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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = October 7, 2024 | ||
| | | current_update = October 10, 2024 | ||
| next_update = October 11, 2024 | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/10-10-2024-update.36958/ | | source = https://forums.playdeadlock.com/threads/10-10-2024-update.36958/ | ||
| source_title = 10-10-2024 Update | | source_title = 10-10-2024 Update | ||
| notes = | | notes = === Ranked Mode === | ||
=== Ranked Mode === | |||
* Added Ranked mode | * Added Ranked mode | ||
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality. | We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality. | ||
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* Fixed Streamer mode not persisting between game relaunches | * Fixed Streamer mode not persisting between game relaunches | ||
* Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab | * Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab | ||
* {{ItemIcon|Rescue Beam| | * {{ItemIcon|Rescue Beam|Rescue beam}}{{sic}} now shows heal indicator if you heal someone with it | ||
* Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster | * Fixed {{ItemIcon|Debuff Reducer}} causing Teleporters to be faster | ||
* Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap | * Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap | ||
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* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in | ||
* Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world | * Fixed some cases where {{HeroIcon|Grey Talon}}'s trap effects would be stuck in the world | ||
* Updated {{AbilityIcon|Ground Strike| | * Updated {{AbilityIcon|Ground Strike|ground strike}}{{sic}} preview cone to have a little more information on shape & outer bounds | ||
* Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately | * Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately | ||
* Fixed issues with Bots not using ziplines properly | * Fixed issues with Bots not using ziplines properly | ||
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* Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground | * Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground | ||
* Re-enabled weapon-specific reload sounds | * Re-enabled weapon-specific reload sounds | ||
* {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life| | * {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility | ||
* Added {{ItemIcon|Healing Rite}} cast sound | * Added {{ItemIcon|Healing Rite}} cast sound | ||
* Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds | * Added {{ItemIcon|Rescue Beam}} heal and pull loop sounds | ||
* Added {{ItemIcon| | * Added {{ItemIcon|Health Nova}} cast sound | ||
* Added {{ItemIcon|Return Fire}} cast sound | * Added {{ItemIcon|Return Fire}} cast sound | ||
* Revised {{ItemIcon|Metal Skin}} cast sound | * Revised {{ItemIcon|Metal Skin}} cast sound | ||
* Added {{ItemIcon|Colossus}} cast and loop sounds | * Added {{ItemIcon|Colossus}} cast and loop sounds | ||
* Added echo to {{ItemIcon|Echo Shard}} cast sound | * Added echo to {{ItemIcon|Echo Shard}} cast sound | ||
* Added {{ItemIcon| | * Added {{ItemIcon|Silence Glyph}} cast and hit sounds | ||
* Added {{ItemIcon|Ammo Scavenger}} proc sound | * Added {{ItemIcon|Ammo Scavenger}} proc sound | ||
* Added {{ItemIcon|Restorative Shot}} proc sound | * Added {{ItemIcon|Restorative Shot}} proc sound | ||
* Added {{ItemIcon|Toxic Bullets}} proc variations | * Added {{ItemIcon|Toxic Bullets}} proc variations | ||
* Added a distance fade to {{ItemIcon| | * Added a distance fade to {{ItemIcon|Soul Shredder Bullets|Soul Shredder}}{{sic}} debuff effect and tweaked colors to reduce visual noise | ||
* Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne | * Improved visibility on {{ItemIcon|Spiritual Overflow}} effects when heroes are airborne | ||
* Reworked visual effects for puddle punch | * Reworked visual effects for puddle punch | ||
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* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise | * Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise | ||
* Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches | * Adjusted {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} to lower visual obstruction but increase awareness when it first latches | ||
* {{HeroIcon|Infernus| | * {{HeroIcon|Infernus|Inferno}}{{sic}} {{AbilityIcon|Catalyst}} effect revisions to help show range better | ||
* Trooper death effects resolve quicker and more cleanly | * Trooper death effects resolve quicker and more cleanly | ||
* {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}} | * {{HeroIcon|Mirage}} {{AbilityIcon|Djinn's Mark}} effects revisions to reduce noise on the victim and appear more clearly for {{HeroIcon|Mirage}} | ||
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* {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPCs reduced from 35% to 30% | * {{ItemIcon|Monster Rounds}}: Weapon Damage vs NPCs reduced from 35% to 30% | ||
* {{ItemIcon|Restorative Shot}}: Weapon Damage reduced from 8% to 7% | * {{ItemIcon|Restorative Shot}}: Weapon Damage reduced from 8% to 7% | ||
* {{ItemIcon| | * {{ItemIcon|Basic Magazine}}: Ammo increased from 24% to 26% | ||
* {{ItemIcon|Melee Charge}}: Cooldown increased from 10.5s to 16s | * {{ItemIcon|Melee Charge}}: Cooldown increased from 10.5s to 16s | ||
* {{ItemIcon|Long Range}}: Ammo increase from 20% to 25% | * {{ItemIcon|Long Range}}: Ammo increase from 20% to 25% | ||
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* {{ItemIcon|Return Fire}}: Cooldown increased from 25s to 30s | * {{ItemIcon|Return Fire}}: Cooldown increased from 25s to 30s | ||
* {{ItemIcon|Return Fire}}: Active bullet resist reduced from 25% to 20% | * {{ItemIcon|Return Fire}}: Active bullet resist reduced from 25% to 20% | ||
* {{ItemIcon| | * {{ItemIcon|Health Nova}}: Spirit Power increased from +4 to +6 | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Weapon Damage reduced from 25% to 22% | ||
* {{ItemIcon|Fortitude}}: Health increased from +300 to +325 | * {{ItemIcon|Fortitude}}: Health increased from +300 to +325 | ||
* {{ItemIcon|Lifestrike}}: Heal increased from 55% of melee damage to 65% | * {{ItemIcon|Lifestrike}}: Heal increased from 55% of melee damage to 65% | ||
* {{ItemIcon| | * {{ItemIcon|Superior Stamina}}: Stamina Recovery increased from 20% to 25% | ||
* {{ItemIcon|Veil Walker}}: Speed increased from 3 to 4 | * {{ItemIcon|Veil Walker}}: Speed increased from 3 to 4 | ||
* {{ItemIcon|Majestic Leap}}: Cooldown increased from 23s to 26s | * {{ItemIcon|Majestic Leap}}: Cooldown increased from 23s to 26s | ||
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* {{ItemIcon|Ammo Scavenger}}: Spirit Power Per Soul reduced from 2 to 1 | * {{ItemIcon|Ammo Scavenger}}: Spirit Power Per Soul reduced from 2 to 1 | ||
* {{ItemIcon|Ammo Scavenger}}: Max Stacks increased from 10 to 20 | * {{ItemIcon|Ammo Scavenger}}: Max Stacks increased from 10 to 20 | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: No longer grants +50 Health | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Now grants +100 Bullet Shield | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Cooldown reduced from 26s to 22s | ||
* {{ItemIcon|Cold Front}}: Cooldown reduced from 34s to 28s | * {{ItemIcon|Cold Front}}: Cooldown reduced from 34s to 28s | ||
* {{ItemIcon|Mystic Vulnerability}}: Fixed it stacking with {{ItemIcon|Escalating Exposure}} | * {{ItemIcon|Mystic Vulnerability}}: Fixed it stacking with {{ItemIcon|Escalating Exposure}} | ||
* {{ItemIcon|Slowing Hex}}: Slow reduced from 30% to 25% | * {{ItemIcon|Slowing Hex}}: Slow reduced from 30% to 25% | ||
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +23 to +28 | * {{ItemIcon|Improved Spirit}}: Spirit Power increased from +23 to +28 | ||
* {{ItemIcon| | * {{ItemIcon|Improved Burst}}: Max Health damage reduced from 9% to 7% | ||
* {{ItemIcon|Knockdown}}: Cooldown reduced from 48s to 40s | * {{ItemIcon|Knockdown}}: Cooldown reduced from 48s to 40s | ||
* {{ItemIcon|Ethereal Shift}}: Can no longer end it early | * {{ItemIcon|Ethereal Shift}}: Can no longer end it early | ||
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* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 2 stacks on death | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 15 max stacks | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now has 15 max stacks | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range increased from 25m to 30m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly | ||
* {{HeroIcon|Bebop}}: Fixed some cases where {{AbilityIcon| | * {{HeroIcon|Bebop}}: Fixed some cases where {{AbilityIcon|Hook}} would grab players from around corners | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25% | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} movement slow reduced from 30% to 25% | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration no longer scales with Spirit Power | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 8s to 10s | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Uppercut}}{{sic}} now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2) | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 12.5s to 15s | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 12.5s to 15s | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 now also also reduces cooldown by 4s | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 now also also reduces cooldown by 4s | ||
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* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} base ability no longer grants +25% Evasion | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} base ability no longer grants +25% Evasion | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 now grants +40% Evasion and +2 Bullet Dance Speed | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} T3 now grants +40% Evasion and +2 Bullet Dance Speed | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon| | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} Damage Amp reduced from 25% to 20% | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon| | * {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst}} T3 Damage Amp increased from 15% to 20% | ||
* {{HeroIcon|Ivy}}: Improved default camera position | * {{HeroIcon|Ivy}}: Improved default camera position | ||
* {{HeroIcon|Ivy}}: Take Flight control keys are now similar to {{HeroIcon|Vindicta}}'s | * {{HeroIcon|Ivy}}: Take Flight control keys are now similar to {{HeroIcon|Vindicta}}'s | ||
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* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} % damage no longer affects Mid Boss | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} no longer triggers on hit effect while in {{ItemIcon|Ethereal Shift}} | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} no longer triggers on hit effect while in {{ItemIcon|Ethereal Shift}} | ||
* {{HeroIcon|Viscous}}: Fixed {{ItemIcon| | * {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Superior Stamina}} dash count not working with {{AbilityIcon|Goo Ball}} | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun duration reduced from 1s to 0.7s | * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun duration reduced from 1s to 0.7s | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} base damage reduced from 100 to 90 | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} base damage reduced from 100 to 90 | ||
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer grants you bullet and spirit resist | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer grants you bullet and spirit resist | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 4.5s to 4s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 4.5s to 4s | ||
}} | }} | ||