Editing Update:September 12, 2024

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{{Update layout
{{Update layout
| prev_update = {{Update link|September|5|2024}}
| prev_update = September 1, 2024
| month = September
| current_update = September 12, 2024
| day = 12
| next_update = September 14, 2024
| year = 2024
| next_update = {{Update link|September|14|2024}}
| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
| source = https://forums.playdeadlock.com/threads/09-12-2024-update.27974/
| source_title = 09-12-2024 Update
| source_title = 09-12-2024 Update
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* Fixed invite tooltips on friends menu not being positioned correctly
* Fixed invite tooltips on friends menu not being positioned correctly
* {{ItemIcon|Metal Skin}} effects revisions
* {{ItemIcon|Metal Skin}} effects revisions
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} effects improvement to make the boundary more clear
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge|Seven}} effects improvement to make the boundary more clear
* Updated medic healing beam colors to be consistent with other heals
* Updated medic healing beam colors to be consistent with other heals
* Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
* Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
* Added better indication when all four active slots are full
* Added better indication when all four active slots are full
* Updated {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}} to fix some performance related issues
* Updated {{AbilityIcon|Frozen Shelter|Kelvin|Ice Dome}}{{sic}} to fix some performance related issues
* Updated {{ItemIcon|Torment Pulse|l1=Torment}}{{sic}} visual effects to reduce some noise
* Updated {{ItemIcon|Torment Pulse|Torment}}{{sic}} visual effects to reduce some noise
* Added sound for {{ItemIcon|Tesla Bullets}} proc
* Added sound for {{ItemIcon|Tesla Bullets}} proc
* Added sound for {{ItemIcon|Toxic Bullets}} proc
* Added sound for {{ItemIcon|Toxic Bullets}} proc
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* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds
* Improved clarity for {{HeroIcon|Seven}} casting and channeling sounds
* Updated {{ItemIcon|Refresher}} effects colors from green to purple
* Updated {{ItemIcon|Refresher}} effects colors from green to purple
* Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise
* Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact|Abrams}} to resolve some states faster to reduce visual noise
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Malice}}, and {{AbilityIcon|Soul Exchange}} sounds
* Updated {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}}{{sic}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Malice|Lady Geist}}, and {{AbilityIcon|Soul Exchange|Lady Geist}} sounds
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects
* Added {{AbilityIcon|Shoulder Charge|Abrams}} wall impact effects
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat
* Changed open mic audio settings to allow open mic to opt in to team chat or party chat
* Updated effects for the {{ItemIcon|Warp Stone}} bullet resist buff
* Updated effects for the {{ItemIcon|Warp Stone}} bullet resist buff
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* Updated {{ItemIcon|Berserker}} buff effects
* Updated {{ItemIcon|Berserker}} buff effects
* Adjusted {{HeroIcon|Shiv}}'s running reload animation
* Adjusted {{HeroIcon|Shiv}}'s running reload animation
* Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}
* Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge|Abrams}}
* Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle
* Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle
* Soul Jar return location effects will change color based on the captured state of the Soul Jar
* Soul Jar return location effects will change color based on the captured state of the Soul Jar
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|l1=Blood bomb}}{{sic}} revisions to improve visibility in team fights
* {{HeroIcon|Lady Geist}} {{AbilityIcon|Essence Bomb|Lady Geist|Blood bomb}}{{sic}} revisions to improve visibility in team fights
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity}}
* Improved visibility of heroes caught in the {{AbilityIcon|Singularity|Dynamo}}
* Distance field shadows and AO no longer visible behind cosmic veils
* Distance field shadows and AO no longer visible behind cosmic veils
* Added sliders for FSR and FSR2 sharpness
* Added sliders for FSR and FSR2 sharpness
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO
* Updated {{HeroIcon|Wraith}}, {{HeroIcon|Grey Talon}}, and {{HeroIcon|Infernus}} VO
* [[Walker]] AoE Stomp has new effects
* [[Walker]] AoE Stomp has new effects
* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter}} effects have been adjusted
* {{HeroIcon|Viscous}} {{AbilityIcon|Splatter|Viscous}} effects have been adjusted
* Revised {{ItemIcon|Silencer}} cast and duration sounds
* Revised {{ItemIcon|Silencer}} cast and duration sounds
* Added Rebirth channel and revive sounds
* Added Rebirth channel and revive sounds
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=== Weapon Items ===
=== Weapon Items ===
* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40
* {{ItemIcon|Headshot Booster}}: Bonus damage reduced from 45 to 40
* {{ItemIcon|High-Velocity Rounds|l1=High-Velocity Mag}}: Weapon Damage reduced from 14% to 12%
* {{ItemIcon|High-Velocity Mag}}: Weapon Damage reduced from 14% to 12%
* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40
* {{ItemIcon|Restorative Shot}}: Healing from heroes increased from 35 to 40
* {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15
* {{ItemIcon|Restorative Shot}}: Healing from troopers increased from 10 to 15
* {{ItemIcon|Hollow Point|l1=Hollow Point Round}}{{sic}}: Conditional Weapon Damage increased from 20% to 22%
* {{ItemIcon|Hollow Point Ward|Hollow Point Round}}{{sic}}: Conditional Weapon Damage increased from 20% to 22%
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9%
* {{ItemIcon|Rapid Rounds}}: Fire Rate reduced from 12% to 9%
* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health
* {{ItemIcon|Rapid Rounds}}: No longer provides -50 Max Health
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* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage
* {{ItemIcon|Melee Charge}}: When passive triggers, you deal bonus +20% Melee Damage
* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs
* {{ItemIcon|Melee Charge}}: Now gives a UI indication when reload procs
* {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7%
* {{ItemIcon|Soul Shredder Bullets}}: Weapon Damage increased from 6% to 7%
* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3
* {{ItemIcon|Fleetfoot}}: Active move speed reduced from 4 to 3
* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s
* {{ItemIcon|Fleetfoot}}: Cooldown reduced from 22s to 18s
* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90
* {{ItemIcon|Fleetfoot}}: Health increased from +75 to +90
* {{ItemIcon|Warp Stone|l1=Warpstone}}{{sic}}: Range reduced from 13m to 11m
* {{ItemIcon|Warp Stone|Warpstone}}{{sic}}: Range reduced from 13m to 11m
* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2
* {{ItemIcon|Heroic Aura}}: Active movement speed bonus reduced from 3 to 2
* {{ItemIcon|Burst Fire}}: Now provides +70 Health
* {{ItemIcon|Burst Fire}}: Now provides +70 Health
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* {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10%
* {{ItemIcon|Enduring Spirit}}: Spirit Lifesteal increased from 8% to 10%
* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13%
* {{ItemIcon|Melee Lifesteal}}: Melee damage reduced from 15% to 13%
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Now requires {{ItemIcon|Healing Rite}}
* {{ItemIcon|Health Nova}}: Now requires {{ItemIcon|Healing Rite}}
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Now grants +4 Spirit Power
* {{ItemIcon|Health Nova}}: Now grants +4 Spirit Power
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Range reduced from 18m to 15m
* {{ItemIcon|Health Nova}}: Range reduced from 18m to 15m
* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260
* {{ItemIcon|Divine Barrier}}: Bullet Shield shield reduced from 300 to 260
* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260
* {{ItemIcon|Divine Barrier}}: Spirit Shield shield reduced from 300 to 260
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* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80
* {{ItemIcon|Spirit Strike}}: Spirit Shield reduced from 100 to 80
* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8
* {{ItemIcon|Spirit Strike}}: Regen reduced from 1 to 0.8
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Spirit Resist increased from 5% to 6%
* {{ItemIcon|Mystic Reach}}: Spirit Resist increased from 5% to 6%
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Ability Range increased from 15% to 16%
* {{ItemIcon|Mystic Reach}}: Ability Range increased from 15% to 16%
* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9
* {{ItemIcon|Extra Spirit}}: Spirit increased from 8 to 9
* {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture
* {{ItemIcon|Ammo Scavenger}}: Neutral kills now count as a soul capture
* {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s
* {{ItemIcon|Ammo Scavenger}}: Buff duration increased from 35s to 40s
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Fire Rate slow increased from 30% to 40%
* {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 30% to 40%
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20%
* {{ItemIcon|Slowing Hex}}: Projectile speed increased by 20%
* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65
* {{ItemIcon|Quicksilver Reload}}: Damage increased from 50 to 65
* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
* {{ItemIcon|Surge of Power}}: Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)
* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
* {{ItemIcon|Rapid Recharge}}: Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Damage reduced from 10% of Max HP to 9%
* {{ItemIcon|Improved Burst}}: Damage reduced from 10% of Max HP to 9%
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Spirit Power increased from +6 to +8
* {{ItemIcon|Improved Reach}}: Spirit Power increased from +6 to +8
* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140
* {{ItemIcon|Torment Pulse}}: Health increased from +125 to +140
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Spirit Shield reduced from +200 to +150
* {{ItemIcon|Silence Glyph}}: Spirit Shield reduced from +200 to +150
* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12
* {{ItemIcon|Echo Shard}}: Spirit Power increased from +8 to +12


=== Heroes ===
=== Heroes ===
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room
* {{HeroIcon|Abrams}}: Fixed {{AbilityIcon|Seismic Impact|Abrams}} getting stuck on ceilings like in the mid boss room
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} turn rate reduced a bit
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 17% to 16%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} reduced from 17% to 16%
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} stun time reduced from 1s to 0.85s
* {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge|Abrams}} stun time reduced from 1s to 0.85s
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|l1=Uppercut}}{{sic}} no longer roots your hero during cast time
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut|Bebop|Uppercut}}{{sic}} no longer roots your hero during cast time
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up
* {{HeroIcon|Bebop}}: Can now keep firing if he jumps and his laser is already warmed up
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
* {{HeroIcon|Bebop}}: Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 35m to 30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} range reduced from 35m to 30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} no longer gets canceled when stamina is used
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} no longer gets canceled when stamina is used
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora}} T3 reduced from 4% to 3.8%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Rejuvenating Aurora|Dynamo}} T3 reduced from 4% to 3.8%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T1 reduced from 40% slow to 35%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse|Dynamo}} T1 reduced from 40% slow to 35%
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} cooldown increased from 11s to 12s
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement|Dynamo}} cooldown increased from 11s to 12s
* {{HeroIcon|Grey Talon}}: Fixed issues with {{AbilityIcon|Charged Shot}} hitting targets behind walls
* {{HeroIcon|Grey Talon}}: Fixed issues with {{AbilityIcon|Charged Shot|Grey Talon}} hitting targets behind walls
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl}} doing damage through buildings
* {{HeroIcon|Grey Talon}}: Fixed {{AbilityIcon|Guided Owl|Grey Talon}} doing damage through buildings
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage reduced from +7 to +4
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} Weapon Damage reduced from +7 to +4
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 Weapon Damage reduced from +7 to +5
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} T2 Weapon Damage reduced from +7 to +5
* {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from +1.46 to +1.8
* {{HeroIcon|Grey Talon}}: Bullet damage growth per boon increased from +1.46 to +1.8
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown increased from 110s to 120s
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} cooldown increased from 110s to 120s
* {{HeroIcon|Haze}}: Fixed issues with {{AbilityIcon|Sleep Dagger}} hitting targets behind walls
* {{HeroIcon|Haze}}: Fixed issues with {{AbilityIcon|Sleep Dagger|Haze}} hitting targets behind walls
* {{HeroIcon|Infernus}}: Base health reduced from 625 to 600
* {{HeroIcon|Infernus}}: Base health reduced from 625 to 600
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash}} slow resistance increased from 30% to 50%
* {{HeroIcon|Infernus}}: {{AbilityIcon|Flame Dash|Infernus}} slow resistance increased from 30% to 50%
* {{HeroIcon|Ivy}}: Fixed some control issues when flying near a wall
* {{HeroIcon|Ivy}}: Fixed some control issues when flying near a wall
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop}} silence and slow debuff duration reduced from 4.5s to 4s
* {{HeroIcon|Ivy}}: {{AbilityIcon|Air Drop|Ivy}} silence and slow debuff duration reduced from 4.5s to 4s
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} fire rate slow reduced from 80% to 40%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} fire rate slow reduced from 80% to 40%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 80% to 70%
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} movement slow reduced from 80% to 70%
* {{HeroIcon|Kelvin}}: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
* {{HeroIcon|Kelvin}}: Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path}} and {{AbilityIcon|Arctic Beam}} can now also be cancelled by hitting the ability key again
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Ice Path|Kelvin}} and {{AbilityIcon|Arctic Beam|Kelvin}} can now also be cancelled by hitting the ability key again
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} T3 damage increased from 22% to 26%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} T3 damage increased from 22% to 26%
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb}} spirit scaling increased from 1.05 to 1.15
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist}} spirit scaling increased from 1.05 to 1.15
* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
* {{HeroIcon|Lady Geist}}: Fixed a recent bug with {{AbilityIcon|Malice|Lady Geist}} that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change)
* {{HeroIcon|Lady Geist}}: Self Damage no longer consumes shields (general change)
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|l1=Ground Slam}}{{sic}} now allows you to turn during the descent
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash|Ground Slam}}{{sic}} now allows you to turn during the descent
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9
* {{HeroIcon|Lash}}: Bullet growth from 1.15 to 0.9
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} Damage spirit scaling increased from 0.78 to 0.85
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|McGinnis|Medicinal Spectre}}{{sic}} radius reduced from 6m to 5m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|l1=Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter|McGinnis|Medicinal Spectre}}{{sic}} radius now grows with Spirit Power (0.07)
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|McGinnis}}: Can no longer wall jump from {{AbilityIcon|Spectral Wall|McGinnis}}
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall}} duration reduced from 6s to 5s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Spectral Wall|McGinnis}} duration reduced from 6s to 5s
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} spirit scaling increased from 0.3 to 0.35
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} spirit scaling increased from 0.3 to 0.35
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} min range reduced from 7m to 6m
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s bullet travel speed increased
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis|Mini Turrets}}{{sic}} bullet travel speed increased
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing
* {{HeroIcon|Mo & Krill}}: Camera zooms out a little bit more when un-burrowing
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn}} while using {{AbilityIcon|Combo}}
* {{HeroIcon|Mo & Krill}}: Can cast {{AbilityIcon|Scorn|Mo & Krill}} while using {{AbilityIcon|Combo|Mo & Krill}}
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} T2 reduced from +1s to +0.75s
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} T2 reduced from +1s to +0.75s
* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls
* {{HeroIcon|Paradox}}: Fixed issues with {{AbilityIcon|Paradoxical Swap|Paradox}} hitting targets behind walls
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} amp per stack reduced from 7% to 6%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} amp per stack reduced from 7% to 6%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|l1=Bararge}}{{sic}} slow reduced from 40% to 30%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket|Bararge}}{{sic}} slow reduced from 40% to 30%
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak}} to prevent accidental double clicks
* {{HeroIcon|Pocket}}: Added a brief lockout period on {{AbilityIcon|Flying Cloak|Pocket}} to prevent accidental double clicks
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0%
* {{HeroIcon|Seven}}: Base bullet resist reduced from 8% to 0%
* {{HeroIcon|Seven}}: Bullet resist no longer scales with Boons
* {{HeroIcon|Seven}}: Bullet resist no longer scales with Boons
* {{HeroIcon|Seven}}: Headshot reduction increased from 25% to 35%
* {{HeroIcon|Seven}}: Headshot reduction increased from 25% to 35%
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} damage reduced from 124 to 110
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} damage reduced from 124 to 110
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} max radius reduced from 30m to 25m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} max radius reduced from 30m to 25m
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown reduced from 180s to 140s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} cooldown reduced from 180s to 140s
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} audio is now a little clearer when it's cast
* {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud|Seven}} audio is now a little clearer when it's cast
* {{HeroIcon|Shiv}}: Fixed issues with {{AbilityIcon|Serrated Knives}} hitting targets behind walls
* {{HeroIcon|Shiv}}: Fixed issues with {{AbilityIcon|Serrated Knives|Shiv}} hitting targets behind walls
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} damage reduced from 125 to 105
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} damage reduced from 125 to 105
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 50% to 40%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting|Shiv}} Deferred Damage Cleared reduced from 50% to 40%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Bonus Damage from Full Rage reduced from +25% to +20%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Bonus Damage from Full Rage reduced from +25% to +20%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also increases Rage Amp by +5%
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} T2 now also increases Rage Amp by +5%
* {{HeroIcon|Vindicta}}: Base bullet damage reduced from 14 to 13
* {{HeroIcon|Vindicta}}: Base bullet damage reduced from 14 to 13
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 duration reduced from +0.75s to +0.5s
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} bonus gold is now shared with assisters
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} bonus gold is now shared with assisters
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} now reduces bullet armor by 6%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} now reduces bullet armor by 6%
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage reduced from 50 to 40
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} impact damage reduced from 50 to 40
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} impact damage spirit scaling reduced from 1 to 0.8
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} impact damage spirit scaling reduced from 1 to 0.8
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar}} spirit power duration scaling reduced from 0.04 to 0.03
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Crow Familiar|Vindicta}} spirit power duration scaling reduced from 0.04 to 0.03
* {{HeroIcon|Vindicta}}: You can now use stamina while flying to get an impulse in the facing direction
* {{HeroIcon|Vindicta}}: You can now use stamina while flying to get an impulse in the facing direction
* {{HeroIcon|Vindicta}}: Space bar no longer exists the ability, you have to press the key again
* {{HeroIcon|Vindicta}}: Space bar no longer exists the ability, you have to press the key again
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} now does 20% more damage when getting a headshot
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} now does 20% more damage when getting a headshot
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} scope ends when you are stunned
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} scope ends when you are stunned
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} now correctly knocks people in {{AbilityIcon|The Cube}} up in the air
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} now correctly knocks people in The Cube up in the air
* {{HeroIcon|Viscous}}: Improved various issues with the camera
* {{HeroIcon|Viscous}}: Improved various issues with the camera
* {{HeroIcon|Viscous}}: Puddle punch now telegraphs an effect before it forms
* {{HeroIcon|Viscous}}: Puddle punch now telegraphs an effect before it forms
* {{HeroIcon|Viscous}}: Base bullet damage reduced from 14 to 13
* {{HeroIcon|Viscous}}: Base bullet damage reduced from 14 to 13
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} damage reduced from 110 to 100
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} damage reduced from 110 to 100
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} turn rate improved a bit
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} turn rate improved a bit
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} stun frequency cooldown improved from 1.5s to 1.25s
* {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball|Viscous}} stun frequency cooldown improved from 1.5s to 1.25s
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch}} piercing {{ItemIcon|Unstoppable}}
* {{HeroIcon|Viscous}}: Fixed {{AbilityIcon|Puddle Punch|Viscous}} piercing {{ItemIcon|Unstoppable}}
* {{HeroIcon|Warden}}: Bullet growth reduced from 1.31 to 1.2
* {{HeroIcon|Warden}}: Bullet growth reduced from 1.31 to 1.2
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} debuff duration reduced from 7s to 6s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} debuff duration reduced from 7s to 6s
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask}} radius reduced from 7m to 6.5m
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} radius reduced from 7m to 6.5m
* {{HeroIcon|Warden}}: You gain 50% bullet resistance during the 2s ult channel
* {{HeroIcon|Warden}}: You gain 50% bullet resistance during the 2s ult channel
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} damage reduced from 100 to 80
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick|Wraith}} damage reduced from 100 to 80
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} spirit scaling increased from 1.2 to 1.5
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick|Wraith}} spirit scaling increased from 1.2 to 1.5
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick}} card projectiles spawn above the reticle rather than on the left side
* {{HeroIcon|Wraith}}: {{AbilityIcon|Card Trick|Wraith}} card projectiles spawn above the reticle rather than on the left side
* {{HeroIcon|Yamato}}: Ammo now scales with Spirit Power (0.15)
* {{HeroIcon|Yamato}}: Ammo now scales with Spirit Power (0.15)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} damage reduced from 170 to 160
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} damage reduced from 170 to 160
* {{HeroIcon|Yamato}}: Grapple post cast duration reduced from 0.5 to 0.2
* {{HeroIcon|Yamato}}: Grapple post cast duration reduced from 0.5 to 0.2
* {{HeroIcon|Yamato}}: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
* {{HeroIcon|Yamato}}: Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} bullet and spirit resistance reduced from 55% to 40%
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} bullet and spirit resistance reduced from 55% to 40%
* {{HeroIcon|Yamato}}: Can now interrupt {{AbilityIcon|Power Slash}} with parry
* {{HeroIcon|Yamato}}: Can now interrupt {{AbilityIcon|Power Slash|Yamato}} with parry


=== Map Changes ===
=== Map Changes ===
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