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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = May 24, 2024 | ||
| | | current_update = May 30, 2024 | ||
| next_update = June 1, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/05-30-2024-update.2514/ | | source = https://forums.playdeadlock.com/threads/05-30-2024-update.2514/ | ||
| source_title = 05-30-2024 Update | | source_title = 05-30-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback. | * Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback. | ||
* Added a temporary matchmaking ban system for people that leave games | * Added a temporary matchmaking ban system for people that leave games | ||
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* Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping | * Minimap player icons now dynamically shrink and adjust positions slightly when there are many overlapping | ||
* Fixed zooming bypassing the shooting speed penalty | * Fixed zooming bypassing the shooting speed penalty | ||
* Added new effects for {{ItemIcon| | * Added new effects for {{ItemIcon|Shifting Shroud}} | ||
* T1 Boss now has quicker melee animations | * T1 Boss now has quicker melee animations | ||
* Fixed Turrets causing backdoor protection to be lost | * Fixed Turrets causing backdoor protection to be lost | ||
* Fixed {{AbilityIcon|Guided Owl}} flying while the game is paused | * Fixed {{AbilityIcon|Guided Owl|Grey Talon}} flying while the game is paused | ||
* Fixed a bug with using Melee in the air that could cause you to move a lot | * Fixed a bug with using Melee in the air that could cause you to move a lot | ||
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}} | * Fixed some sound issues with {{AbilityIcon|Pulse Grenade|Paradox}} | ||
* Added new sprint animations for {{HeroIcon|Abrams}} | * Added new sprint animations for {{HeroIcon|Abrams}} | ||
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects | * Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} visual effects | ||
* Fixed various bugs and crashes with hero guides | * Fixed various bugs and crashes with hero guides | ||
* Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} | * Fixed Turrets not proccing things like {{ItemIcon|Mystic Vulnerability}} | ||
* Fixed some outdated details on the minimap | * Fixed some outdated details on the minimap | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}} effect matches the damage radius better | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot|Grey Talon}} effect matches the damage radius better | ||
* Added visual tell for when {{AbilityIcon|Assassinate}} is active | * Added visual tell for when {{AbilityIcon|Assassinate|Vindicta}} is active | ||
* Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck | * Fixed some bugs that could cause {{HeroIcon|McGinnis}} gun to be stuck | ||
* Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done | * Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done | ||
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=== Item Gameplay === | === Item Gameplay === | ||
* {{ItemIcon| | * {{ItemIcon|Basic Magazine}}: Ammo reduced from +16% to +15% | ||
* {{ItemIcon| | * {{ItemIcon|Basic Magazine}}: Weapon Damage reduced from +16% to +15% | ||
* {{ItemIcon|Headshot Booster}}: Cooldown reduced from 9s to 5s | * {{ItemIcon|Headshot Booster}}: Cooldown reduced from 9s to 5s | ||
* {{ItemIcon|Spirit Strike}}: Health Regen increased from 0.7 to 1 | * {{ItemIcon|Spirit Strike}}: Health Regen increased from 0.7 to 1 | ||
* {{ItemIcon|Enduring Spirit}}: No longer provides +1 Sprint | * {{ItemIcon|Enduring Spirit}}: No longer provides +1 Sprint | ||
* {{ItemIcon|Enduring Spirit}}: +10% Spirit Lifesteal | * {{ItemIcon|Enduring Spirit}}: +10% Spirit Lifesteal | ||
* {{ItemIcon| | * {{ItemIcon|Soul Shredder Bullets}}: Spirit Amp reduced from 14% to 12% | ||
* {{ItemIcon|Slowing Hex}}: Cooldown increased from 25 to 27 | * {{ItemIcon|Slowing Hex}}: Cooldown increased from 25 to 27 | ||
* {{ItemIcon|Restorative Locket}}: Spirit increased from +4 to +5 | * {{ItemIcon|Restorative Locket}}: Spirit increased from +4 to +5 | ||
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* {{ItemIcon|Alchemical Fire}}: Bullet Shield Health increased from +150 to +175 | * {{ItemIcon|Alchemical Fire}}: Bullet Shield Health increased from +150 to +175 | ||
* {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 37 to 34 | * {{ItemIcon|Alchemical Fire}}: Cooldown reduced from 37 to 34 | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Duration increased from 2.75 to 3 | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Can now be canceled early | ||
* {{ItemIcon| | * {{ItemIcon|Shifting Shroud}}: Cooldown reduced from 55s to 45s | ||
* {{ItemIcon|Knockdown}}: Cooldown reduced from 50s to 40s | * {{ItemIcon|Knockdown}}: Cooldown reduced from 50s to 40s | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: Spirit buff duration increased from 8s to 12s | ||
* {{ItemIcon|Lifestrike}}: Melee damage increased from +35% to +40% | * {{ItemIcon|Lifestrike}}: Melee damage increased from +35% to +40% | ||
* {{ItemIcon|Toxic Bullets}}: Now deals half damage against troopers and neutrals | * {{ItemIcon|Toxic Bullets}}: Now deals half damage against troopers and neutrals | ||
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=== Hero Gameplay === | === Hero Gameplay === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} is now faster to play out | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} is now faster to play out | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} now has a very brief busy state upon landing | * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact|Abrams}} now has a very brief busy state upon landing | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} width increased from 2.7m to 2.9m | ||
* {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | * {{HeroIcon|Bebop}}: Base bullet armor increased from 20% to 24% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} fire rate bonus reduced from 35% to 30% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} fire rate bonus reduced from 35% to 30% | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} T1 range increased from +2m to +3m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T1 range increased from +2m to +3m | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot| | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}}{{sic}} spirit scaling improved from 1 to 1.3 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 13s to 14s | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} duration increased from 13s to 14s | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T3 increased from 20% to 22% | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} T3 increased from 20% to 22% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} player collision sized increased to regular sizes for these kind of projectiles | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} player collision sized increased to regular sizes for these kind of projectiles | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} cooldown increased from 27 to 29 | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} cooldown increased from 27 to 29 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger}} spirit scaling increased from 2.2 to 2.5 | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze}} spirit scaling increased from 2.2 to 2.5 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T2 and T3 swapped | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T2 and T3 swapped | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb}} T3 cooldown improved from -20s to -25s | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} T3 cooldown improved from -20s to -25s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T3 reduced from +40 dps to +35 | * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn|Infernus}} T3 reduced from +40 dps to +35 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 duration reduced from 8s to 7s | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T1 duration reduced from 8s to 7s | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T1 Fire Rate slow increased from +30% to +35% | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T1 Fire Rate slow increased from +30% to +35% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T2 increased from +40 DPS to +45 | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T2 increased from +40 DPS to +45 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} T3 increased from -15s to -20s | * {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} T3 increased from -15s to -20s | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 improved from +50 DPS to +60 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} T3 improved from +50 DPS to +60 | ||
* {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 | * {{HeroIcon|Kelvin}}: Base health increased from 550 to 600 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} radius increased from 6 to 6.5 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} radius increased from 6 to 6.5 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} charge time reduced from 10s to 8s | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} charge time reduced from 10s to 8s | ||
* {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path}} | * {{HeroIcon|Kelvin}}: Players can now slide down the {{AbilityIcon|Ice Path|Kelvin}} | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} slow resistance increased from 50% to 60% | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} slow resistance increased from 50% to 60% | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} T3 max spirit increased from 40 to 55 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} T3 max spirit increased from 40 to 55 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange}} cast time reduced from 0.5 to 0.2 | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Soul Exchange|Lady Geist}} cast time reduced from 0.5 to 0.2 | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage| | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis|Rocket Barrage}}{{sic}} now does less damage to objectives similar to other ability damage | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} no longer affects bosses | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} no longer affects bosses | ||
* {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | * {{HeroIcon|Paradox}}: Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}}) | ||
* {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}) | * {{HeroIcon|Paradox}}: Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}}) | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85% | * {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} damage reduced from +100% to +85% | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m | * {{HeroIcon|Paradox}}: {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 40m to 35m | ||
* {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other | * {{HeroIcon|Paradox}}: Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} being able to grab multiple heroes if they were really close to each other | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} radius increased from 5m to 6m | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} radius increased from 5m to 6m | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} cooldown reduced from 35 to 30 | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} cooldown reduced from 35 to 30 | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 increased from 100% to 150% | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 increased from 100% to 150% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} speed increased by 7% | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak|Pocket}} speed increased by 7% | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T3 increased from +5 damage to +7 | * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak|Pocket}} T3 increased from +5 damage to +7 | ||
* {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist | * {{HeroIcon|Vindicta}}: Now has -10% Base Bullet Resist | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} no longer grants +1 bonus air speed | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} no longer grants +1 bonus air speed | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} falloff damage increase reduced from +20% to +10% | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} falloff damage increase reduced from +20% to +10% | ||
* {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} | * {{HeroIcon|Vindicta}}: Fixed flight spirit damage being able to pierce {{ItemIcon|Metal Skin}} | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T1 improved from +15% to +20% | * {{HeroIcon|Warden}}: {{AbilityIcon|Willpower|Warden}} T1 improved from +15% to +20% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} duration increased from 5s to 6s | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} duration increased from 5s to 6s | ||
* {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind}} cooldown reduced from 50s to 45s | * {{HeroIcon|Wraith}}: {{AbilityIcon|Project Mind|Wraith}} cooldown reduced from 50s to 45s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling improved from 1.6 to 2.0 | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} spirit scaling improved from 1.6 to 2.0 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} no longer does a very minor movement on enemies hit | * {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} no longer does a very minor movement on enemies hit | ||
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Power Slash|Yamato}} sometimes not being a full charge when channeled fully during the {{AbilityIcon|Shadow Transformation|Yamato}} | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now affects the post-cast durations as well | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}}'s ability speedup now affects the post-cast durations as well | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}}'s ability speedup now improves the visual animations (cosmetic only change) | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}}'s ability speedup now improves the visual animations (cosmetic only change) | ||
}} | }} | ||