Update:May 27, 2025
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← May 21, 2025 | May 27, 2025 | N/A → |
Source: 27-05-2025 Update
Patch notes
- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
- Trooper resistance near base reduced from 40% to 35%
- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
- Fixed Neutrals near the base gaining the "near base" trooper resist
- Added news kiosk structure in between Mid Lane Walker and base entrance
- Added wall partition structures outside of Outer Lane base entrances
- Improved lighting in Mid Boss area
Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how
Mystic Shot works)
Headshot Booster: Now requires the center pellet hit the head hitbox to count
Fleetfoot: Cooldown increased from 10s to 16s
Fleetfoot: Duration increased from 4s to 6s
Fleetfoot: No longer grants +125 Bonus Health
Fleetfoot: Now grants +10% Bullet Resistance
Fleetfoot: While active, you gain +40% Slow Resistance
Melee Charge: Fixed always giving 25% more damage against objectives
Headhunter: Now requires the center pellet hit the head hitbox to count
Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
Headhunter: Bonus Headshot Damage reduced from 100 to 75
Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2
Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%
Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%
Cultist Sacrifice: Fire Rate reduced from 25% to 10%
Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)
Cultist Sacrifice: Health Bonus reduced from 250 to 100
Cultist Sacrifice: Health Bonus now scales with Boons (11)
Blood Tribute: Fire Rate increased from 35% to 40%
Express Shot: Fixed shotguns with express shot instantly applying buildups
Crippling Headshot: No longer has a 3s cooldown
Crippling Headshot: Debuff duration reduced from 10s to 8s
Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)
Crushing Fists: Fixed always giving 25% more damage against objectives
Healing Nova: Now a T3 item
Healing Nova: Base heal increased from 260 to 325
Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)
Healing Nova: Now grants +8 Spirit Power
Healing Nova: Cooldown reduced from 70s to 60s
Counterspell: Duration increased from 0.8s to 1s
Spellbreaker: Fixed it affecting
Lady Geist's Soul Exchange
Siphon Bullets: Cooldown increased from 0.7s to 0.8s
Siphon Bullets: Fixed various bugs with stat stealing and
Capacitor/
Debuff Remover
Superior Cooldown: Cooldown Reduction reduced from 26% to 25%
Tankbuster: Fixed various bugs when multiple abilities hit on the same frame
Decay: Damage no longer procs item effects (like Affliction)
Lightning Scroll: Fixed bugs when used with
Refresher
Boundless Spirit: Spirit % bonus increased from +10% to +13%
Vortex Web: Adjusted cast arc to be more similar to other grenades
Mercurial Magnum: Fixed an interaction bug with
Split Shot
Abrams: Health growth per boon reduced from 81 to 78
Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%
Abrams: Infernal Resilience T3 increased from 5% to 6%
Abrams: Various network related fixed for Shoulder Charge
Abrams: Shoulder Charge wall stun from 0.85s to 0.6s
Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
Abrams: Shoulder Charge T3 changed to -18s Cooldown
Abrams: Seismic Impact cooldown increased from 160s to 170s
Bebop: Hyper Beam cooldown reduced from 130s to 110s
Bebop: Fixed some issues with lag compensation and Grapple Arm
Calico: Ammo increased from 9 to 10
Calico: Ava self slow on damage duration increased from 1.5s to 2s
Calico: Ava self slow on damage increased from -50% to -65%
Calico: Ava duration reduced from 15s to 14s
Calico: Ava T1 duration reduced from +20s to +14s
Calico: Ava recent damage window increased from 5s to 6s
Calico: Fixed
Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Grey Talon: Spirit Snare radius increased from 6.2 to 6.5
Grey Talon: Guided Owl duration increased from 14s to 16s
Grey Talon: Guided Owl cooldown decreased from 127s to 125s
Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s
Holliday: Fixed some issues with lag compensation and Lasso
Holliday: Spirit Lasso cooldown increased from 100s to 105s
Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s
Infernus: Afterburn headshot buildup rate improved by 10%
McGinnis: Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill: Base gun damage increased from 2.6 to 2.7
Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42
Mo & Krill: Combo cooldown increased from 75s to 80s
Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3
Seven: Fixed Health Regen being 3 instead of 1.5
Seven: Power Surge spirit scaling increased from 0.148 to 0.16
Seven: Storm Cloud DPS reduced from 120 to 115
Seven: Storm Cloud T3 reduced from +75 to +70
Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7
Seven: Storm Cloud cooldown increased from 148s to 155s
Shiv: Alt Fire base damage reduced by 15%
Shiv: Rage per weapon damage reduced by 10%
Sinclair: Vexing Bolt radius increased from 3m to 3.5m
Sinclair: Vexing Bolt radius fixed to scale with radius increase now
Sinclair: Spectral Assistant T2 duration increased from +5s to +7s
Sinclair: Rabbit Hex cooldown reduced from 35s to 30s
Viscous: Goo Ball duration reduced from 10s to 9s
Warden: Bullet damage per boon reduced from 0.74 to 0.6
Warden: Last Stand interrupt cooldown increased from 20s to 30s
Wraith: Telekinesis duration reduced from 3s to 2.75s