Editing Update:October 29, 2024

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{{Update layout
{{Update layout
| prev_update = {{Update link|October|27|2024}}
| prev_update = October 27, 2024
| month = October
| current_update = October 29, 2024
| day = 29
| next_update = November 1, 2024
| year = 2024
| next_update = {{Update link|November|1|2024}}
| source = https://forums.playdeadlock.com/threads/10-29-2024-update.42985/
| source = https://forums.playdeadlock.com/threads/10-29-2024-update.42985/
| source_title = 10-29-2024 Update
| source_title = 10-29-2024 Update
| notes =  
| notes =  
* Added a notes system for Experimental Heroes in [[Hero Labs]]. Updates to those [[Hero|heroes]] will now be displayed in-game, rather than this subforum, whenever there are changes.
* Added a notes system for Experimental Heroes in [[Hero Labs]]. Updates to those [[heroes]] will now be displayed in-game, rather than this subforum, whenever there are changes.
 
=== Hero Labs ===
* {{HeroIcon|Calico}}
** Gun: Decreased Reload time from 3.5 to 3
** Gun: Reduced Clip Size from 18 to 16
** Gun: Increased AltFire Bullet Damage from 6 to 7
** {{AbilityIcon|Gloom Bombs|l1=Sekhmet's Spirit}}: Can now be detonated immediately after cast
** {{AbilityIcon|Gloom Bombs|l1=Sekhmet's Spirit}}: Will only pop up targets that were hit/dragged by the moving cat
** {{AbilityIcon|Ava|l1=Nekomata Ward}}: No longer has charges
** {{AbilityIcon|Ava|l1=Nekomata Ward}}: Now has a separate 'Attack Range' of 30m
** {{AbilityIcon|Ava|l1=Nekomata Ward}}: Duration from 120 to 60
** {{AbilityIcon|Ava|l1=Nekomata Ward}}: DPS spirit scaling from 0.4 to 0.3
** {{AbilityIcon|Ava|l1=Nekomata Ward}}: Health Spirit Scaling reduced from 3.0 to 2.0
** {{AbilityIcon|Ava|l1=Nekomata Ward}}: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus
 
* {{HeroIcon|Fathom}}
** Gun: Damage per pellet reduced from 5 to 4.5
** Gun: Pellet spread increased and falloff start range reduced from 20m to 18m
** {{AbilityIcon|Scalding Spray}}: Updated particle to not obstruct Fathom's vision, and added a hit effect
** {{AbilityIcon|Breach}}: You can now use other abilities during Breach's motion
** {{AbilityIcon|Breach}}: Updated particle effects
** {{AbilityIcon|Reefdweller Harpoon}}: You can now perform any action while latched to the wall and it will instantly cancel the latch
 
* {{HeroIcon|Holliday}}
** {{AbilityIcon|Bounce Pad}}: Now properly deals damage in an area on landing
 
* {{HeroIcon|Sinclair|l1=Magician}}
** Gun: Now properly has damage fall-off
 
* {{HeroIcon|Vyper|l1=Viper}}
** Hook Dagger{{sic}} has been replaced by {{AbilityIcon|Screwjab Dagger}}
** {{AbilityIcon|Lethal Venom}}: Now targetable only on enemy heroes
** {{AbilityIcon|Lethal Venom}}: Improve VFX
** {{AbilityIcon|Slither}}: Now upgraded by default at level 1.
** {{AbilityIcon|Slither}}: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.
** {{AbilityIcon|Petrifying Bola|l1=Petrify}}: Increase detonation delay from 0.6s -> 1.0s
** {{AbilityIcon|Petrifying Bola|l1=Petrify}}: Improve VFX, SFX, and Camera Controls when Petrified
** {{AbilityIcon|Petrifying Bola|l1=Petrify}}: Block amount now scales with Spirit power
** {{AbilityIcon|Petrifying Bola|l1=Petrify}}: Can no longer be cast mid-air
** {{AbilityIcon|Petrifying Bola|l1=Petrify}}: Now is properly blocked by {{ItemIcon|Unstoppable}}
}}
}}
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