Update:May 27, 2025: Difference between revisionsGive feedback
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{{Update layout | {{Update layout | ||
| prev_update = May | | prev_update = {{Update link|May|22|2025}} | ||
| | | month = May | ||
| next_update = June 17 | | day = 27 | ||
| year = 2025 | |||
| next_update = {{Update link|June|17|2025}} | |||
| source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/ | | source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/ | ||
| source_title = 27 | | source_title = 05-27-2025 Update | ||
| notes = | | notes = | ||
* Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min | * Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min | ||
* Trooper resistance near base reduced from 40% to 35% | * [[Trooper]] resistance near base reduced from 40% to 35% | ||
* Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents | * Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents | ||
* Fixed Neutrals near the base gaining the "near base" trooper resist | * Fixed Neutrals near the base gaining the "near base" trooper resist | ||
* Added news kiosk structure in between Mid Lane [[Walker]] and base entrance | |||
* Added news kiosk structure in between Mid Lane Walker and base entrance | |||
* Added wall partition structures outside of Outer Lane base entrances | * Added wall partition structures outside of Outer Lane base entrances | ||
* Improved lighting in Mid Boss area | * Improved lighting in Mid Boss area | ||
* {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works) | * {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works) | ||
* {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count | * {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count | ||
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* {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades | * {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades | ||
* {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}} | * {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}} | ||
* {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78 | * {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% | ||
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* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown | * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Hyperbeam}} cooldown reduced from 130s to 110s | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} cooldown reduced from 130s to 110s | ||
* {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|Hook}} | * {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|l1=Hook}} | ||
* {{HeroIcon|Calico}}: Ammo increased from 9 to 10 | * {{HeroIcon|Calico}}: Ammo increased from 9 to 10 | ||
* {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s | * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s | ||