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| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = | ||
| month = November | | month = November | ||
| day = 21 | | day = 21 | ||
| year = 2025 | | year = 2025 | ||
| next_update = | | next_update = | ||
| source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/ | | source = https://forums.playdeadlock.com/threads/11-21-2025-update.90383/ | ||
| source_title = 11-21-2025 Update | | source_title = 11-21-2025 Update | ||
| Line 120: | Line 120: | ||
* {{ItemIcon|Headshot Booster}}: Cooldown increased from 8 to 9 | * {{ItemIcon|Headshot Booster}}: Cooldown increased from 8 to 9 | ||
* | * High Velocity Rounds: Bullet Velocity increased from +45% to +50% (affects upgrades) | ||
* {{ItemIcon|Split Shot}}: Cooldown increased from 14s to 32s | * {{ItemIcon|Split Shot}}: Cooldown increased from 14s to 32s | ||
* {{ItemIcon|Mystic Shot}}: Proc damage reduced from 45 to 40 | * {{ItemIcon|Mystic Shot}}: Proc damage reduced from 45 to 40 | ||
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* {{HeroIcon|Calico}}: Return To Shadows T3 duration increased from 5s to 6s | * {{HeroIcon|Calico}}: Return To Shadows T3 duration increased from 5s to 6s | ||
* | * Doorman: Base regen from 2 to 1 | ||
* | * Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff. | ||
* | * Doorman: {{AbilityIcon|Call Bell}} explosion damage reduced from 60 to 55 | ||
* | * Doorman: {{AbilityIcon|Call Bell}} T2 explosion damage reduced from +50 to +45 | ||
* | * Doorman: {{AbilityIcon|Call Bell}} impact damage spirit scaling increased from 0.7 to 1.0 | ||
* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} cooldown reduced from 15s to 13s | * {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} cooldown reduced from 15s to 13s | ||