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{{Update layout | {{Update layout | ||
| prev_update = | | prev_update = September 19, 2024 | ||
| | | current_update = September 26, 2024 | ||
| next_update = | |||
| next_update = | |||
| source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | | source = https://forums.playdeadlock.com/threads/09-26-2024-update.33015/ | ||
| source_title = 09-26-2024 Update | | source_title = 09-26-2024 Update | ||
| notes = | | notes = === General Changes === | ||
=== General Changes === | |||
* Added new hero, {{HeroIcon|Mirage}}. | * Added new hero, {{HeroIcon|Mirage}}. | ||
* Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players. | * Added an initial Anti-Cheat detection system. When a user is detected as cheating, during the game session the opponents will be given a choice between banning the user immediately and ending the match or turning the cheater into a frog for the rest of the game and then banning them afterwards. The system is set to conservative detection levels as we work on a v2 anti-cheat system that is more extensive. We will turn on the banning of users in a couple of days after the update is out. When a match is ended this way, the results will not count for other players. | ||
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* Spirit scaling is now always shown on the tooltips without needing to hold alt/tab | * Spirit scaling is now always shown on the tooltips without needing to hold alt/tab | ||
* Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}} | * Updated {{HeroIcon|Viscous}} icon to look more different from {{HeroIcon|Dynamo}} | ||
* Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter}} is active | * Added frosted shell effect on the rejuv crystal when {{AbilityIcon|Frozen Shelter|Kelvin}} is active | ||
* Music and Sound effects will now pause during game pause | * Music and Sound effects will now pause during game pause | ||
* Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover | * Fixed [[Guardian]] trying to shoot people unsuccessfully behind cover | ||
* Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn}} and {{AbilityIcon|Flog}} | * Fixed {{ItemIcon|Quicksilver Reload}} bonus damage not working correctly with things like {{AbilityIcon|Scorn|Mo & Krill}} and {{AbilityIcon|Flog|Lash}} | ||
* Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak}} | * Added timer sound to the last couple seconds of {{AbilityIcon|Flying Cloak|Pocket}} | ||
* Wall Jumps now use better animations to communicate directionality | * Wall Jumps now use better animations to communicate directionality | ||
* Fixed jumping between ziplines consuming stamina | * Fixed jumping between ziplines consuming stamina | ||
* Fixed Magic Reverb not getting increased bonus damage from damage amps | * Fixed Magic Reverb not getting increased bonus damage from damage amps | ||
* Improved preloading during queue time | * Improved preloading during queue time | ||
* Updated {{AbilityIcon|Killing Blow}} effects | * Updated {{AbilityIcon|Killing Blow|Shiv}} effects | ||
* Updated {{AbilityIcon|Lightning Ball}} effects to reduce some visual noise | * Updated {{AbilityIcon|Lightning Ball|Seven}} effects to reduce some visual noise | ||
* Fixed some issues with {{AbilityIcon|Crimson Slash}} effect not appearing reliably | * Fixed some issues with {{AbilityIcon|Crimson Slash|Yamato}} effect not appearing reliably | ||
* {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch}} will now show a red preview for when the punch is out of range but within 2x of the cast range | * {{HeroIcon|Viscous}} {{AbilityIcon|Puddle Punch|Viscous}} will now show a red preview for when the punch is out of range but within 2x of the cast range | ||
* Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets | * Fixed {{ItemIcon|Ricochet}} not respecting LOS when picking the targets | ||
* No longer play low ammo sounds when firing while sliding | * No longer play low ammo sounds when firing while sliding | ||
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* Minimap line colors now match the color of the hero drawing them | * Minimap line colors now match the color of the hero drawing them | ||
* Fixed spectator keybinds not showing correctly | * Fixed spectator keybinds not showing correctly | ||
* Updated {{AbilityIcon|Flying Strike}} effects to reduce some visual noise | * Updated {{AbilityIcon|Flying Strike|Yamato}} effects to reduce some visual noise | ||
* Fixed Flex Slot unlock order not matching the usual order of unlocks | * Fixed Flex Slot unlock order not matching the usual order of unlocks | ||
* Updated {{AbilityIcon|Sleep Dagger}} projectile, impact and sleeping debuff visuals | * Updated {{AbilityIcon|Sleep Dagger|Haze}} projectile, impact and sleeping debuff visuals | ||
* Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel | * Fixed imbue and active abilities dialog not responding to keybinds if your ability/item binds included a modifier key or were bound to the mouse wheel | ||
* Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity}} | * Fixed {{HeroIcon|Dynamo}} not playing an animation during the cast delay on {{AbilityIcon|Singularity|Dynamo}} | ||
* Updated bullet shield break effects | * Updated bullet shield break effects | ||
* Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time | * Updated {{ItemIcon|Unstoppable}} effects to be clearer at cast time | ||
* {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead | * {{ItemIcon|Warp Stone}}: Casting while on the ground will no longer stop the player in place, will try to move forward along the ground instead | ||
* {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry | * {{ItemIcon|Warp Stone}}: Fixed cases of {{ItemIcon|Warp Stone}} getting caught on geometry | ||
* Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist| | * Fixed various projectiles going through bosses ({{HeroIcon|Wraith}} cards, {{HeroIcon|Lady Geist|Geist}}{{sic}} bombs, etc) | ||
* Fixed Dash not always breaking breakables | * Fixed Dash not always breaking breakables | ||
* Breakables will now wait to spawn if a player is in the way | * Breakables will now wait to spawn if a player is in the way | ||
* {{HeroIcon|Abrams}} now has a new custom heavy melee animation | * {{HeroIcon|Abrams}} now has a new custom heavy melee animation | ||
* Updated {{HeroIcon|Haze}} VO | * Updated {{HeroIcon|Haze}} VO | ||
* Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam}} and {{AbilityIcon|Ice Path}} were flipped | * Fixed a bug where {{HeroIcon|Kelvin}} desperation VO for {{AbilityIcon|Arctic Beam|Kelvin}} and {{AbilityIcon|Ice Path|Kelvin}} were flipped | ||
* Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so | * Turned off a {{HeroIcon|Shiv}} line where he referenced slowing down enemies when he wasn't actually doing so | ||
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | * Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | ||
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* Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form | * Updated wall bounce effects for {{HeroIcon|Viscous}} in ball form | ||
* Added {{code|citadel_give_gold}} cheat command | * Added {{code|citadel_give_gold}} cheat command | ||
* Improved read on the connecting rope for {{AbilityIcon|Flying Strike}} and reduced visual obstruction of the ending slash | * Improved read on the connecting rope for {{AbilityIcon|Flying Strike|Yamato}} and reduced visual obstruction of the ending slash | ||
* Music bug fixes for replay and spectating | * Music bug fixes for replay and spectating | ||
* Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter | * Allow announcer lines for kill streaks and various hero lines to play while the player is in an active combat encounter | ||
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* [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed | * [[Sinner's Sacrifice]] now grants a permanent golden statue bonus when it is killed | ||
* Fixed Sinner's Sacrifice sharing bounty to nearby allies | * Fixed Sinner's Sacrifice sharing bounty to nearby allies | ||
* Added indicator on the hud to help track your passive cooldown items when they are 1s from ready ( | * Added indicator on the hud to help track your passive cooldown items when they are 1s from ready (headshot Booster, Medic Bullets, etc) | ||
* Boon count increased from 11 to 14 (added to 16/18/20k) | * Boon count increased from 11 to 14 (added to 16/18/20k) | ||
* Non-Health boon bonuses rescaled over the 14 levels (same total as before) | * Non-Health boon bonuses rescaled over the 14 levels (same total as before) | ||
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=== Weapon Items === | === Weapon Items === | ||
* {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30% | * {{ItemIcon|Monster Rounds}}: Bullet Resist vs NPCs reduced from 35% to 30% | ||
* {{ItemIcon| | * {{ItemIcon|High-Velocity Mag}}: Bullet Velocity reduced from +30% to +25% | ||
* {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s | * {{ItemIcon|Restorative Shot}}: Cooldown reduced from 6.2s to 5.5s | ||
* {{ItemIcon| | * {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +85 to +95 | ||
* {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4% | * {{ItemIcon|Headshot Booster}}: Fire Rate reduced from +5% to +4% | ||
* {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20% | * {{ItemIcon|Kinetic Dash}}: Fire Rate reduced from 25% to 20% | ||
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* {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate | * {{ItemIcon|Headhunter}}: Now grants +5% Fire Rate | ||
* {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction | * {{ItemIcon|Headhunter}}: Fixed not being affected by cooldown reduction | ||
* {{ItemIcon| | * {{ItemIcon|Pristine Emblem}}: Now requires {{ItemIcon|High-Velocity Mag}} | ||
* {{ItemIcon| | * {{ItemIcon|Pristine Emblem}}: Now grants +35% Bullet Velocity | ||
* {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120% | * {{ItemIcon|Titanic Magazine}}: Ammo increased from 100% to 120% | ||
* {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly | * {{ItemIcon|Sharpshooter}}: Fixed falloff reduction not working properly | ||
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* {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point | * {{ItemIcon|Restorative Locket}}: No longer requires max stacks to restore a stamina point | ||
* {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50 | * {{ItemIcon|Divine Barrier}}: Bonus Health reduced from 75 to 50 | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Fire Rate while shielded reduced from 8% to 6% | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Weapon Damage while shielded reduced from 28% to 25% | ||
* {{ItemIcon| | * {{ItemIcon|Combat Barrier}}: Bullet Shield increased from +300 to +325 | ||
* {{ItemIcon| | * {{ItemIcon|Health Nova}}: Weapon Damage increased from 10% to 12% | ||
* {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance | * {{ItemIcon|Return Fire}}: While active grants +25% Bullet Resistance | ||
* {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60% | * {{ItemIcon|Return Fire}}: Bullet Damage Returned reduced from 70% to 60% | ||
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* {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25% | * {{ItemIcon|Bullet Armor}}: Bullet Resist increased from 20% to 25% | ||
* {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate | * {{ItemIcon|Veil Walker}}: No longer grants +20% Fire Rate | ||
* {{ItemIcon| | * {{ItemIcon|Improved Bullet Armor}}: Bullet Resist increased from 45% to 50% | ||
* {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300 | * {{ItemIcon|Fortitude}}: Bonus Health increased from 275 to 300 | ||
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s | * {{ItemIcon|Lifestrike}}: Cooldown reduced from 5.25s to 5s | ||
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* {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10 | * {{ItemIcon|Ammo Scavenger}}: Max stacks reduced from 12 to 10 | ||
* {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen | * {{ItemIcon|Spirit Strike}}: No longer grants +0.8 Health Regen | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Reach}}: Ability Range increased from 16% to 18% | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Reach}}: Now provides 6% Bullet Resist instead of 6% Spirit Resist | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: No longer grants +8% Fire Rate | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Spirit Power increased from +4 to +6 | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Now grants +1 Sprint | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Cast range increased from 24m to 30m | ||
* {{ItemIcon| | * {{ItemIcon|Withering Whip}}: Fire Rate slow increased from 40% to 45% | ||
* {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already | * {{ItemIcon|Quicksilver Reload}}: No longer triggers if your ammo is at max value already | ||
* {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s | * {{ItemIcon|Decay}}: Cooldown increased from 32s to 45s | ||
* {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16 | * {{ItemIcon|Decay}}: Cast range scaling reduced from 0.2 to 0.16 | ||
* {{ItemIcon| | * {{ItemIcon|Improved Reach}}: Now provides 12% Bullet Resist instead of 12% Spirit Resist | ||
* {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23 | * {{ItemIcon|Improved Spirit}}: Spirit Power increased from +21 to +23 | ||
* {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster | * {{ItemIcon|Knockdown}}: Now causes enemies to fall down faster | ||
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=== Hero Changes === | === Hero Changes === | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} reduced from 16% to 15% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8% | * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience|Abrams}} T3 reduced from 9% to 8% | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.2 to 0.3 | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams}} spirit scaling increased from 0.2 to 0.3 | ||
* {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge}} was unexpectedly 'slamming' in to walls and stairs | * {{HeroIcon|Abrams}}: Fixed Cases where {{AbilityIcon|Shoulder Charge|Abrams}} was unexpectedly 'slamming' in to walls and stairs | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon| | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} range reduced from 30m to 25m | ||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration spirit scaling reduced from 0.08 to 0.06 | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} duration spirit scaling reduced from 0.08 to 0.06 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity}} radius reduced from 8m to 7m | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} radius reduced from 8m to 7m | ||
* {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged) | * {{HeroIcon|Grey Talon}}: Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged) | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} can be alternate-casted to remain near the ground | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} can be alternate-casted to remain near the ground | ||
* {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows}} going half the distance | * {{HeroIcon|Grey Talon}}: Fixed air dash during {{AbilityIcon|Rain of Arrows|Grey Talon}} going half the distance | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} bonus spirit on death now has a 3s buffer window | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} bonus spirit on death now has a 3s buffer window | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}}: very slight turn rate improvements | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}}: very slight turn rate improvements | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} radius increased from 12m to 13m | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} radius increased from 12m to 13m | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger| | * {{HeroIcon|Haze}}: {{AbilityIcon|Sleep Dagger|Haze|Sleep dagger}}{{sic}} hitbox reduced by 10% | ||
* {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb}} | * {{HeroIcon|Haze}}: Fixed refresher not working properly with {{AbilityIcon|Smoke Bomb|Haze}} | ||
* {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} | * {{HeroIcon|Haze}}: Fixed some items that didn't proc before: {{ItemIcon|Tesla Bullets}}, {{ItemIcon|Lucky Shot}}, {{ItemIcon|Mystic Shot}} | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} now more accurately shows who it is shooting | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} now more accurately shows who it is shooting | ||
* {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance}} sometimes not obeying line of sight accurately | * {{HeroIcon|Haze}}: Fixed {{AbilityIcon|Bullet Dance|Haze}} sometimes not obeying line of sight accurately | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}} | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bullets are now affected by {{AbilityIcon|Time Wall|Paradox}} | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} evasion reduced from 50% to 25% | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} evasion reduced from 50% to 25% | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance}} fire rate reduced from 25% to 15% | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} fire rate reduced from 25% to 15% | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form}} now works against airborne targets | * {{HeroIcon|Ivy}}: {{AbilityIcon|Stone Form|Ivy}} now works against airborne targets | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} T3 now also grants +2m Radius | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} T3 now also grants +2m Radius | ||
* {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb}} spirit power scaling increased from 0.6 to 0.7 | * {{HeroIcon|Ivy}}: {{AbilityIcon|Kudzu Bomb|Ivy}} spirit power scaling increased from 0.6 to 0.7 | ||
* {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed | * {{HeroIcon|Ivy}}: Fixed clicking noise when flying while disarmed | ||
* {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form}} during the Take Flight animation to circumvent the vulnerable cast period | * {{HeroIcon|Ivy}}: Fixed being able to {{AbilityIcon|Stone Form|Ivy}} during the Take Flight animation to circumvent the vulnerable cast period | ||
* {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20% | * {{HeroIcon|Kelvin}}: Headshot bonus damage reduced by 20% | ||
* {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9 | * {{HeroIcon|Kelvin}}: Bullet damage growth reduced from 1.2 to 0.9 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} movement slow reduced from 70% to 50% | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam|Kelvin}} movement slow reduced from 70% to 50% | ||
* {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path}} now destroys them | * {{HeroIcon|Kelvin}}: Moving through breakables while on {{AbilityIcon|Ice Path|Kelvin}} now destroys them | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain}} cooldown reduced from 42s to 30s | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Life Drain|Lady Geist}} cooldown reduced from 42s to 30s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} cooldown reduced from 6.25s to 6s | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} cooldown reduced from 6.25s to 6s | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice}} T1 improved from -2.75s Cooldown to -3s | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} T1 improved from -2.75s Cooldown to -3s | ||
* {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain}} not healing extra based on amplifications (like | * {{HeroIcon|Lady Geist}}: Fixed {{AbilityIcon|Life Drain|Lady Geist}} not healing extra based on amplifications (like Soul Shredder and {{AbilityIcon|Malice|Lady Geist}} stacks) | ||
* {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 | * {{HeroIcon|Lady Geist}}: Sprint increased from 1 to 1.5 | ||
* {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall| | * {{HeroIcon|McGinnis}}: Fixed looking up circumventing the min range on {{AbilityIcon|Spectral Wall|McGinnis|Wall}}{{sic}} and {{AbilityIcon|Heavy Barrage|McGinnis|Barrage}}{{sic}} | ||
* {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult | * {{HeroIcon|McGinnis}}: Can now cast parry to cancel your ult | ||
* {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall}} indoors and near walls spawning the wrong number of segments | * {{HeroIcon|McGinnis}}: Fixed various issues with {{AbilityIcon|Spectral Wall|McGinnis}} indoors and near walls spawning the wrong number of segments | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} duration reduced from 2.75s to 2.5s | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} duration reduced from 2.75s to 2.5s | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} damage spirit scaling increased from 0.8 to 1.1 | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} damage spirit scaling increased from 0.8 to 1.1 | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} kill trigger now has a 3s buffer window to get credit | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} kill trigger now has a 3s buffer window to get credit | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T1 reduced from +1.5s to +1s | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} T1 reduced from +1.5s to +1s | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} range increased from 30m to 35m | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 30m to 35m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} base speed increased from 3 to 4 | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} base speed increased from 3 to 4 | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow}} T3 speed reduced from +3 to +2 | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Burrow|Mo & Krill}} T3 speed reduced from +3 to +2 | ||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp | * {{HeroIcon|Paradox}}: {{AbilityIcon|Pulse Grenade|Paradox}} T3 now also grants +2% Damage Amp | ||
* {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s | * {{HeroIcon|Paradox}}: Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall|Paradox}}s | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} no longer goes through walls, now respects line of sight | * {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction|Pocket}} no longer goes through walls, now respects line of sight | ||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 reduced from +5% to +4% | * {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage|Pocket}} T3 reduced from +5% to +4% | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} stun duration reduced from 1.1 to 0.9 | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} stun duration reduced from 1.1 to 0.9 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} T3 reduced from 1.1 to 0.9 | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} T3 reduced from 1.1 to 0.9 | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} radius reduced from 6m to 5m | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} radius reduced from 6m to 5m | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} can now be alternate-casted on self (does not stun you) | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} can now be alternate-casted on self (does not stun you) | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge}} now respects line of sight | * {{HeroIcon|Seven}}: {{AbilityIcon|Static Charge|Seven}} now respects line of sight | ||
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} T3 now also gives +1m Radius | * {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball|Seven}} T3 now also gives +1m Radius | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from +85 to +75 | * {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice|Shiv}} T2 reduced from +85 to +75 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage buildup per spirit damage reduced from 0.02 to 0.013 | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Rage buildup per spirit damage reduced from 0.02 to 0.013 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Rage drain rate increased from 0.3 to 0.35 | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Rage drain rate increased from 0.3 to 0.35 | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} Full Rage Bonus Damage reduced from 20% to 15% | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} Full Rage Bonus Damage reduced from 20% to 15% | ||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from 5% to 10% | * {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow|Shiv}} T2 increased from 5% to 10% | ||
* {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps) | * {{HeroIcon|Vindicta}}: Gun cycle time increased from 0.19s to 0.22s (same overall dps) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}}: distance enemies are allowed to move increased from 6m to 8m | ||
* {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m | * {{HeroIcon|Vindicta}}: Max Falloff reduced from 58m to 45m | ||
* {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight}} ending if you touch the ground | * {{HeroIcon|Vindicta}}: Fixed {{AbilityIcon|Flight|Vindicta}} ending if you touch the ground | ||
* {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped | * {{HeroIcon|Vindicta}}: Low HP indication now also shows up while unscoped | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} Base damage reduced from 160 to 140 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} Base damage reduced from 160 to 140 | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate}} zoom level reduced a little bit | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Assassinate|Vindicta}} zoom level reduced a little bit | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight}} duration spirit scaling reduced from 0.2 to 0.15 | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Flight|Vindicta}} duration spirit scaling reduced from 0.2 to 0.15 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube}} cleanse is now part of the T2 | * {{HeroIcon|Viscous}}: {{AbilityIcon|The Cube|Viscous}} cleanse is now part of the T2 | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} enemy warning time increased from 0.35s to 0.45s | * {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch|Viscous}} enemy warning time increased from 0.35s to 0.45s | ||
* {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12 | * {{HeroIcon|Viscous}}: Bullet Damage reduced from 13 to 12 | ||
* {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}: Can now use down dash during {{AbilityIcon|Goo Ball|Viscous}} | ||
* {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}: Fixed {{ItemIcon|Phantom Strike}} not positioning you correctly when using it with your {{AbilityIcon|Goo Ball|Viscous}} | ||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter}} post cast delay reduced from 0.5s to 0.2s | * {{HeroIcon|Viscous}}: {{AbilityIcon|Splatter|Viscous}} post cast delay reduced from 0.5s to 0.2s | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} escape range and escape time increased by 15% | * {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word|Warden}} escape range and escape time increased by 15% | ||
* {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} spirit scaling increased from 0.9 to 1.2 | * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand|Warden}} spirit scaling increased from 0.9 to 1.2 | ||
* {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45 | * {{HeroIcon|Yamato}}: Bullet damage growth reduced from 0.5 to 0.45 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash}} fire rate slow reduced from 30% to 20% | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate slow reduced from 30% to 20% | ||
* {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike}} pathing | * {{HeroIcon|Yamato}}: Fixed various issues with {{AbilityIcon|Flying Strike|Yamato}} pathing | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} duration reduced from 5s to 4.5s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} duration reduced from 5s to 4.5s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T3 duration increased from +1.5s to +2s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} T3 duration increased from +1.5s to +2s | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} no longer provides unlimited ammo | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation|Yamato}} no longer provides unlimited ammo | ||
=== Map Changes === | === Map Changes === | ||
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* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple | * Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple | ||
* Added interior passage beside Subway Entrance to the outer lanes | * Added interior passage beside Subway Entrance to the outer lanes | ||
}} | }} | ||