Editing Update:March 10, 2026Give feedback
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| Latest revision | Your text | ||
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| day = 10 | | day = 10 | ||
| year = 2026 | | year = 2026 | ||
| next_update = | | next_update = | ||
| source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287 | | source = https://forums.playdeadlock.com/threads/03-06-2026-update.114328/post-220287 | ||
| source_title = 03-06-2026 Update (Reply) | | source_title = 03-06-2026 Update (Reply) | ||
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* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s | * {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} linger time reduced from 3.25s to 3s | ||
* | * Doorman: {{AbilityIcon|Call Bell}} now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) | ||
* | * Doorman: {{AbilityIcon|Call Bell}} T2 is now "+30 Impact Damage and +40 Explosion Damage" | ||
* | * Doorman: {{AbilityIcon|Call Bell}} T3 now also increases slow by 15% | ||
* {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}} | * {{HeroIcon|Drifter}}: Fixed {{ItemIcon|Quicksilver Reload}} dealing bonus multiple times with {{AbilityIcon|Rend}} | ||