Update:May 21, 2025: Difference between revisions

No edit summary
m maintenance
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Update layout
{{Update layout
| prev_update = May 19, 2025
| prev_update = {{Update link|May|19|2025}}
| current_update = May 21, 2025
| month = May
| next_update =
| day = 21
| year = 2025
| next_update = {{Update link|May|22|2025}}
| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674
| source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674
| source_title = 21-05-2025 Update
| source_title = 05-21-2025 Update
| notes =
| notes =  
[ General ]
=== General ===
 
* [[Trooper]]s will now only flinch from player damage if it is a headshot while the trooper is busy running.
* [[Troopers]] will now only flinch from player damage if it is a headshot while the trooper is busy running.
* Trooper resistance near base reduced from 50% to 40%
* Trooper resistance near base reduced from 50% to 40%
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
* Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn)
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn)
* [[Melee Damage|Melee damage]] growth per boon reduced by 5%
* [[Melee Damage|Melee damage]] growth per boon reduced by 5%
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150%
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150%
* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
* {{ItemIcon|Express Shot}}: Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
Line 21: Line 21:
* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100
* {{ItemIcon|Headhunter}}: Bonus damage reduced from 120 to 100
* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3)
* {{ItemIcon|Headhunter}}: Bonus damage now scales with spirit power (0.3)
* {{ItemIcon|Cultist Sacrifice}}: Bonus health reduced from 275 to 250
* {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus health reduced from 275 to 250
* {{ItemIcon|Cultist Sacrifice}}: Bonus duration reduced from 170s to 160s
* {{ItemIcon|Cultist Sacrifice|l1=Cultists Sacrifice}}{{sic}}: Bonus duration reduced from 170s to 160s
* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown
* {{ItemIcon|Spirit Rend}}: Fixed being able to get 2 stacks without using the cooldown
* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30%
* {{ItemIcon|Frenzy}}: Active Spirit Resistance reduced from 40% to 30%
Line 35: Line 35:
* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26%
* {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 27% to 26%


=== Map ===
* Base:
** Added statues in front of Mid Lane entrances for cover.
** Moved Shrines away from the back walls a bit.
** Extended shrine low ground closer to the throne.
** Redesigned cover in front of the throne.
** Removed a tree in front of the Mid Lane entrance.
** Tweaked trooper nodes to go around new statues.


[ Map ]
* Bug Fixes:
 
** Removed a misplaced Curiosity Shop sign.
Base:
* Added statues in front of Mid Lane entrances for cover.
* Moved Shrines away from the back walls a bit.
* Extended shrine low ground closer to the throne.
* Redesigned cover in front of the throne.
* Removed a tree in front of the Mid Lane entrance.
* Tweaked trooper nodes to go around new statues.
 
Bug Fixes:
* Removed a misplaced Curiosity Shop sign.
}}
}}