Update:May 21, 2025: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = May 19 | | prev_update = {{Update link|May|19|2025}} | ||
| | | month = May | ||
| next_update = | | day = 21 | ||
| year = 2025 | |||
| next_update = {{Update link|May|22|2025}} | |||
| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674 | | source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674 | ||
| source_title = 21 | | source_title = 05-21-2025 Update | ||
| notes = | | notes = | ||
=== General === | |||
* [[Trooper]]s will now only flinch from player damage if it is a headshot while the trooper is busy running. | |||
* [[ | |||
* Trooper resistance near base reduced from 50% to 40% | * Trooper resistance near base reduced from 50% to 40% | ||
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) | * Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) | ||
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn) | * Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn) | ||
* [[Melee Damage|Melee damage]] growth per boon reduced by 5% | * [[Melee Damage|Melee damage]] growth per boon reduced by 5% | ||
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% | * {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% | ||
* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% | * {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75% | ||
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* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100 | * {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100 | ||
* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3) | * {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3) | ||
* {{ItemIcon|Cultist Sacrifice}}: Bonus health reduced from 275 to 250 | * {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus health reduced from 275 to 250 | ||
* {{ItemIcon|Cultist Sacrifice}}: Bonus duration reduced from 170s to 160s | * {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus duration reduced from 170s to 160s | ||
* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown | * {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown | ||
* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30% | * {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30% | ||
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* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26% | * {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26% | ||
=== Map === | |||
* Base: | |||
** Added statues in front of Mid Lane entrances for cover. | |||
** Moved Shrines away from the back walls a bit. | |||
** Extended shrine low ground closer to the throne. | |||
** Redesigned cover in front of the throne. | |||
** Removed a tree in front of the Mid Lane entrance. | |||
** Tweaked trooper nodes to go around new statues. | |||
* Bug Fixes: | |||
** Removed a misplaced Curiosity Shop sign. | |||
* | |||
Bug Fixes: | |||
* Removed a misplaced Curiosity Shop sign. | |||
}} | }} | ||