Editing Update:October 24, 2024

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{{Update layout
{{Update layout
| prev_update = {{Update link|October|18|2024}}
| prev_update = October 18, 2024
| month = October
| current_update = October 24, 2024
| day = 24
| next_update =  
| year = 2024
| next_update = {{Update link|October|27|2024}}
| source = https://forums.playdeadlock.com/threads/10-24-2024-update.40951/
| source = https://forums.playdeadlock.com/threads/10-24-2024-update.40951/
| source_title = 10-24-2024 Update
| source_title = 10-24-2024 Update
| notes =  
| notes = === General Changes ===
=== General Changes ===
* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Viper}} and {{HeroIcon|Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
* Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are {{HeroIcon|Holliday}}, {{HeroIcon|Calico}}, {{HeroIcon|Wrecker}}, {{HeroIcon|Fathom}}, {{HeroIcon|Vyper|l1=Viper}} and {{HeroIcon|Sinclair|l1=Magician}} (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as {{HeroIcon|Sinclair|l1=Magician}} ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
* Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
* Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
* Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
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* Fixed Urns sometimes appearing to stay in the world after being picked up
* Fixed Urns sometimes appearing to stay in the world after being picked up
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case)
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case)
* {{HeroIcon|Lash}} melee animation updates
* Lash melee animation updates
* Added Melee Resistance to Vitality stat screen
* Added Melee Resistance to Vitality stat screen
* Lowered pitch of {{HeroIcon|Haze}} voice processing
* Lowered pitch of {{HeroIcon|Haze}} voice processing
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* Fixed pregame countdown drawing over the shop UI
* Fixed pregame countdown drawing over the shop UI
* {{HeroIcon|Pocket}} climb animation adjustments
* {{HeroIcon|Pocket}} climb animation adjustments
* {{HeroIcon|Mirage}} {{AbilityIcon|Traveler}} now previews Mirage's model at destination to show facing direction
* {{HeroIcon|Mirage}} {{AbilityIcon|Traveler}} now previews {{HeroIcon|Mirage}}'s model at destination to show facing direction
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} revisions to show start of effect better but reduce noise afterwards
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Life Drain}} revisions to show start of effect better but reduce noise afterwards
* Silenced debuff revisions to reduce obstructed vision of player
* Silenced debuff revisions to reduce obstructed vision of player
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* {{HeroIcon|Lady Geist}} {{AbilityIcon|Malice}}: reduced brightness of vfx for players close to it
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Malice}}: reduced brightness of vfx for players close to it
* {{HeroIcon|Shiv}} {{AbilityIcon|Slice and Dice}}: reduced vfx noise for players close to it
* {{HeroIcon|Shiv}} {{AbilityIcon|Slice and Dice}}: reduced vfx noise for players close to it
* {{HeroIcon|Infernus}}: reduced darkness of players affected by {{AbilityIcon|Napalm|l1=Catalyst}} debuff
* {{HeroIcon|Infernus}}: reduced darkness of players affected by {{AbilityIcon|Catalyst}} debuff
* {{HeroIcon|Infernus}}: reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects
* {{HeroIcon|Infernus}}: reduced brightness and lingering of {{AbilityIcon|Concussive Combustion}} effects
* {{HeroIcon|Infernus}}: reduced visual noise of tracers and firerate increases
* {{HeroIcon|Infernus}}: reduced visual noise of tracers and firerate increases
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* Enabled certain music cues like 'respawn' to interrupt base attack music
* Enabled certain music cues like 'respawn' to interrupt base attack music
* Denied orb sound will no longer play beyond 2500 game units from the player
* Denied orb sound will no longer play beyond 2500 game units from the player
* Reduced visual noise of {{HeroIcon|Wraith}}'s tracers when close up or when Wraith has a high fire rate
* Reduced visual noise of {{HeroIcon|Wraith}}'s tracers when close up or when {{HeroIcon|Wraith}} has a high fire rate
* Increased intelligibility of team-specific hero death sound
* Increased intelligibility of team-specific hero death sound
* Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
* Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
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=== Misc Gameplay ===
=== Misc Gameplay ===
* AP is no longer granted for [[Walker]]s
* AP is no longer granted for Walkers
* Shrine/Patron no longer have Soul/AP bounties
* Shrine/Patron no longer have Soul/AP bounties
* Shrine Flex Slot moved to "All Shrines"
* Shrine Flex Slot moved to "All Shrines"
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* Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
* Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
* Increased speed Urn walks back
* Increased speed Urn walks back
* [[Guardian]] attack range requirement changed from 20m to requiring you are above the ramp on high ground
* Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
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* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal cooldown increased from 6s to 35s
* Medic Trooper heal cooldown increased from 6s to 35s
* [[Sinner's Sacrifice]] now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
* Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
* Redesigned stairs from central canal to the outer lanes (near Urn spawn)
* Redesigned stairs from central canal to the outer lanes (near Urn spawn)
* Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
* Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings
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* {{ItemIcon|Rapid Rounds}}: Fire Rate increased from 9% to 10%
* {{ItemIcon|Rapid Rounds}}: Fire Rate increased from 9% to 10%
* {{ItemIcon|Monster Rounds}}: Resist vs NPCs reduced from 30% to 25%
* {{ItemIcon|Monster Rounds}}: Resist vs NPCs reduced from 30% to 25%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Velocity reduced from 25% to 20%
* {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from 25% to 20%
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Bullet Shield Health increased from 50 to 65
* {{ItemIcon|High-Velocity Mag}}: Bullet Shield Health increased from 50 to 65
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon damage increased from 12% to 13%
* {{ItemIcon|High-Velocity Mag}}: Weapon damage increased from 12% to 13%
* {{ItemIcon|Melee Charge}}: Weapon Damage reduced from 15% to 12%
* {{ItemIcon|Melee Charge}}: Weapon Damage reduced from 15% to 12%
* {{ItemIcon|Melee Charge}}: Health reduced from 100 to 75
* {{ItemIcon|Melee Charge}}: Health reduced from 100 to 75
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* {{ItemIcon|Veil Walker}}: Bullet Shield increased from 200 to 250
* {{ItemIcon|Veil Walker}}: Bullet Shield increased from 200 to 250
* {{ItemIcon|Veil Walker}}: Spirit Shield increased from 200 to 250
* {{ItemIcon|Veil Walker}}: Spirit Shield increased from 200 to 250
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Spirit Power increased from 8 to 12
* {{ItemIcon|Superior Stamina}}: Spirit Power increased from 8 to 12
* {{ItemIcon|Soul Rebirth}}: No longer grants +15% Cooldown Reduction
* {{ItemIcon|Soul Rebirth}}: No longer grants +15% Cooldown Reduction
* {{ItemIcon|Soul Rebirth}}: Cooldown increased from 212s to 240s
* {{ItemIcon|Soul Rebirth}}: Cooldown increased from 212s to 240s
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=== Spirit Items ===
=== Spirit Items ===
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range reduced from 18% to 15%
* {{ItemIcon|Mystic Reach}}: Ability Range reduced from 18% to 15%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Bullet Resist increased from 6% to 7%
* {{ItemIcon|Mystic Reach}}: Bullet Resist increased from 6% to 7%
* {{ItemIcon|Ammo Scavenger}}: Duration increased from 30s to 35s
* {{ItemIcon|Ammo Scavenger}}: Duration increased from 30s to 35s
* {{ItemIcon|Slowing Hex}}: Slow reduced from 25% to 20%
* {{ItemIcon|Slowing Hex}}: Slow reduced from 25% to 20%
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Now grants +75 Spirit Shield
* {{ItemIcon|Improved Cooldown}}: Now grants +75 Spirit Shield
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Projectile speed increased by 30%
* {{ItemIcon|Withering Whip}}: Projectile speed increased by 30%
* {{ItemIcon|Cold Front}} now does double damage to NPC units
* {{ItemIcon|Cold Front}} now does double damage to NPC units
* {{ItemIcon|Duration Extender}}: Ability Duration reduced from 16% to 14%
* {{ItemIcon|Duration Extender}}: Ability Duration reduced from 16% to 14%
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* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +5% Bullet Resist
* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +5% Bullet Resist
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +15% Melee damage resistance
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +15% Melee damage resistance
* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to {{ItemIcon|Fleetfoot}})
* {{ItemIcon|Surge of Power}}: When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2
* {{ItemIcon|Surge of Power}}: Movespeed reduced from +3 to +2
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Non-Imbued Ability Range increased from 25% to 26%
* {{ItemIcon|Improved Reach}}: Non-Imbued Ability Range increased from 25% to 26%
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Bullet Resist increased from 12% to 13%
* {{ItemIcon|Improved Reach}}: Bullet Resist increased from 12% to 13%
* {{ItemIcon|Mystic Slow}}: Slow reduced from 30% to 25%
* {{ItemIcon|Mystic Slow}}: Slow reduced from 30% to 25%
* {{ItemIcon|Mystic Slow}}: Health bonus increased from 100 to 140
* {{ItemIcon|Mystic Slow}}: Health bonus increased from 100 to 140
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Max HP Damage increased from 7% to 9%
* {{ItemIcon|Improved Burst}}: Max HP Damage increased from 7% to 9%
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Threshold damage increased from 125 to 200
* {{ItemIcon|Improved Burst}}: Threshold damage increased from 125 to 200
* {{ItemIcon|Superior Cooldown}}: Spirit Shield increased from 100 to 150
* {{ItemIcon|Superior Cooldown}}: Spirit Shield increased from 100 to 150
* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from 26% to 27%
* {{ItemIcon|Superior Duration}}: Non-Imbued duration increased from 26% to 27%
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* {{HeroIcon|Bebop}}: Now gains 1% Spirit Resist per boon
* {{HeroIcon|Bebop}}: Now gains 1% Spirit Resist per boon
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} now loses 20% of your stacks on death (rounds up)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} now returns troopers 75% faster than normal
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now returns troopers 75% faster than normal
* {{HeroIcon|Grey Talon}}: Base regen increased from 2 to 2.5
* {{HeroIcon|Grey Talon}}: Base regen increased from 2 to 2.5
* {{HeroIcon|Grey Talon}}: Gun spirit scaling increased from 0.1 to 0.13
* {{HeroIcon|Grey Talon}}: Gun spirit scaling increased from 0.1 to 0.13
* {{HeroIcon|Grey Talon}}: Movespeed now scales with Spirit Power again
* {{HeroIcon|Grey Talon}}: Movespeed now scales with Spirit Power again
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} strafe speed with stamina increased by 30%
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} strafe speed with stamina increased by 30%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} T1 reduced from 30% to 25%
* {{HeroIcon|Infernus}}: Afterburn T1 reduced from 30% to 25%
* {{HeroIcon|Ivy}}: Base bullet damage increased from 4.5 to 5
* {{HeroIcon|Ivy}}: Base bullet damage increased from 4.5 to 5
* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.39 to 0.36
* {{HeroIcon|Ivy}}: Bullet damage growth reduced from 0.39 to 0.36
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 changed to +20% Fire Rate
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 changed to +20% Fire Rate
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Cooldown reduced from 106s to 90s
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} Cooldown reduced from 106s to 90s
=== Undocumented changes ===
* Added Dallas and Hong Kong regions.
* Renamed {{HeroIcon|Ivy}}'s weapon from "Cat Dad's Fancy" to "Protector's Hand".
* Added new hero to the game files: {{HeroIcon|Vandal}}.
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