Update:May 21, 2025: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Created page with "{{Update layout | prev_update = May 19, 2025 | current_update = May 21, 2025 | next_update = | source = https://forums.playdeadlock.com/threads/05-21-2025-update.65674 | source_title = 21-05-2025 Update | notes = [ General ] * Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. * Trooper resistance near base reduced from 50% to 40% * Fixed Breakable souls being counted as secured souls rather than unsecured sou..." |
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* [[Troopers]] will now only flinch from player damage if it is a headshot while the trooper is busy running. | * [[Troopers]] will now only flinch from player damage if it is a headshot while the trooper is busy running. | ||
* Trooper resistance near base reduced from 50% to 40% | * Trooper resistance near base reduced from 50% to 40% | ||
* Fixed [[Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) | * Fixed [[Breakables|Breakable]] souls being counted as secured souls rather than unsecured souls (this fix was released yesterday) | ||
* Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn) | * Added Breakable souls to the post game [[Souls]] by Source graph (was previously bundled in with Urn) | ||
* [[Melee damage]] growth per boon reduced by 5% | * [[Melee Damage|Melee damage]] growth per boon reduced by 5% | ||
* {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% | * {{ItemIcon|Express Shot}}: Weapon Damage increased from 125% to 150% | ||