Editing Update:June 6, 2024Give feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = June 1, 2024 | ||
| | | current_update = June 6, 2024 | ||
| next_update = June 7, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/ | | source = https://forums.playdeadlock.com/threads/06-06-2024-update.4096/ | ||
| source_title = 06-06-2024 Update | | source_title = 06-06-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted. | * Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted. | ||
* Replaced the neutral vaults with a new model, the [[Sinner's Sacrifice]] | * Replaced the neutral vaults with a new model, the [[Sinner's Sacrifice]] | ||
| Line 26: | Line 23: | ||
* Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range | * Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range | ||
* Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot | * Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot | ||
* {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn}} now shows portraits of enemies that are burning for the full duration | * {{HeroIcon|Infernus}}'s {{AbilityIcon|Afterburn|Infernus}} now shows portraits of enemies that are burning for the full duration | ||
* Improved menu UI sound feedback | * Improved menu UI sound feedback | ||
* Player's icon is highlighted in the top bar | * Player's icon is highlighted in the top bar | ||
* Added UI sound effects for team and opponent deaths | * Added UI sound effects for team and opponent deaths | ||
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop | * Added {{AbilityIcon|Kinetic Carbine|Paradox}} charge audio loop | ||
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects | * Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight|Vindicta}} sound effects | ||
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players | * Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate|Vindicta}} sound effect for targeted players | ||
* Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile | * Improved visuals for {{HeroIcon|Kelvin}}'s gun projectile | ||
* Fixed some visual issues with {{AbilityIcon|Ice Path}} | * Fixed some visual issues with {{AbilityIcon|Ice Path|Kelvin}} | ||
* Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} | * Added AoE effect to {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage|Pocket}} | ||
* Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} upgrade | * Updated weapon buff effect in {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak|Pocket}} upgrade | ||
* Visual effects updates for melee lifesteal items | * Visual effects updates for melee lifesteal items | ||
* Fixed {{AbilityIcon|Power Slash}} sometimes getting stuck on nearby geometry | * Fixed {{AbilityIcon|Power Slash|Yamato}} sometimes getting stuck on nearby geometry | ||
* Updated sound effects for the Sinner's Sacrifice | * Updated sound effects for the Sinner's Sacrifice | ||
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel| | * Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel|Pocket|Enchanted Satchel}}{{sic}} delay and explode sounds | ||
* Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage}} cast and impact sounds | * Updated {{HeroIcon|Pocket}}'s {{AbilityIcon|Barrage|Pocket}} cast and impact sounds | ||
* Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} delay and impact sounds | * Updated {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word|Warden}} delay and impact sounds | ||
* Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} going through ceilings sometimes | * Fixed {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement|Dynamo}} going through ceilings sometimes | ||
* Fixed an HTML exploit with chat | * Fixed an HTML exploit with chat | ||
* Fixed not being able to place deployable abilities at certain angles | * Fixed not being able to place deployable abilities at certain angles | ||
* Fixed moving active item slots causing the player to say "[ITEM] is on cooldown" | * Fixed moving active item slots causing the player to say "[ITEM] is on cooldown" | ||
* Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon| | * Fixed training {{HeroIcon|Ivy}}'s {{AbilityIcon|True Form|Ivy}} causing you to get healed | ||
* Fixed a bug with {{AbilityIcon|Malice}} firing slightly upward | * Fixed a bug with {{AbilityIcon|Malice|Lady Geist}} firing slightly upward | ||
* Changed collision on barrel stand stacks to block bullets | * Changed collision on barrel stand stacks to block bullets | ||
* Added zapper on factory outpost building | * Added zapper on factory outpost building | ||
| Line 99: | Line 96: | ||
* {{ItemIcon|Healbane}} now gives +50 Health | * {{ItemIcon|Healbane}} now gives +50 Health | ||
* {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23% | * {{ItemIcon|Spirit Lifesteal}}: Reduced from +25% to +23% | ||
* {{ItemIcon| | * {{ItemIcon|Soul Shredder Bullets}}: Spirit Amp reduced from +12% to +10% | ||
* {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s | * {{ItemIcon|Cold Front}}: cooldown reduced from 40s to 32s | ||
* {{ItemIcon| | * {{ItemIcon|Improved Cooldown}}: HP Regen reduced from 2 to 1.5 | ||
* {{ItemIcon|Knockdown}}: No longer provides +2 Sprint | * {{ItemIcon|Knockdown}}: No longer provides +2 Sprint | ||
* {{ItemIcon|Knockdown}}: Now provides +1 Stamina | * {{ItemIcon|Knockdown}}: Now provides +1 Stamina | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 45s to 35s | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Bonus spirit duration increased from 6s to 10s | ||
* {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15% | * {{ItemIcon|Sharpshooter}}: Damage falloff bonus reduced from 20% to 15% | ||
* {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s | * {{ItemIcon|Metal Skin}} duration reduced from 4s to 3s | ||
| Line 121: | Line 118: | ||
* {{ItemIcon|Curse}}: Now also prevents item usage | * {{ItemIcon|Curse}}: Now also prevents item usage | ||
* {{ItemIcon|Curse}}: Duration reduced from 3.75s to 3.5s | * {{ItemIcon|Curse}}: Duration reduced from 3.75s to 3.5s | ||
* {{ItemIcon|Diviner's Kevlar| | * {{ItemIcon|Diviner's Kevlar|Diviner's Kelvar}}{{sic}}: Bullet Shield increased from 700 to 1000 | ||
* {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50 | * {{ItemIcon|Boundless Spirit}}: Spirit increased from 45 to 50 | ||
* {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s | * {{ItemIcon|Spiritual Overflow}}: Spirit duration increased from 14s to 18s | ||
| Line 127: | Line 124: | ||
=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32 | * {{HeroIcon|Abrams}}: Base HP growth reduced from 36 to 32 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150 | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T2 reduced from +200 Health to +150 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} personal brief busy state upon landing increased from 0.2s to 0.3s | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} personal brief busy state upon landing increased from 0.2s to 0.3s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} slow now affects stamina dashes | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} slow now affects stamina dashes | ||
* {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44 | * {{HeroIcon|Dynamo}}: Base HP growth reduced from 48 to 44 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from +30% to +25% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} fire rate bonus reduced from +30% to +25% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} base radius increased from 8m to 10m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} base radius increased from 8m to 10m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} T3 damage reduction on target improved from -30% to -40% | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} T3 damage reduction on target improved from -30% to -40% | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} sprint speed now instantly kicks in after casting it | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} sprint speed now instantly kicks in after casting it | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} cooldown reduced from 160s to 130s | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} cooldown reduced from 160s to 130s | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T2 changed to -40s Cooldown | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T2 changed to -40s Cooldown | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 changed to +1 Targets Hit Per Shot | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} T3 changed to +1 Targets Hit Per Shot | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} cooldown increased from 30s to 38s | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} cooldown increased from 30s to 38s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant}} heal sharing reduced from 65% to 55% | * {{HeroIcon|Ivy}}: {{AbilityIcon|Watcher's Covenant|Ivy}} heal sharing reduced from 65% to 55% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} sprint speed increased from +1 to +2 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} sprint speed increased from +1 to +2 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} trail duration increased from 12s to 15s | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} trail duration increased from 12s to 15s | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T2 changed to -40s Cooldown | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T2 changed to -40s Cooldown | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} T3 changed to +70 Health Regen that scales with Spirit | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} T3 changed to +70 Health Regen that scales with Spirit | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter}} can now be dismissed early | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frozen Shelter|Kelvin}} can now be dismissed early | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} can now be dismissed early | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} can now be dismissed early | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} channel can now be interrupted by casting your other abilities | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} channel can now be interrupted by casting your other abilities | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 6m to 6.5m | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} radius increased from 6m to 6.5m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel| | * {{HeroIcon|Pocket}}: {{AbilityIcon|Enchanter's Satchel|Pocket|Enchanted Satchel}}{{sic}} cast time reduced from 0.25s to 0.15s | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T1 increased from +30% to +35% Bullet Resist | * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} T1 increased from +30% to +35% Bullet Resist | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} spirit bonus damage reduced from +12 to +10 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} spirit bonus damage reduced from +12 to +10 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer has +10% bonus range to damage falloff | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} no longer has +10% bonus range to damage falloff | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} cooldown increased from 35s to 50s | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} cooldown increased from 35s to 50s | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T2 changed from +12 Spirit Damage to -15s Cooldown | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T2 changed from +12 Spirit Damage to -15s Cooldown | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage | ||
* {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement | * {{HeroIcon|Vindicta}}: Can no longer melee while flying for extra movement | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this) | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} now ramps up its total damage from 50% to 100% over 1 second of being zoomed (UI indication for this) | ||
* {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate}} | * {{HeroIcon|Vindicta}}: Fixed being unable to move while scoped in with {{AbilityIcon|Assassinate|Vindicta}} | ||
* {{HeroIcon|Warden}}: Base ammo increased from 14 to 16 | * {{HeroIcon|Warden}}: Base ammo increased from 14 to 16 | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} T3 increased from +25% Fire Rate Slow to +35% | * {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} T3 increased from +25% Fire Rate Slow to +35% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 increased from +150 Spirit Shield to +200 | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} T3 increased from +150 Spirit Shield to +200 | ||
}} | }} | ||