1250 | |||
* {{PageRef|Walker}} bounty reduced from 4000 to 3500 | |||
* First blood bounty reduced from 150 to 125 | |||
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) | |||
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) | |||
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50% | |||
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min | |||
* [[Dash Jump]] input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s) | |||
* [[Dash Jump]] distance increased from 18m to 19m | |||
* [[Dash Jump]] vertical impulse increased from 400 to 425 | |||
* [[Jump pad|Jump Pads]] on top of the double sinner buildings have been removed | |||
* Hovering an item in the shop now shows you a preview for your investment bars | |||
==[[Unstable Rift]]== | |||
* King of the Hill objective has been rethemed and renamed to "Unstable Rift" | * King of the Hill objective has been rethemed and renamed to "Unstable Rift" | ||
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | * Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | ||
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* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | * Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | ||
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | * Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | ||
* | * citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | ||
== [[Urn]] == | ==[[Urn]]== | ||
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. | * {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. | ||
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) | * {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) | ||
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* {{PageRef|Soul Urn|alt_name=Urn}} is now louder when it talks and is easier to hear by nearby enemies | * {{PageRef|Soul Urn|alt_name=Urn}} is now louder when it talks and is easier to hear by nearby enemies | ||
* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location | * After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location | ||
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. | * {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. There are two debug commands you can use to test these out | ||
* | * citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn|alt_name=Urn}} | ||
== [[Street Brawl]] == | == [[Street Brawl]] == | ||
* No longer locks you out of getting off the zipline in the first few seconds | * No longer locks you out of getting off the zipline in the first few seconds | ||
* Increased item randomness a bit | * Increased item randomness a bit | ||
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | * Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components [ Items ] | ||
== Items == | == Items == | ||
=== {{ItemIcon|Mystic Shot}} === | === {{ItemIcon|Mystic Shot}} === | ||
{{Change|nerf}} Cooldown increased from 8s to 9s | |||
=== {{ItemIcon|Toxic Bullets}} === | === {{ItemIcon|Toxic Bullets}} === | ||
{{Change|buff}} Bleed damage increased from 1.7% to 1.9% | |||
=== {{ItemIcon|Scourge}} === | === {{ItemIcon|Scourge}} === | ||
{{Change|nerf}} Max Health DPS reduced from 3.5% to 2.6% | |||
{{Change|adj}} Max Health DPS now scales with spirit power (0.0055) | |||
=== {{ItemIcon|Cursed Relic}} === | === {{ItemIcon|Cursed Relic}} === | ||
{{Change|nerf}} Damage Penalty increased from -10% to -14% | |||
== Heroes == | == Heroes == | ||
=== {{HeroIcon|Abrams}} === | === {{HeroIcon|Abrams}} === | ||
==== {{AbilityIcon|Siphon Life}} ==== | ==== {{AbilityIcon|Siphon Life}} ==== | ||
{{Change|nerf}} T3 reduced from +3m Radius to +2m | |||
==== {{AbilityIcon|Shoulder Charge}} ==== | ==== {{AbilityIcon|Shoulder Charge}} ==== | ||
{{Change|nerf}} T3 reduced from -20s Cooldown to -18s | |||
=== {{HeroIcon|Apollo}} === | === {{HeroIcon|Apollo}} === | ||
==== {{AbilityIcon|Riposte}} ==== | ==== {{AbilityIcon|Riposte}} ==== | ||
{{Change|buff}} T1 increased from -7s Cooldown to -8s | |||
{{Change|buff}} Grace window to target after channel increased from +1s to +1.3s | |||
{{Change|buff}} Cast range increased from 25m to 35m | |||
{{Change|buff}} Targeting angle increased from 70 to 90 | |||
==== {{AbilityIcon|Flawless Advance}} ==== | ==== {{AbilityIcon|Flawless Advance}} ==== | ||
{{Change|buff}} Heal on hero hit spirit scaling increased from 1 to 1.3 | |||
==== {{AbilityIcon|Itani Lo Sahn}} ==== | ==== {{AbilityIcon|Itani Lo Sahn}} ==== | ||
{{Change|buff}} T3 increased from +40% Bonus Damage to +50% | |||
=== {{HeroIcon|Billy}} === | === {{HeroIcon|Billy}} === | ||
{{Change|nerf}} Bullet damage per boon reduced by 10% | |||
==== {{AbilityIcon|Bashdown}} ==== | ==== {{AbilityIcon|Bashdown}} ==== | ||
{{Change|nerf}} Melee scaling reduced from 1.1 to 0.9 | |||
{{Change|nerf}} T3 reduced from 60% Heavy Melee damage to 50% | |||
==== {{AbilityIcon|Rising Ram}} ==== | ==== {{AbilityIcon|Rising Ram}} ==== | ||
{{Change|nerf}} T3 Max HP Damage reduced from 10% to 8% | |||
{{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) | |||
=== {{HeroIcon|Celeste}} === | === {{HeroIcon|Celeste}} === | ||
==== {{AbilityIcon|Dazzling Trick}} ==== | ==== {{AbilityIcon|Dazzling Trick}} ==== | ||
{{Change|buff}} Cooldown reduced from 35s to 32s | |||
==== {{AbilityIcon|Radiant Daggers}} ==== | ==== {{AbilityIcon|Radiant Daggers}} ==== | ||
{{Change|buff}} Buff duration increased from 25s to 30s | |||
{{Change|buff}} Spirit scaling increased from 0.56 to 0.63 | |||
==== {{AbilityIcon|Shining Wonder}} ==== | ==== {{AbilityIcon|Shining Wonder}} ==== | ||
{{Change|buff}} Bounce range increased from 15.5m to 16.5m | |||
{{Change|buff}} Damage increased by 10% | |||
=== {{HeroIcon|The Doorman}} === | === {{HeroIcon|The Doorman}} === | ||
==== {{AbilityIcon|Doorway}} ==== | ==== {{AbilityIcon|Doorway}} ==== | ||
{{Change|nerf}} Cooldown increased from 40s to 45s | |||
=== {{HeroIcon|Drifter}} === | === {{HeroIcon|Drifter}} === | ||
{{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this) | |||
==== {{AbilityIcon|Rend}} ==== | ==== {{AbilityIcon|Rend}} ==== | ||
{{Change|buff}} Cast time reduced from 0.5s to 0.4s | |||
{{Change|buff}} Post cast time reduced from 0.5s to 0.4s | |||
{{Change|buff}} T2 increased from -7s Cooldown to -8s | |||
==== {{AbilityIcon|Bloodscent}} ==== | ==== {{AbilityIcon|Bloodscent}} ==== | ||
{{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s | |||
{{Change|buff}} T2 increased from 18% missing health heal to +24% | |||
=== {{HeroIcon|Dynamo}} === | === {{HeroIcon|Dynamo}} === | ||
==== {{AbilityIcon|Rejuvenating Aurora}} ==== | ==== {{AbilityIcon|Rejuvenating Aurora}} ==== | ||
{{Change|buff}} Regeneration increased from 25/s to 30/s | |||
=== {{HeroIcon|Grey Talon}} === | === {{HeroIcon|Grey Talon}} === | ||
==== {{AbilityIcon|Rain of Arrows}} ==== | ==== {{AbilityIcon|Rain of Arrows}} ==== | ||
{{Change|nerf}} Cooldown increased from 23s to 25s | |||
==== {{AbilityIcon|Guided Owl}} ==== | ==== {{AbilityIcon|Guided Owl}} ==== | ||
{{Change|nerf}} Permanent spirit bonus reduced from 10 to 8 | |||
=== {{HeroIcon|Holliday}} === | === {{HeroIcon|Holliday}} === | ||
==== {{AbilityIcon|Powder Keg}} ==== | ==== {{AbilityIcon|Powder Keg}} ==== | ||
{{Change|nerf}} Velocity reduced slightly | |||
{{Change|nerf}} Charge delay increased from 7s to 7.5s | |||
{{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2 | |||
{{Change|nerf}} T3 reduced from +100 Damage to +80 | |||
=== {{HeroIcon|Haze}} === | === {{HeroIcon|Haze}} === | ||
==== {{AbilityIcon|Sleep Dagger}} ==== | ==== {{AbilityIcon|Sleep Dagger}} ==== | ||
{{Change|buff}} T1 increased from -8% Bullet Resist to -10% | |||
{{Change|buff}} T2 increased from -17s Cooldown to -18s | |||
==== {{AbilityIcon|Smoke Bomb}} ==== | ==== {{AbilityIcon|Smoke Bomb}} ==== | ||
{{Change|buff}} T3 increased from +40% {{ItemIcon|Bullet Lifesteal}} to +50% | |||
=== {{HeroIcon|Ivy}} === | === {{HeroIcon|Ivy}} === | ||
==== {{AbilityIcon|Entangling Thorns}} ==== | ==== {{AbilityIcon|Entangling Thorns}} ==== | ||
{{Change|buff}} Spirit scaling increased from 0.45 to 0.55 | |||
==== {{AbilityIcon|Kudzu Connection}} ==== | ==== {{AbilityIcon|Kudzu Connection}} ==== | ||
{{Change|buff}} Replicated Healing per boon scale increased from +0.5 to +0.85 | |||
==== {{AbilityIcon|Air Drop}} ==== | ==== {{AbilityIcon|Air Drop}} ==== | ||
{{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30% | |||
=== {{HeroIcon|Lash}} === | === {{HeroIcon|Lash}} === | ||
==== {{AbilityIcon|Ground Strike}} ==== | ==== {{AbilityIcon|Ground Strike}} ==== | ||
{{Change|buff}} Cooldown reduced from 21s to 18s | |||
==== {{AbilityIcon|Flog}} ==== | ==== {{AbilityIcon|Flog}} ==== | ||
{{Change|buff}} Angle increased from 30 to 38 | |||
=== {{HeroIcon|Mina}} === | === {{HeroIcon|Mina}} === | ||
==== {{AbilityIcon|Rake}} ==== | ==== {{AbilityIcon|Rake}} ==== | ||
{{Change|buff}} Missing health as damage increased from 5% to 6% | |||
==== {{AbilityIcon|Sanguine Retreat}} ==== | ==== {{AbilityIcon|Sanguine Retreat}} ==== | ||
{{Change|buff}} T3 now also increases range by +3m | |||
==== {{AbilityIcon|Nox Nostra}} ==== | ==== {{AbilityIcon|Nox Nostra}} ==== | ||
{{Change|buff}} Damage increased from 4.45 to 4.6 | |||
{{Change|buff}} T1 damage increased from +1.74 to +1.9 | |||
=== {{HeroIcon|Mo & Krill}} === | === {{HeroIcon|Mo & Krill}} === | ||
==== {{AbilityIcon|Sand Blast}} ==== | ==== {{AbilityIcon|Sand Blast}} ==== | ||
{{Change|buff}} T2 slow increased from -25% to -30% | |||
{{Change|buff}} T3 increased from -20s Cooldown to -25s | |||
==== {{AbilityIcon|Combo}} ==== | ==== {{AbilityIcon|Combo}} ==== | ||
{{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon | |||
=== {{HeroIcon|Paige}} === | === {{HeroIcon|Paige}} === | ||
{{Change|buff}} Health per boon increased from 29 to 33 | |||
{{Change|adj}} Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range" | |||
==== {{AbilityIcon|Bookwyrm}} ==== | ==== {{AbilityIcon|Bookwyrm}} ==== | ||
{{Change|adj}} T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown" | |||
{{Change|adj}} T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration" | |||
==== {{AbilityIcon|Plot Armor}} ==== | ==== {{AbilityIcon|Plot Armor}} ==== | ||
{{Change|buff}} T1 fire rate spirit scaling increased from 0.13 to 0.16 | |||
{{Change|buff}} T3 increased from 75% Barrier to 100% | |||
==== {{AbilityIcon|Rallying Charge}} ==== | ==== {{AbilityIcon|Rallying Charge}} ==== | ||
{{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes | |||
{{Change|buff}} T3 Max Amp increased from +50% to +70% | |||
=== {{HeroIcon|Paradox}} === | === {{HeroIcon|Paradox}} === | ||
==== {{AbilityIcon|Kinetic Carbine}} ==== | ==== {{AbilityIcon|Kinetic Carbine}} ==== | ||
{{Change|buff}} T2 now also increases move speed spirit scaling (0.06) | |||
{{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling | |||
=== {{HeroIcon|Pocket}} === | === {{HeroIcon|Pocket}} === | ||
{{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14 | |||
==== {{AbilityIcon|Flying Cloak}} ==== | ==== {{AbilityIcon|Flying Cloak}} ==== | ||
{{Change|nerf}} T3 reduced from -12s Cooldown to -11s | |||
=== {{HeroIcon|Rem}} === | === {{HeroIcon|Rem}} === | ||
==== {{AbilityIcon|Tag Along}} ==== | ==== {{AbilityIcon|Tag Along}} ==== | ||
{{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4 | |||
{{Change|nerf}} T3 missing health spirit scaling reduced from +0.02 to +0.016 | |||
==== {{AbilityIcon|Lil Helpers}} ==== | ==== {{AbilityIcon|Lil Helpers}} ==== | ||
{{Change|nerf}} Spirit Resist reduced from 15% to 12% | |||
{{Change|adj}} T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed" | |||
{{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" | |||
{{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" | |||
=== {{HeroIcon|Seven}} === | === {{HeroIcon|Seven}} === | ||
==== {{AbilityIcon|Lightning Ball}} ==== | ==== {{AbilityIcon|Lightning Ball}} ==== | ||
{{Change|buff}} Charge delay reduced from 7s to 6s | |||
==== {{AbilityIcon|Storm Cloud}} ==== | ==== {{AbilityIcon|Storm Cloud}} ==== | ||
{{Change|nerf}} Time to expand increased from 1.5s to 3.5s | |||
{{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged) | |||
{{Change|}} T2 now also increases Initial Radius by +5m | |||
=== {{HeroIcon|Shiv}} === | === {{HeroIcon|Shiv}} === | ||
{{Change|adj}} Alt Fire damage now has a custom value per boon (+0.2) | |||
{{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5 | |||
{{Change|nerf}} Alt Fire knockback movement is now disabled by slowing hex state | |||
==== {{AbilityIcon|Serrated Knives}} ==== | ==== {{AbilityIcon|Serrated Knives}} ==== | ||
{{Change|buff}} Cooldown reduced from 18s to 16s | |||
==== {{AbilityIcon|Slice and Dice}} ==== | ==== {{AbilityIcon|Slice and Dice}} ==== | ||
{{Change|adj}} Now deals +25 light melee damage (75 total) instead of 60 spirit damage | |||
{{Change|adj}} Changed from -6% Spirit Resist to +4% Damage Amp | |||
==== {{AbilityIcon|Bloodletting}} ==== | ==== {{AbilityIcon|Bloodletting}} ==== | ||
{{Change|adj}} T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared" | |||
{{Change|adj}} T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred" | |||
==== {{AbilityIcon|Killing Blow}} ==== | ==== {{AbilityIcon|Killing Blow}} ==== | ||
{{Change|buff}} Now deals damage to troopers and neutrals along the way | |||
{{Change|buff}} Executing a hero now instantly fills the rage bar | |||
{{Change|buff}} Now has the T3 "recast within 20s on a hero kill" as part of the base ability | |||
{{Change|nerf}} Full Rage Damage Bonus reduced from +12% to +8% | |||
{{Change|nerf}} Range reduced from 18m to 12m | |||
{{Change|buff}} T1 now also increases range by +6m | |||
{{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16% | |||
{{Change|buff}} T3 increased from +5% Enemy health Threshold to +10% | |||
=== {{HeroIcon|Vindicta}} === | === {{HeroIcon|Vindicta}} === | ||
==== {{AbilityIcon|Stake}} ==== | ==== {{AbilityIcon|Stake}} ==== | ||
{{Change|buff}} T2 reduced from -20s Cooldown to -22s | |||
==== {{AbilityIcon|Crow Familiar}} ==== | ==== {{AbilityIcon|Crow Familiar}} ==== | ||
{{Change|buff}} T2 increased from -12s Cooldown to -16s | |||
{{Change|buff}} Collision radius between each crow increased slightly | |||
==== {{AbilityIcon|Assassinate}} ==== | ==== {{AbilityIcon|Assassinate}} ==== | ||
{{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3 | |||
=== {{HeroIcon|Viscous}} === | === {{HeroIcon|Viscous}} === | ||
==== {{AbilityIcon|Splatter}} ==== | ==== {{AbilityIcon|Splatter}} ==== | ||
{{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0 | |||
==== {{AbilityIcon|Puddle Punch}} ==== | ==== {{AbilityIcon|Puddle Punch}} ==== | ||
{{Change|buff}} T3 increased from -12s Cooldown to -14s | |||
==== {{AbilityIcon|Goo Ball}} ==== | ==== {{AbilityIcon|Goo Ball}} ==== | ||
{{Change|buff}} T3 increased from +6s Duration to +7s | |||
=== {{HeroIcon|Vyper}} === | === {{HeroIcon|Vyper}} === | ||
==== {{AbilityIcon|Screwjab Dagger}} ==== | ==== {{AbilityIcon|Screwjab Dagger}} ==== | ||
{{Change|buff}} T3 now also reduces charge delay from 4s to 2s | |||
==== {{AbilityIcon|Slither}} ==== | ==== {{AbilityIcon|Slither}} ==== | ||
{{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8 | |||
=== {{HeroIcon|Warden}} === | === {{HeroIcon|Warden}} === | ||
{{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28 | |||
==== {{AbilityIcon|Willpower}} ==== | ==== {{AbilityIcon|Willpower}} ==== | ||
{{Change|buff}} T2 increased from -22s Cooldown to -24s | |||
{{Change|buff}} T3 increased from +2.5 spirit power scaling to +2.7 | |||
}} | }} | ||