Editing Update:May 28, 2026

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
| day = 28
| day = 28
| year = 2026
| year = 2026
| next_update = {{Update link|May|31|2026}}
| next_update =  
| source = https://steamcommunity.com/games/1422450/announcements/detail/668366713382765311
| source = https://steamcommunity.com/games/1422450/announcements/detail/668366713382765311
| source_title = Minor Update - 05-28-2026
| source_title = Minor Update - 05-28-2026
| notes =  
| notes =  
* {{EntityIcon|Soul Urn|l1=Urn}} spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
* {{EntityIcon|Soul Urn|l1=Urn}} spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
* {{EntityIcon|Soul Urn|l1=Urn}} timer now gets frozen with {{AbilityIcon|Frozen Shelter}}
* Urn timer now gets frozen with {{AbilityIcon|Frozen Shelter}}
* {{EntityIcon|Soul Urn|l1=Urn}} no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
* Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
* {{EntityIcon|Soul Urn|l1=Urn}} runner when behind now gains +35% Bullet and Spirit Resist for themselves only
* Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
* Fixed the trailing team {{EntityIcon|Soul Urn|l1=Urn}} runner's extra sprint bonus not working properly
* Fixed the trailing team Urn runner's extra sprint bonus not working properly
* {{EntityIcon|Soul Urn|l1=Urn}} will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
* Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
* {{EntityIcon|Soul Urn|l1=Urn}} will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
* Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
* You are no longer prevented from picking up the {{EntityIcon|Soul Urn|l1=Urn}} for 12s after it is dropped after the previous 50s team held timer
* You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
* The conditions for when the {{EntityIcon|Soul Urn|l1=Urn}} decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
* The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
* If the {{EntityIcon|Soul Urn|l1=Urn}} held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
* If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
* [[Parry|Parrying]] a [[trooper]] no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
* Parrying a [[trooper]] no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
* Parrying a trooper now stuns the trooper
* Parrying a trooper now stuns the trooper
=== Undocumented changes ===
* Fixed Medic Trooper health packs healing more than intended
}}
}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)