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| Latest revision | Your text | ||
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| day = 30 | | day = 30 | ||
| year = 2026 | | year = 2026 | ||
| next_update = | | next_update = | ||
| source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004 | | source = https://steamcommunity.com/games/1422450/announcements/detail/688635449342692004 | ||
| source_title = Minor Update - 06-30-2026 | | source_title = Minor Update - 06-30-2026 | ||
|hide_general = true | |hide_general = true | ||
| notes = | | notes = | ||
= [[Unstable Rift]] = | |||
* King of the Hill objective has been rethemed and renamed to "Unstable Rift" | * King of the Hill objective has been rethemed and renamed to "Unstable Rift" | ||
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | * Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | ||
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* Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | * Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged) | ||
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | * Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner) | ||
* Debug command: | * Debug command: citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | ||
= [[Urn]] = | |||
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. | * {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. | ||
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) | * {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) | ||
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* After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location | * After 3 Minutes from spawn the {{PageRef|Soul Urn|alt_name=Urn}} will start walking very slowly on his own towards the deposit location | ||
* {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. | * {{PageRef|Soul Urn|alt_name=Urn}} runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses. | ||
There are two debug commands you can use to test these out | |||
* | * citadel_force_spawn_idol - This spawns the {{PageRef|Soul Urn}} | ||
* citadel_koth_dev_test_spawn - This moves your hero and spawns the [[Unstable Rift]] in the early warning state then quickly transitions to the 25s broadcasted timer | |||
= General = | |||
* Reworked [[Boon]] reward table | |||
* Health per boon reduced by 5% | * Health per boon reduced by 5% | ||
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) | * All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) | ||
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3 | * {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3 | ||
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m | * Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m | ||
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* Hovering an item in the shop now shows you a preview for your investment bars | * Hovering an item in the shop now shows you a preview for your investment bars | ||
= [[Street Brawl]] = | |||
* No longer locks you out of getting off the zipline in the first few seconds | * No longer locks you out of getting off the zipline in the first few seconds | ||
* Increased item randomness a bit | * Increased item randomness a bit | ||
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | * Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | ||
= Items = | |||
=== {{ItemIcon|Mystic Shot}} === | === {{ItemIcon|Mystic Shot}} === | ||
* {{Change|nerf}} Cooldown increased from 8s to 9s | * {{Change|nerf}} Cooldown increased from 8s to 9s | ||
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* {{Change|nerf}} Damage Penalty increased from -10% to -14% | * {{Change|nerf}} Damage Penalty increased from -10% to -14% | ||
= Heroes = | |||
== {{HeroIcon|Abrams}} == | |||
==== {{AbilityIcon|Siphon Life}} ==== | ==== {{AbilityIcon|Siphon Life}} ==== | ||
* {{Change|nerf}} T3 reduced from +3m Radius to +2m | * {{Change|nerf}} T3 reduced from +3m Radius to +2m | ||
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* {{Change|nerf}} T3 reduced from -20s Cooldown to -18s | * {{Change|nerf}} T3 reduced from -20s Cooldown to -18s | ||
== {{HeroIcon|Apollo}} == | |||
==== {{AbilityIcon|Riposte}} ==== | ==== {{AbilityIcon|Riposte}} ==== | ||
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==== {{AbilityIcon|Itani Lo Sahn}} ==== | ==== {{AbilityIcon|Itani Lo Sahn}} ==== | ||
* {{Change|buff}} T3 increased from +40% Bonus Damage to +50% | * {{Change|buff}} T3 increased from +40% Bonus Damage to +50% | ||
== {{HeroIcon|Billy}} == | |||
* {{Change|nerf}} Bullet damage per boon reduced by 10% | * {{Change|nerf}} Bullet damage per boon reduced by 10% | ||
==== {{AbilityIcon|Bashdown}} ==== | ==== {{AbilityIcon|Bashdown}} ==== | ||
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* {{Change|nerf}} T3 Max HP Damage reduced from 10% to 8% | * {{Change|nerf}} T3 Max HP Damage reduced from 10% to 8% | ||
* {{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) | * {{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) | ||
== {{HeroIcon|Celeste}} == | |||
==== {{AbilityIcon|Dazzling Trick}} ==== | ==== {{AbilityIcon|Dazzling Trick}} ==== | ||
* {{Change|buff}} Cooldown reduced from 35s to 32s | * {{Change|buff}} Cooldown reduced from 35s to 32s | ||
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* {{Change|buff}} Bounce range increased from 15.5m to 16.5m | * {{Change|buff}} Bounce range increased from 15.5m to 16.5m | ||
* {{Change|buff}} Damage increased by 10% | * {{Change|buff}} Damage increased by 10% | ||
== {{HeroIcon|The Doorman}} == | |||
==== {{AbilityIcon|Doorway}} ==== | ==== {{AbilityIcon|Doorway}} ==== | ||
* {{Change|nerf}} Cooldown increased from 40s to 45s | * {{Change|nerf}} Cooldown increased from 40s to 45s | ||
== {{HeroIcon|Drifter}} == | |||
* {{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this) | * {{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this) | ||
==== {{AbilityIcon|Rend}} ==== | ==== {{AbilityIcon|Rend}} ==== | ||
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* {{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s | * {{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s | ||
* {{Change|buff}} T2 increased from 18% missing health heal to +24% | * {{Change|buff}} T2 increased from 18% missing health heal to +24% | ||
== {{HeroIcon|Dynamo}} == | |||
==== {{AbilityIcon|Rejuvenating Aurora}} ==== | ==== {{AbilityIcon|Rejuvenating Aurora}} ==== | ||
* {{Change|buff}} Regeneration increased from 25/s to 30/s | * {{Change|buff}} Regeneration increased from 25/s to 30/s | ||
== {{HeroIcon|Grey Talon}} == | |||
==== {{AbilityIcon|Rain of Arrows}} ==== | ==== {{AbilityIcon|Rain of Arrows}} ==== | ||
* {{Change|nerf}} Cooldown increased from 23s to 25s | * {{Change|nerf}} Cooldown increased from 23s to 25s | ||
==== {{AbilityIcon|Guided Owl}} ==== | ==== {{AbilityIcon|Guided Owl}} ==== | ||
* {{Change|nerf}} Permanent spirit bonus reduced from 10 to 8 | * {{Change|nerf}} Permanent spirit bonus reduced from 10 to 8 | ||
== {{HeroIcon|Holliday}} == | |||
==== {{AbilityIcon|Powder Keg}} ==== | ==== {{AbilityIcon|Powder Keg}} ==== | ||
* {{Change|nerf}} Velocity reduced slightly | * {{Change|nerf}} Velocity reduced slightly | ||
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* {{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2 | * {{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2 | ||
* {{Change|nerf}} T3 reduced from +100 Damage to +80 | * {{Change|nerf}} T3 reduced from +100 Damage to +80 | ||
== {{HeroIcon|Haze}} == | |||
==== {{AbilityIcon|Sleep Dagger}} ==== | ==== {{AbilityIcon|Sleep Dagger}} ==== | ||
* {{Change|buff}} T1 increased from -8% Bullet Resist to -10% | * {{Change|buff}} T1 increased from -8% Bullet Resist to -10% | ||
* {{Change|buff}} T2 increased from -17s Cooldown to -18s | * {{Change|buff}} T2 increased from -17s Cooldown to -18s | ||
==== {{AbilityIcon|Smoke Bomb}} ==== | ==== {{AbilityIcon|Smoke Bomb}} ==== | ||
* {{Change|buff}} T3 increased from +40% | * {{Change|buff}} T3 increased from +40% {{ItemIcon|Bullet Lifesteal}} to +50% | ||
== {{HeroIcon|Ivy}} == | |||
==== {{AbilityIcon|Entangling Thorns}} ==== | ==== {{AbilityIcon|Entangling Thorns}} ==== | ||
* {{Change|buff}} Spirit scaling increased from 0.45 to 0.55 | * {{Change|buff}} Spirit scaling increased from 0.45 to 0.55 | ||
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==== {{AbilityIcon|Air Drop}} ==== | ==== {{AbilityIcon|Air Drop}} ==== | ||
* {{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30% | * {{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30% | ||
== {{HeroIcon|Lash}} == | |||
==== {{AbilityIcon|Ground Strike}} ==== | ==== {{AbilityIcon|Ground Strike}} ==== | ||
* {{Change|buff}} Cooldown reduced from 21s to 18s | * {{Change|buff}} Cooldown reduced from 21s to 18s | ||
==== {{AbilityIcon|Flog}} ==== | ==== {{AbilityIcon|Flog}} ==== | ||
* {{Change|buff}} Angle increased from 30 to 38 | * {{Change|buff}} Angle increased from 30 to 38 | ||
== {{HeroIcon|Mina}} == | |||
==== {{AbilityIcon|Rake}} ==== | ==== {{AbilityIcon|Rake}} ==== | ||
* {{Change|buff}} Missing health as damage increased from 5% to 6% | * {{Change|buff}} Missing health as damage increased from 5% to 6% | ||
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* {{Change|buff}} Damage increased from 4.45 to 4.6 | * {{Change|buff}} Damage increased from 4.45 to 4.6 | ||
* {{Change|buff}} T1 damage increased from +1.74 to +1.9 | * {{Change|buff}} T1 damage increased from +1.74 to +1.9 | ||
== {{HeroIcon|Mo & Krill}} == | |||
==== {{AbilityIcon|Sand Blast}} ==== | ==== {{AbilityIcon|Sand Blast}} ==== | ||
* {{Change|buff}} T2 slow increased from -25% to -30% | * {{Change|buff}} T2 slow increased from -25% to -30% | ||
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==== {{AbilityIcon|Combo}} ==== | ==== {{AbilityIcon|Combo}} ==== | ||
* {{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon | * {{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon | ||
== {{HeroIcon|Paige}} == | |||
* {{Change|buff}} Health per boon increased from 29 to 33 | * {{Change|buff}} Health per boon increased from 29 to 33 | ||
* {{Change|adj}} Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range" | |||
==== {{AbilityIcon|Bookwyrm}} ==== | ==== {{AbilityIcon|Bookwyrm}} ==== | ||
* {{Change|adj}} T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown" | * {{Change|adj}} T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown" | ||
* {{Change|adj}} T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration" | * {{Change|adj}} T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration" | ||
==== {{AbilityIcon|Plot Armor}} ==== | ==== {{AbilityIcon|Plot Armor}} ==== | ||
* {{Change|buff}} T1 fire rate spirit scaling increased from 0.13 to 0.16 | * {{Change|buff}} T1 fire rate spirit scaling increased from 0.13 to 0.16 | ||
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* {{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes | * {{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes | ||
* {{Change|buff}} T3 Max Amp increased from +50% to +70% | * {{Change|buff}} T3 Max Amp increased from +50% to +70% | ||
== {{HeroIcon|Paradox}} == | |||
==== {{AbilityIcon|Kinetic Carbine}} ==== | ==== {{AbilityIcon|Kinetic Carbine}} ==== | ||
* {{Change|buff}} T2 now also increases move speed spirit scaling (0.06) | * {{Change|buff}} T2 now also increases move speed spirit scaling (0.06) | ||
* {{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling | * {{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling | ||
== {{HeroIcon|Pocket}} == | |||
* {{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14 | * {{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14 | ||
==== {{AbilityIcon|Flying Cloak}} ==== | ==== {{AbilityIcon|Flying Cloak}} ==== | ||
* {{Change|nerf}} T3 reduced from -12s Cooldown to -11s | * {{Change|nerf}} T3 reduced from -12s Cooldown to -11s | ||
== {{HeroIcon|Rem}} == | |||
==== {{AbilityIcon|Tag Along}} ==== | ==== {{AbilityIcon|Tag Along}} ==== | ||
* {{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4 | * {{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4 | ||
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==== {{AbilityIcon|Lil Helpers}} ==== | ==== {{AbilityIcon|Lil Helpers}} ==== | ||
* {{Change|nerf}} Spirit Resist reduced from 15% to 12% | * {{Change|nerf}} Spirit Resist reduced from 15% to 12% | ||
* {{Change| | * {{Change|adj}} T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed" | ||
* {{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" | * {{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" | ||
* {{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" | * {{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" | ||
== {{HeroIcon|Seven}} == | |||
==== {{AbilityIcon|Lightning Ball}} ==== | ==== {{AbilityIcon|Lightning Ball}} ==== | ||
* {{Change|buff}} Charge delay reduced from 7s to 6s | * {{Change|buff}} Charge delay reduced from 7s to 6s | ||
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* {{Change|nerf}} Time to expand increased from 1.5s to 3.5s | * {{Change|nerf}} Time to expand increased from 1.5s to 3.5s | ||
* {{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged) | * {{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged) | ||
* {{Change| | * {{Change|}} T2 now also increases Initial Radius by +5m | ||
== {{HeroIcon|Shiv}} == | |||
* {{Change| | * {{Change|adj}} Alt Fire damage now has a custom value per boon (+0.2) | ||
* {{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5 | * {{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5 | ||
* {{Change|nerf}} Alt Fire knockback movement is now disabled by slowing hex state | * {{Change|nerf}} Alt Fire knockback movement is now disabled by slowing hex state | ||
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* {{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16% | * {{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16% | ||
* {{Change|buff}} T3 increased from +5% Enemy health Threshold to +10% | * {{Change|buff}} T3 increased from +5% Enemy health Threshold to +10% | ||
== {{HeroIcon|Vindicta}} == | |||
==== {{AbilityIcon|Stake}} ==== | ==== {{AbilityIcon|Stake}} ==== | ||
* {{Change|buff}} T2 reduced from -20s Cooldown to -22s | * {{Change|buff}} T2 reduced from -20s Cooldown to -22s | ||
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==== {{AbilityIcon|Assassinate}} ==== | ==== {{AbilityIcon|Assassinate}} ==== | ||
* {{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3 | * {{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3 | ||
== {{HeroIcon|Viscous}} == | |||
==== {{AbilityIcon|Splatter}} ==== | ==== {{AbilityIcon|Splatter}} ==== | ||
* {{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0 | * {{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0 | ||
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==== {{AbilityIcon|Goo Ball}} ==== | ==== {{AbilityIcon|Goo Ball}} ==== | ||
* {{Change|buff}} T3 increased from +6s Duration to +7s | * {{Change|buff}} T3 increased from +6s Duration to +7s | ||
== {{HeroIcon|Vyper}} == | |||
==== {{AbilityIcon|Screwjab Dagger}} ==== | ==== {{AbilityIcon|Screwjab Dagger}} ==== | ||
* {{Change|buff}} T3 now also reduces charge delay from 4s to 2s | * {{Change|buff}} T3 now also reduces charge delay from 4s to 2s | ||
==== {{AbilityIcon|Slither}} ==== | ==== {{AbilityIcon|Slither}} ==== | ||
* {{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8 | * {{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8 | ||
== {{HeroIcon|Warden}} == | |||
* {{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28 | * {{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28 | ||
==== {{AbilityIcon|Willpower}} ==== | ==== {{AbilityIcon|Willpower}} ==== | ||