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{{Update layout | {{Update layout | ||
| | | current_update = May 3, 2024 | ||
| next_update = May 10, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ | | source = https://forums.playdeadlock.com/threads/05-03-2024-update.427/ | ||
| source_title = 05-03-2024 Update | | source_title = 05-03-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting | * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting | ||
* Added a Resources page to the dashboard which contains a browsable item [[The Curiosity Shop|shop]] | * Added a Resources page to the dashboard which contains a browsable item [[The Curiosity Shop|shop]] | ||
* Added overhead text display when another [[hero]] uses active items | * Added overhead text display when another [[Heroes|hero]] uses active items | ||
* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right | * The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right | ||
* Added the [[Patron]] to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead | * Added the [[Patron]] to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead | ||
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* Improved UI display when endgame objectives are being attacked | * Improved UI display when endgame objectives are being attacked | ||
* Added music for when the base is under attack | * Added music for when the base is under attack | ||
* Changed the local player icon on the the{{sic}} [[ | * Changed the local player icon on the the{{sic}} [[Map|minimap]] to always be on top of enemy icons | ||
* Shop music will now only play for shops players can access | * Shop music will now only play for shops players can access | ||
* Postgame graphs now default to team stats rather than individual | * Postgame graphs now default to team stats rather than individual | ||
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* Fixed open mic threshold | * Fixed open mic threshold | ||
* Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc | * Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc | ||
* Fixed {{AbilityIcon|Flying Cloak}} teleporting players into geometry or out of the world | * Fixed {{AbilityIcon|Flying Cloak|Pocket}} teleporting players into geometry or out of the world | ||
* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry | * Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry | ||
* Fixed {{AbilityIcon|Fixation}} decimal point display | * Fixed {{AbilityIcon|Fixation|Haze}} decimal point display | ||
* Fixed Parry animation not playing | * Fixed Parry animation not playing | ||
* Fixed various issues with the spectate UI display | * Fixed various issues with the spectate UI display | ||
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* Vaults base bounty increased from 150 to 200 | * Vaults base bounty increased from 150 to 200 | ||
* {{HeroIcon|Abrams}}: Base Health increased from 550 to 600 | * {{HeroIcon|Abrams}}: Base Health increased from 550 to 600 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life| | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}} DPS increased from 24 to 35 | ||
* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil | * {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} DPS increased from 48 to 60 | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T3 Max HP DPS increased from 3.2% to 3.8% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot| | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}}{{sic}} damage increased from 95 to 105 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot| | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}}{{sic}} T2 damage reduced from 80 to 70 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} damage increased from 200 to 300 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bonus Fire Rate reduced from +30 to +20 | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} duration scaling from Spirit improved from 0.2 to 0.3 | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration scaling from Spirit improved from 0.2 to 0.3 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon| | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} damage increased from 130 to 160 | * {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} T3 bonus damage increased from +100 to +175 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb| | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}} damage increased from 80 to 100 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb| | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}} T2 damage increased from +65 to +70 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb| | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} damage amp per shard increased from 10% to 15% | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15% | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45 | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} Damage increased from 55 to 65 | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam}} T1 from +3m to +5m | * {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m | ||
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges | * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges | ||
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone | * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} camera interaction with {{ItemIcon|Fleetfoot}} Boots has been fixed | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 25m to 30m | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 25m to 30m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} width increased from 3m to 5m | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} width increased from 3m to 5m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} is now permissive with small obstructions in the way | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} is now permissive with small obstructions in the way | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} no longer loses its state as you change elevations | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} no longer loses its state as you change elevations | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} now knocks enemies up when you come up | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} now knocks enemies up when you come up | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} DPS increased from 50 to 60 | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} DPS increased from 50 to 60 | ||
* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero | * {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero | ||
* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 | * {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 | ||
* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | * {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 bonus duration reduced from +1.5s to +1.0s | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 bonus duration reduced from +1.5s to +1.0s | ||
* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players | * {{HeroIcon|Vindicta}}: Is now a recommended hero for new players | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} radius increased from 11m to 12m | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 11m to 12m | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate debuff duration increased from 3s to 4s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate debuff duration increased from 3s to 4s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit" | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit" | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown" | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown" | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} T1 Bullet Resist increased from 40% to 60% | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} T1 Bullet Resist increased from 40% to 60% | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} cooldown reduced from 35 to 20 | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} cooldown reduced from 35 to 20 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T2 changed from "-15s Cooldown" to "+20 Cast Range" | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} T2 changed from "-15s Cooldown" to "+20 Cast Range" | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} range no longer scales with Spirit | * {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike|Yamato}} range no longer scales with Spirit | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} bonus Spirit per victim increased from 10 to 15 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} bonus Fire Rate per victim increased from 5 to 10 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} buff duration increased from 8s to 15s | ||
}} | }} | ||