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{{Update layout | prev_update = {{Update link|March|7|2026}} | month = March | day = 10 | year = 2026 | next_update = {{Update link|March|21|2026}} | source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287 | source_title = 03-06-2026 Update (Reply) | notes = * Base [[Guardian|Guardians]] HP reduced from 5500 to 4000 * [[Zipline]] can now be captured a little bit more forward towards the enemy base * The minimum always captured [[Zipline|zipline]] distance in your base is now reduced a little bit inwards * Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty * Hero base health increased by 40 * Hero health increased growth by +4 and 8% * Vitality investment bonuses increased by 12% * {{ItemIcon|Golden Goose Egg}}: souls per buff improved from every 200 souls to every 150 * {{ItemIcon|Vortex Web}}: Will now only unit target when used with alt cast * {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} T3 now also increases {{HeroIcon|Apollo}}'s attacking lunge speed * {{HeroIcon|Calico}}: Move speed reduced from 7.2 to 6.8 * {{HeroIcon|Calico}}: Fixed {{AbilityIcon|Gloom Bombs}} T2 giving an extra +15 flat bonus (released a couple days ago) * {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} scaling reduced from 1.5 to 1.2 * {{HeroIcon|Calico}}: {{AbilityIcon|Leaping Slash}} T2 reduced from 300 Souls to 225 * {{HeroIcon|Celeste}}: Gravity from 28% to 25% (was 20% previous patch) * {{HeroIcon|Celeste}}: Air Control increased from 38% to 44% (was 50% previous patch) * {{HeroIcon|Celeste}}: {{AbilityIcon|Light Eater}} on hit damage reduced from 25 to 20 * {{HeroIcon|Celeste}}: {{AbilityIcon|Dazzling Trick}} barrier spirit scaling reduced from 1.1 to 0.8 * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} no longer refunds half cooldown on miss * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s * {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) * {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage" * {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15% * {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}} * {{HeroIcon|Ivy}}: Bullet damage growth increased from 0.06 to 0.08 * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Connection}} now only gives you half the bonus if you aren't connected to an ally * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} damage spirit scaling reduced from 1 to 0.7 * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T1 barrier spirit scaling reduced from 1 to 0.7 * {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} T2 slow reduced from 50% to 40% * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw range increased from 12m to 14m * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} throw range now scales with spirit range (+0.14) * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 cast range reduced from +10m to +6m * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T3 stun increased from 1s to 1.2s * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} radius reduced from 5m to 4.5m * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 slow duration reduced from 1.5s to 1s * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 spirit scaling reduced from +0.25 to +0.2 * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T3 damage reduced from +25 to +22 * {{HeroIcon|Mirage}}: {{AbilityIcon|Fire Scarabs}} cooldown reduced from 45s to 35s * {{HeroIcon|Mirage}}: {{AbilityIcon|Traveler}} T1 now also increases Fire Rate by 20% * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} heal vs non-heroes reduced from 0.5x to 0.35x * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} cooldown increased from 12.5s to 13s * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS reduced from 60 to 45 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown reduced from 150s to 140s * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" * {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} does half damage to objectives * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} duration reduced from 12s to 11s (overall total damage is reduced slightly) * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} DPS increased from 32+0.2 to 34+0.22 * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T2 duration reduced from +4s to +3s * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} T3 DPS increased from 16+0.1 to 18+0.11 * {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} charge time reduced from 8s to 7s * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 increases speed from +3m to +4m * {{HeroIcon|Shiv}}: Alt fire knockback increased by 10% * {{HeroIcon|Shiv}}: {{AbilityIcon|Serrated Knives}} cooldown increased from 16s to 18s * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} range increased from 13m to 18m * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} travel speed increased a bit * {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} cooldown reduced from 50s to 40s * {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} T1 increased from 15% Resists to 18% * {{HeroIcon|Victor}}: {{AbilityIcon|Pain Battery}} T3 reduced from 18% Missing Health to 15% * {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 spirit scaling reduced from 0.8 to 0.6 * {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} can now be activated on the [[Zipline|zipline]] * {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} radius reduced from 10m to 9.5m * {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} Base and T2 Max DPS and scaling reduced by 10% * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} cooldown increased from 190s to 210s * {{HeroIcon|Victor}}: {{AbilityIcon|Shocking Reanimation}} T3 increased from -50s Cooldown to -70s * {{HeroIcon|Vindicta}}: Fixed not gaining bonus damage if a proc bonus was the killing blow * {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} T3 giving an extra +60 melee damage (released a couple days ago) * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} scaling reduced from 1 to 0.8 * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} Bullet and Spirit Resist while channeling reduced from 60% to 50% * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} T3 now also increases Bullet and Spirit Resist while channeling by +30% * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} cooldown increased from 0.5s to 0.6s * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} Joker no longer bounces to other targets * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} gaining charges (AP or [[Shop|shop]]) no longer automatically builds them up * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} can now be alt casted to fire from the inverse order * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Spade bonus reduced from +50% to +40% * {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} T3 Heart healing scale reduced from +0.75 to +0.5 * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast range reduced from 14m to 13m * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} throw range reduced from 14m to 13m * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} cast delay increased from 0.3s to 0.35s }}
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