Editing User:Gammaton32/Sandbox

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
<div class="time-calculator-wrapper">
<templatestyles src="Infobox hero/styles.css" />
{| class="wikitable sortable" style="margin:auto"
<templatestyles src="Infobox hero/themes.css" />
|-
<includeonly><!--
! Hero !! class="calc-time-header" | HP !! HP scaling
-->{{#vardefine:provided_key|{{{key|}}}}}<!--
|-
  If key provided is an accepted hero_[name] key, use it;
|{{HeroIcon|Abrams}}
-->{{#ifeq: {{#invoke:Infobox_hero|is_hero_key|{{#var:provided_key}}}}|true|{{#vardefine:hero_key|{{#var:provided_key}}}}|<!--
| data-base="{{HeroData|Abrams|MaxHealth}}" data-growth="{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}" | <span class="stat-num">{{HeroData|Abrams|MaxHealth}}</span>
  Else, if key provided is actually the string *English* name, get the key from it to use it;
| +{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|MaxHealth|3|no_template=true}}
-->{{#ifeq:{{#invoke:Infobox_hero|en_is_hero_key|{{#var:provided_key}}}}|true| {{#vardefine:hero_key|{{#invoke:HeroData|get_hero_key|{{#var:provided_key}}}}}}|<!--
|}</div>
  Else, fall back on "hero_targetdummy"
-->{{#vardefine:hero_key|hero_targetdummy}}<!--
-->
}}}}
<!--
 
  Get English string name from current key
-->{{#vardefine:hero_en|{{#invoke:Lang|get_string|{{#var:hero_key}}|lang_code_override=en}} }}<!--
-->{{#vardefine:hero_en_herodata|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|Name}} }}<!--
-->{{#vardefine:hero_lang|{{#invoke:Lang|get_string|{{#var:hero_key}}}} }}<!--
 
  THEME VARIABLES:
-->{{#vardefine:theme-logo-height| {{#invoke:Infobox_hero|get_theme_var|{{#var:hero_key}}|logo-height}} }}<!--
-->{{#vardefine:theme-bg-image| {{#invoke:Infobox_hero|get_theme_var|{{#var:hero_key}}|bg-image}} }}<!--<!--
-->{{#vardefine:theme-bg-height| {{#invoke:Infobox_hero|get_theme_var|{{#var:hero_key}}|bg-height}} }}<!--
 
  DEPRECATED PARAM VARIABLES:  (at least until its all moved over)
-->{{#ifeq:{{{no_name|}}}|true|{{#vardefine:show_logo|false}}|{{#vardefine:show_logo|{{{show_logo|true}}}}}}}<!--
-->{{#ifeq:{{{no_summary|}}}|true|{{#vardefine:show_hero_tags|false}}|{{#vardefine:show_hero_tags|{{{show_hero_tags|true}}}}}}}<!--
-->{{#ifeq:{{{no_icon|}}}|true|{{#vardefine:show_icon|false}}|{{#vardefine:show_icon|{{{show_icon|true}}}}}}}<!--
 
-->{{#vardefine:quotemark|"}}<!-- for inserting into html
 
 
  --- Overridden Variable Styles ---
--><div class={{#var:quotemark}}infobox-h {{#var:hero_key}}{{#var:quotemark}}><!--


== Generic Voice Lines ==
  --- Box Background ---
--><div class="infobox-h-background">[[File:{{#var:theme-bg-image}}|{{#var:theme-bg-height}}|right|link=|class=notpageimage]]</div><!--
-->
{| class="infobox-h-content"
! colspan="2" class="infobox-h-title" {{#if:{{{name_font_size|}}}|style{{=}}"font-size: {{{name_font_size|25px}}};"}} |<!--


=== Kill Enemy Hero ===
---- Title + Name Image + Hero Thumbnail ---->
{| class="wikitable mw-collapsible"
<div class="infobox-h-title-hero">
!Context
<div class="infobox-h-title-hero-left"></div>
!Audio
<div class="infobox-h-title-hero-middle">{{If lang
|-
|{{#ifexist:File:{{{name|{{#var:hero_en}}}}}_name.svg|{{Template:Icon/White|[[File:{{{name|{{#var:hero_en}}}}}_name.svg|{{#var:theme-logo-height}}|class=notpageimage]]}}|{{{name|{{#var:hero_lang}}}}}}}
| rowspan="10" |Generic
|{{#ifexist:File:{{{name|{{#var:hero_en}}}}}_name_{{#invoke:Lang|get_lang_code}}.svg|{{Template:Icon/White|[[File:{{{name|{{#var:hero_en}}}}}_name_{{#invoke:Lang|get_lang_code}}.svg|{{#var:theme-logo-height}}|class=notpageimage]]}}|{{{name|{{#var:hero_lang}}}}}}}
|{{Audio link|atlas kill anyhero 01.mp3|Who's next?}}
|{{{name|{{#var:hero_lang}}}}}}}</div>
|-
<div class="infobox-h-title-hero-right"><div>
|{{Audio link|atlas kill anyhero 02.mp3|Stay down!}}
{{#ifeq:{{#var:show_icon}}|true|{{#ifexist:File:{{{icon|{{#var:hero_en}}}}}.png|<div class="infobox-h-title-hero-tornbox"></div>
|-
<div class="infobox-h-title-hero-icon">[[File:{{{icon|{{#var:hero_en}}}}}.png|center|35px|class=notpageimage]]</div></div>
|{{Audio link|atlas kill anyhero 03.mp3|Nice try.}}
</div>|}}}}<!--
|-
|{{Audio link|atlas kill anyhero 04.mp3|You never had a chance.}}
|-
|{{Audio link|atlas kill anyhero 05.mp3|It was inevitable.}}
|-
|{{Audio link|atlas kill anyhero 06.mp3|Take a nap, kid.}}
|-
|{{Audio link|atlas kill anyhero 07.mp3|You're not ready to fight someone like me.}}
|-
|{{Audio link|atlas kill anyhero 08.mp3|Looks like it's my day after all.}}
|-
|{{Audio link|atlas kill anyhero 09.mp3|You're not stoppin' me.}}
{{Audio link|atlas kill anyhero 09 alt 01.mp3|You're not stoppin' me.}}
|-
|{{Audio link|atlas kill anyhero 10.mp3|I've fought better.}}
|-
| rowspan="5" |Melee
|{{Audio link|atlas melee kill 01.mp3|Keep trying, kid.}}
|-
|{{Audio link|atlas melee kill 02.mp3|Won't be the last time.}}
|-
|{{Audio link|atlas melee kill 03.mp3|Stay in the dirt.}}
|-
|{{Audio link|atlas melee kill 04.mp3|Don't bother gettin' up.}}
|-
|{{Audio link|atlas melee kill 05.mp3|You're outmatched.}}
|-
|High Net Worth
|{{Audio link|atlas kill high networth.mp3|All the money in the world can't buy talent.}}
|-
|End Enemy Killstreak
|{{Audio link|atlas end streak.mp3|No one is untouchable.}}
|-
|Revenge
|{{Audio link|atlas revenge kill.mp3|You thought you were gonna keep me down?}}
|-
| rowspan="5" |Assist
|{{Audio link|atlas congrats 01.mp3|Good work!}}
|-
|{{Audio link|atlas congrats 02.mp3|We make a good team.}}
|-
|{{Audio link|atlas congrats 03.mp3|Thanks for having my back.}}
|-
|{{Audio link|atlas congrats 04.mp3|Let's stick together.}}
|-
|{{Audio link|atlas congrats 05.mp3|We gotta keep this up.}}
|}


=== Killstreak ===
---- Hero Image Card ---->
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
!Kill Count
!Audio
|-
| rowspan="5" |4+
|{{Audio link|atlas killstreak start 01.mp3|This is how it starts.}}
|-
|{{Audio link|atlas killstreak start 02.mp3|Run while you still can!}}
|-
|{{Audio link|atlas killstreak start 03.mp3|Don't come begging for mercy.}}
|-
|{{Audio link|atlas killstreak start 04.mp3|I'm not backing down.}}
|-
|{{Audio link|atlas killstreak start 05.mp3|No one's taking me down.}}
|-
| rowspan="3" |8+
|{{Audio link|atlas killstreak mid 01.mp3|Come on! Try to kill me!}}
{{Audio link|atlas killstreak mid 01 alt 01.mp3|Come on! Try to kill me!}}
|-
|{{Audio link|atlas killstreak mid 02.mp3|Give up!}}
|-
|{{Audio link|atlas killstreak mid 03.mp3|You guys getting the message yet?}}
|-
| rowspan="3" |12+
|{{Audio link|atlas killstreak high 01.mp3|I'm unstoppable!}}
|-
|{{Audio link|atlas killstreak high 02.mp3|You aren't worthy to fight me.}}
|-
|-
|{{Audio link|atlas killstreak high 03.mp3|Keep throwing your lives away! It's fine by me.}}
! colspan="2" class="infobox-h-image" |<div>{{#ifexist: File:{{{card|{{#var:hero_en_herodata}} card.png}}}|[[File:{{{card|{{#var:hero_en_herodata}} card.png}}}|150px|alt={{{BASEPAGENAME}}}]]|[[File:Dummy card.png|150px|alt={{{BASEPAGENAME}}}]]}}</div><!--
|}


=== Items ===
---- Hero Tags ---->
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
{{#ifeq:{{#var:show_hero_tags}}|true|{{#ifeq:{{#invoke:Infobox_hero|hero_has_tags|{{#var:hero_en}}}}|true|
!Item
{{!}}-
!Audio
{{!}} colspan="2" class="infobox-h-herotags-row" {{!}}
|-
<div class="infobox-h-herotags-inner {{#var:hero_key}}">
| rowspan="3" |{{ItemIcon|Cold Front}}
<div class="infobox-h-herotag-pill">{{#invoke:HeroData|get_hero_tag|{{#var:hero_en}}|1}}</div>
|{{Audio link|atlas use ice blast 01.mp3|Ice blast!}}
<div class="infobox-h-herotag-pill">{{#invoke:HeroData|get_hero_tag|{{#var:hero_en}}|2}}</div>
|-
<div class="infobox-h-herotag-pill">{{#invoke:HeroData|get_hero_tag|{{#var:hero_en}}|3}}</div>
|{{Audio link|atlas use ice blast 02.mp3|You asked for this.}}
</div>
|-
|}}|}}<!--
|{{Audio link|atlas use ice blast 03.mp3|Sending ice!}}
|-
| rowspan="3" |{{ItemIcon|Colossus}}
|{{Audio link|atlas use colossus 01.mp3|Colossus!}}
|-
|{{Audio link|atlas use colossus 02.mp3|Time to punch the hell out of people!}}
|-
|{{Audio link|atlas use colossus 03.mp3|I'll go down swingin'.}}
|-
| rowspan="3" |{{ItemIcon|Cursed Relic}}
|{{Audio link|atlas use curse 01.mp3|Cursed!}}
|-
|{{Audio link|atlas use curse 02.mp3|Cursin' 'em!}}
|-
|{{Audio link|atlas use curse 03.mp3|I'll curse 'em!}}
|-
| rowspan="3" |{{ItemIcon|Decay}}
|{{Audio link|atlas use decay 01.mp3|Decay!}}
|-
|{{Audio link|atlas use decay 02.mp3|Rot!}}
|-
|{{Audio link|atlas use decay 03.mp3|Wither.}}
|-
| rowspan="3" |{{ItemIcon|Echo Shard}}
|{{Audio link|atlas use echo shard 01.mp3|Echo Shard.}}
|-
|{{Audio link|atlas use echo shard 02.mp3|Abilities ready.}}
|-
|{{Audio link|atlas use echo shard 03.mp3|I can use my abilities.}}
|-
| rowspan="3" |{{ItemIcon|Knockdown}}
|{{Audio link|atlas use knockdown 01.mp3|Knockin' 'em down.}}
|-
|{{Audio link|atlas use knockdown 02.mp3|They're stunned!}}
|-
|{{Audio link|atlas use knockdown 03.mp3|Stunnin' 'em!}}
|-
| rowspan="3" |{{ItemIcon|Metal Skin}}
|{{Audio link|atlas use metal skin 01.mp3|Metal skin!}}
|-
|{{Audio link|atlas use metal skin 02.mp3|Shoot me all you want.}}
|-
|{{Audio link|atlas use metal skin 03.mp3|Bullets won't save you.}}
|-
| rowspan="2" |{{ItemIcon|Phantom Strike}}
|{{Audio link|atlas use phantom strike 01.mp3|Phantom Strike!}}
|-
|{{Audio link|atlas use phantom strike 02.mp3|Gotcha.}}
|-
| rowspan="3" |{{ItemIcon|Refresher}}
|{{Audio link|atlas use ability refresher 01.mp3|Refreshing!}}
|-
|{{Audio link|atlas use ability refresher 02.mp3|Ready to take flight.}}
|-
|{{Audio link|atlas use ability refresher 03.mp3|Recharged.}}
|-
| rowspan="3" |{{ItemIcon|Shadow Weave}}
|{{Audio link|atlas use shadow weave 01.mp3|Shadow Weave.}}
|-
|{{Audio link|atlas use shadow weave 02.mp3|They'll never see me.}}
|-
|{{Audio link|atlas use shadow weave 03.mp3|Time to hide.}}
|-
| rowspan="3" |{{ItemIcon|Silencer}}
|{{Audio link|atlas use silencer 01.mp3|Silencer!}}
|-
|{{Audio link|atlas use silencer 02.mp3|I'll cripple their abilities.}}
|-
|{{Audio link|atlas use silencer 03.mp3|Be silent!}}
|-
| rowspan="3" |{{ItemIcon|Unstoppable}}
|{{Audio link|atlas use unstoppable 01.mp3|You can't stop me!}}
|-
|{{Audio link|atlas use unstoppable 02.mp3|Unstoppable!}}
|-
|{{Audio link|atlas use unstoppable 03.mp3|I am relentless!}}
|-
| rowspan="3" |{{ItemIcon|Vampiric Burst}}
|{{Audio link|atlas use vampiric burst 01.mp3|Vampiric Burst!}}
|-
|{{Audio link|atlas use vampiric burst 02.mp3|I can't let up!}}
|-
|{{Audio link|atlas use vampiric burst 03.mp3|Ugh, that book's rubbing off on me!}}
|}


=== Reminders ===
---- Weapon Dropdown ---->
{| class="wikitable mw-collapsible" style="max-width:100%; width:auto;"
!Context
!Audio
|-
|-
| rowspan="3" |Ability Points
! colspan="2" class="infobox-h-subsection infobox-h-dropdown infobox-h-dropdown-weapon" |
|{{Audio link|atlas ap reminder 01.mp3|Ready to improve my abilities.}}
{| class="mw-collapsible infobox-h-subsection-child"
|+ class="infobox-h-dropdown-header {{#ifeq:{{If_lang}}|/ru|infobox-h-dropdown-header-overflow}}" | [[Stats{{If_lang}}#Weapon|<span class="infotext-h-bold infobox-h-dropdown-title">{{#invoke:Lang|get_string|CitadelHeroStats_Weapon}}</span>]]
|-<!--
---- Damage per second ---->
| [[Damage per second{{If_lang}}|<span>{{#invoke:Lang|get_string|DPS_label}}</span>]]:
| {{Icon/Brown|[[File:Damage.png|20px|link=Damage per second{{If_lang}}]]|{{{dps|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|DPS|3}}}}}}}
|-<!--
---- Bullet Damage ---->
| [[Bullet Damage{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_BulletDamage}}</span>]]:
| style="padding-right: 5px;" | {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage{{If_lang}}]]|{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletDamage}}</span>}}
|-
|-
|{{Audio link|atlas ap reminder 02.mp3|I need to go back and train.}}
<!---- Pellets per shot ---->
{{#ifexpr: {{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}} > 1 |
{{!}} [[Damage per second{{If_lang}}|<span>{{#invoke:Lang|get_string|BonusPelletsPerShot_label}}</span>]]:
{{!}} {{Icon/Brown|[[File:Bullets per sec icon.png|20px|link=Fire Rate{{If_lang}}]]|{{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletsPerShot}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletsPerShot}}</span>}}}}
|-
|-
|{{Audio link|atlas ap reminder 03.mp3|I can train my skills.}}
<!---- Bullets per burst ---->
{{#ifexpr: {{{bullets_per_burst|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerBurst|3}}}}} > 1 |
{{!}} [[Damage per second{{If_lang}}|<span>{{#invoke:Dictionary|translate|BulletsPerBurst}}</span>]]:
{{!}} {{Icon/Brown|[[File:Bullets per sec icon.png|20px|link=Fire Rate{{If_lang}}]]|{{{bullets_per_burst|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerBurst|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletsPerBurst}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletsPerBurst}}</span>}}}}
|-
|-
| rowspan="3" |Tier 1 Item
<!---- Ammo ---->
|{{Audio link|atlas t1 shop reminder 01.mp3|I should go shopping.}}
| [[Ammo{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_ClipSizeBonus}}</span>]]:
| {{Icon/Brown|[[File:Clip size icon.png|20px|link=Ammo{{If_lang}}]]|{{{ammo|{{#ifeq: {{{no_ammo|}}}|true|N/A|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|ClipSize|3}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|ClipSize}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|ClipSize}}</span>}}}}}}}
|-
|-
|{{Audio link|atlas t1 shop reminder 02.mp3|Need to shop.}}
<!---- Bullets per sec ---->
| [[Fire_Rate{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_RoundsPerSecond}}</span>]]:
| {{Icon/Brown|[[File:Bullets per sec icon.png|20px|link=Fire Rate{{If_lang}}]]|{{{bullets_per_sec|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|RoundsPerSecond|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|RoundsPerSecond}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|RoundsPerSecond}}</span>}}
|-
|-
|{{Audio link|atlas t1 shop reminder 03.mp3|I should get some gear.}}
<!---- Reload Time ---->
| [[Reload Time{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_ReloadTime}}</span>]]:
| {{Icon/Brown|[[File:AttributeIconReloadTime.png|20px|link=Reload Time{{If_lang}}]]|{{{reload_time|{{#ifeq: {{{no_ammo|}}}|true|N/A|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|ReloadTime|3}}s}}}}}}}
|-
|-
| rowspan="3" |Tier 2 Item
<!---- Bullet Velocity ---->
|{{Audio link|atlas t2 shop reminder 01.mp3|I can afford new gear!}}
| [[Bullet Velocity{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_BulletSpeed}}</span>]]:
| {{Icon/Brown|[[File:AttributeIconBulletSpeed.png|20px|link=Bullet Velocity{{If_lang}}]]|{{{bullet_velocity|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletSpeed|3}}}}}m/s}}
|-
|-
|{{Audio link|atlas t2 shop reminder 02.mp3|Wonder what I can get at the shop.}}
<!---- Light Melee ---->
| [[Melee Damage{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_LightMeleeDamage}}</span>]]:
| style="padding-right: 5px;"| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee Damage{{If_lang}}]]|{{{light_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|LightMeleeDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|LightMeleeDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|LightMeleeDamage}}</span>}}
|-
|-
|{{Audio link|atlas t2 shop reminder 03.mp3|I should check out that shop.}}
<!---- Heavy Melee ---->
| [[Melee Damage{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_HeavyMeleeDamage}}</span>]]:
| style="padding-right: 5px;"| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee Damage{{If_lang}}]]|{{{heavy_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|HeavyMeleeDamage|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|HeavyMeleeDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|HeavyMeleeDamage}}</span>}}
|-
|-
| rowspan="2" |Tier 3 Item
|{{Audio link|atlas t3 shop reminder 01.mp3|Got enough for the best gear!}}
|-
|-
|{{Audio link|atlas t3 shop reminder 03.mp3|I should spend the cash when I get the chance.}}
<!---- Maximum Range (Manual Input) ---->
{{#if: {{{max_range|}}} |
{{!}} [[Falloff_Range{{If_lang}}|<span>Max Range</span>]]:
{{!}} {{Icon/Brown||{{{max_range|}}}}}}}
|-
|-
| rowspan="3" |Tier 4 Item
<!---- Crit Bonus Scale ---->
|{{Audio link|atlas t4 shop reminder 01.mp3|I can get some serious gear.}}
{{#ifexpr: {{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|CritDamageBonusPercent|3}} != 0 |
|-
{{!}} [[Weapon Damage{{If_lang}}#Crit_Multiplier|<span>{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale}}</span>]]:
|{{Audio link|atlas t4 shop reminder 02.mp3|I got a whooole lot of souls to spend.}}
{{!}} {{Icon/Brown|[[File:Crit reduction.png|20px|link=Weapon Damage#Crit_Multiplier]]|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|CritDamageBonusPercent|3}}%}}}}
|-
|{{Audio link|atlas t4 shop reminder 03.mp3|Can't let all these souls go to waste.}}
|}
|}


=== Situational ===
<!---- Vitality Dropdown ---->
{| class="wikitable mw-collapsible"
!Context
!Audio
|-
| rowspan="3" |Successful Parry
|{{Audio link|atlas parry 01.mp3|You want to fight me?}}
|-
|{{Audio link|atlas parry 02.mp3|Who do you think you were punching?}}
|-
|{{Audio link|atlas parry 03.mp3|Big mistake.}}
|-
| rowspan="5" |Interrupt Enemy
|{{Audio link|atlas interrupt 01.mp3|Sorry, pal.}}
|-
|{{Audio link|atlas interrupt 02.mp3|Not happening.}}
|-
|{{Audio link|atlas interrupt 03.mp3|You ain't gettin' that off.}}
|-
|{{Audio link|atlas interrupt 04.mp3|This isn't your day.}}
|-
|{{Audio link|atlas interrupt 05.mp3|Nice try.}}
|-
| rowspan="3" |See Unsecured Souls
|{{Audio link|atlas see money 01.mp3|There's money over here!}}
|-
|{{Audio link|atlas see money 02.mp3|I shouldn't leave that lying around.}}
|-
|{{Audio link|atlas see money 03.mp3|Someone should pick that up.}}
|-
| rowspan="5" |Pick Up Unsecured Souls
|{{Audio link|atlas pick up gold 01.mp3|I'm not leaving this lying around.}}
|-
|{{Audio link|atlas pick up gold 02.mp3|I'm not saying no to free money!}}
|-
|{{Audio link|atlas pick up gold 03.mp3|Hm... not bad.}}
|-
|{{Audio link|atlas pick up gold 04.mp3|A little extra scratch never hurts!}}
|-
|{{Audio link|atlas pick up gold 05.mp3|Well, lookie here!}}
|-
| rowspan="5" |Enemy Denied Tower Souls
|{{Audio link|atlas tower got denied 01.mp3|Job's done, that's all that matters.}}
|-
|{{Audio link|atlas tower got denied 02.mp3|Objective's down.}}
|-
|{{Audio link|atlas tower got denied 03.mp3|We got what we came for.}}
|-
|{{Audio link|atlas tower got denied 04.mp3|We're one step closer.}}
|-
|{{Audio link|atlas tower got denied 05.mp3|They can keep the money.}}
|-
| rowspan="3" |Search for Escaped Enemy
|{{Audio link|atlas hunt 01.mp3|Where did they go?}}
|-
|{{Audio link|atlas hunt 02.mp3|They couldn't have gotten far.}}
|-
|{{Audio link|atlas hunt 03.mp3|I'm gonna find 'em.}}
|-
| rowspan="5" |Enemy Escaped (Low Health)
|{{Audio link|atlas near miss 01.mp3|Get back here!}}
|-
|{{Audio link|atlas near miss 02.mp3|I'll be waiting!}}
|-
|{{Audio link|atlas near miss 03.mp3|Come back anytime!}}
|-
|{{Audio link|atlas near miss 04.mp3|You learn your lesson yet?}}
|-
|{{Audio link|atlas near miss 05.mp3|Coward!}}
|-
| rowspan="5" |Escape on Zipline (Low Health)
|{{Audio link|atlas close call 01.mp3|They almost had me.}}
|-
|{{Audio link|atlas close call 02.mp3|Pushed it a little too close.}}
|-
|{{Audio link|atlas close call 03.mp3|Need to get patched up.}}
|-
|{{Audio link|atlas close call 04.mp3|Gonna go heal. Then, I'll be back in the fight.}}
|-
|-
|{{Audio link|atlas close call 05.mp3|That was pushing it.}}
! colspan="2" class="infobox-h-subsection infobox-h-dropdown infobox-h-dropdown-vitality" |
{| class="mw-collapsible infobox-h-subsection-child"
|+ class="infobox-h-dropdown-header {{#ifeq:{{If_lang}}|/ru|infobox-h-dropdown-header-overflow}}" | [[Stats#Vitality|<span class="infotext-h-bold infobox-h-dropdown-title">{{#invoke:Lang|get_string|CitadelHeroStats_Vitality}}</span>]]
|-
|-
| rowspan="3" |No Teammates Nearby
<!---- Health ---->
|{{Audio link|atlas be careful 01.mp3|An ambush could be coming from anywhere.}}
| {{#ifeq:{{#invoke:Infobox_hero|hero_has_scalars|{{#var:hero_key}}|MaxHealth}}|true|style{{=}}"padding-top:8px;"{{!}}}}[[Health{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_HealthAttribute}}</span>]]:
| {{Icon/Green|[[File:Health.png|20px|link=Health{{If_lang}}]]|{{{max_health|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|MaxHealth|3}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|MaxHealth}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|MaxHealth}}</span>}}
|-
|-
|{{Audio link|atlas be careful 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}}
<!---- Health Regen ---->
| [[Health Regen{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_HealthRegen}}</span>]]:
| {{Icon/Green|[[File:Health regen.png|20px|link=Health Regen{{If_lang}}]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BaseHealthRegen|2}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BaseHealthRegen}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BaseHealthRegen}}</span>}}
|-
|-
|{{Audio link|atlas be careful 03.mp3|This could be a trap!}}
<!---- Crit Resistance ---->
{{#if: {{{crit_reduction|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|CritDamageReceivedPercent}} |
{{!}}[[Damage Resistance{{If_lang}}#Crit_Reduction|<span>{{#invoke:Lang|get_string|StatDesc_CritDamageReceivedScale}}</span>]]:
{{!}}{{Icon/Green|[[File:Crit reduction.png|20px|link=Damage Resistance{{If_lang}}#Crit_Reduction]]|{{{crit_reduction|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|CritDamageReceivedPercent|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|CritDamageReceivedPercent}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|CritDamageReceivedPercent}}</span>}}}}
|-
|-
| rowspan="3" |Last Alive
<!---- Bullet Resistance ---->
|{{Audio link|atlas last one standing 01.mp3|Looks like I'm the only one left.}}
{{#if: {{{bullet_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|BulletResist}} |
{{!}}[[Damage Resistance{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_BulletArmorDamageReduction}}</span>]]:
{{!}}{{Icon/Green|[[File:Bullet Armor.png|20px|link=Bullet Resist{{If_lang}}]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletResist|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletResist}}</span>}}}}
|-
|-
|{{Audio link|atlas last one standing 02.mp3|I may be tough, but I don't wanna take on the whole team alone!}}
<!---- Spirit Resistance ---->
{{#if: {{{spirit_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|TechResist}} |
{{!}}[[Damage Resistance{{If_lang}}#Spirit_Resist|<span>{{#invoke:Lang|get_string|StatDesc_TechArmorDamageReduction}}</span>]]:
{{!}}{{Icon/Green|[[File:Spirit Armor.png|20px|link=Damage Resistance{{If_lang}}#Spirit_Resist]]|{{{spirit_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|TechResist|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|TechResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|TechResist}}</span>}}}}
|-
|-
|{{Audio link|atlas last one standing 03.mp3|I can hold on until the others are back up!}}
<!---- Melee Resistance ---->
{{#if: {{{melee_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|MeleeResist}} |
{{!}}[[Damage Resistance{{If_lang}}#Melee Resist|<span>{{#invoke:Lang|get_string|StatDesc_MeleeResist}}</span>]]:
{{!}}{{Icon/Green|[[File:Melee damage.png|20px|link=Damage Resistance{{If_lang}}#Melee Resist]]|{{{melee_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|MeleeResist|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|MeleeResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|MeleeResist}}</span>}}}}
|-
|-
| rowspan="3" |Outnumbered
<!---- Debuff Resistance ---->
|{{Audio link|atlas outnumbered 01.mp3|There's a lot of 'em.}}
{{#if: {{{debuff_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|DebuffResist}} |
{{!}}[[Debuff Resist|<span>{{#invoke:Lang|get_string|StatDesc_DebuffResist}}</span>]]:
{{!}}{{Icon/Green|[[File:Spirit Armor.png|20px|link=Damage Resistance{{If_lang}}#Spirit_Resist]]|{{{spirit_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|DebuffResist|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|DebuffResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|DebuffResist}}</span>}}}}
|-
|-
|{{Audio link|atlas outnumbered 02.mp3|Not sure I want to take 'em all on.}}
<!---- Bullet Lifesteal ---->
{{#if: {{{bullet_lifesteal|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|BulletLifesteal}} |
{{!}}[[Lifesteal{{If_lang}}#Bullet Lifesteal|<span>{{#invoke:Lang|get_string|StatDesc_BulletLifesteal}}</span>]]:
{{!}}{{Icon/Green|[[File:AttributeIconBulletLifesteal.png|20px|link=Lifesteal{{If_lang}}#Bullet Lifesteal]]|{{{bullet_lifesteal|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletLifesteal|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|BulletLifesteal}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|BulletLifesteal}}</span>}}}}
|-
|-
|{{Audio link|atlas outnumbered 03.mp3|Outnumbered.}}
<!---- Spirit Lifesteal ---->
{{#if: {{{spirit_lifesteal|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|SpiritLifesteal}} |
{{!}}[[Lifesteal{{If_lang}}#Spirit Lifesteal|<span>{{#invoke:Lang|get_string|StatDesc_SpiritLifesteal}}</span>]]:
{{!}}{{Icon/Green|[[File:AttributeIconBulletLifesteal.png|20px|link=Lifesteal{{If_lang}}#Spirit Lifesteal]]|{{{spirit_lifesteal|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|SpiritLifesteal|3}}}}}%<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|SpiritLifesteal}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|SpiritLifesteal}}</span>}}}}
|-
|-
| rowspan="3" |Claim Rejuvenator
<!---- Move Speed ---->
|{{Audio link|atlas pick up rejuv 01.mp3|We have the rejuvenator!}}
| [[Move Speed{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_RunSpeed}}</span>]]:
| {{Icon/Green|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|MaxMoveSpeed|2}}}}}m/s<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|MaxMoveSpeed}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|MaxMoveSpeed}}</span>}}
|-
|-
|{{Audio link|atlas pick up rejuv 02.mp3|Rejuv secured!}}
<!---- Sprint Speed ---->
| [[Move Speed{{If_lang}}#Sprint|<span>{{#invoke:Lang|get_string|StatDesc_SprintSpeed}}</span>]]:
| {{Icon/Green|[[File:Move speed sprint.png|20px|link=Move Speed#Sprint]]|{{{sprint_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|SprintSpeed|2}}}}}m/s<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|SprintSpeed}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|SprintSpeed}}</span>}}
|-
|-
|{{Audio link|atlas pick up rejuv 03.mp3|Rejuv's in hand! Now's our chance!}}
<!---- Dash Speed ---->
| [[Stamina{{If_lang}}#Dash_Speed|<span>{{#invoke:Lang|get_string|DashSpeed_label}}</span>]]:
| {{Icon/Green|[[File:Springy_boots_icon.png|20px|link=Stamina#Dash_Speed]]|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|GroundDashSpeed|3}}m/s<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|GroundDashSpeed}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|GroundDashSpeed}}</span>}}
|-
|-
| rowspan="3" |Enemy Claimed Rejuvenator
<!---- Stamina ---->
|{{Audio link|atlas enemy gets rejuv 01.mp3|They have the rejuvenator!}}
| [[Stamina{{If_lang}}|<span>{{#invoke:Lang|get_string|StatDesc_Stamina}}</span>]]:
| {{Icon/Green|[[File:Springy_boots_icon.png|20px|link=Stamina]]|{{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|Stamina|2}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|Stamina}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|Stamina}}</span>}}
|-
|-
|{{Audio link|atlas enemy gets rejuv 02.mp3|Good. Now we get to kill 'em twice.}}
<!---- Stamina Cooldown ---->
|-
| [[Stamina{{If_lang}}#Cooldown|<span>{{#invoke:Lang|get_string|StatDesc_StaminaCooldown}}</span>]]:
|{{Audio link|atlas enemy gets rejuv 03.mp3|They got the rejuvenator! We need to be smart.}}
| {{Icon/Green|[[File:AttributeIconTechDuration.png|20px|link=Stamina#Cooldown]]|{{{stamina_cooldown|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|StaminaCooldown|2}}}}}s<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|StaminaCooldown}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|StaminaCooldown}}</span>}}
|-
| rowspan="5" |Leave Base
|{{Audio link|atlas leave base 01.mp3|Need to get back out there.}}
{{Audio link|atlas leave base 01 alt 01.mp3|Need to get back out there.}}
|-
|{{Audio link|atlas leave base 02.mp3|I can't let my team down.}}
|-
|{{Audio link|atlas leave base 03.mp3|The time to rest is over.}}
|-
|{{Audio link|atlas leave base 04.mp3|I need to go win this thing.}}
|-
|{{Audio link|atlas leave base 05.mp3|Can't let the team have all the fun.}}
|-
| rowspan="3" |See Enemy with Metal Skin
|{{Audio link|atlas see enemy metal skin 01.mp3|Don't shoot them!}}
|-
|{{Audio link|atlas see enemy metal skin 02.mp3|Bullets can't hurt them!}}
|-
|{{Audio link|atlas see enemy metal skin 03.mp3|Stop shooting them!}}
|-
| rowspan="3" |Retreating
|{{Audio link|atlas leaving area 01.mp3|You're on your own for now.}}
|-
|{{Audio link|atlas leaving area 02.mp3|Backing up!}}
|-
|{{Audio link|atlas leaving area 03.mp3|I'll be back when I can.}}
|-
|Low Health Warning
|{{Audio link|atlas low health warning.mp3|Urgh, I need to heal!}}
|-
| rowspan="3" |Boost Past Allies on Zipline
|{{Audio link|atlas boost past on zipline 01.mp3|Excuse me.}}
|-
|{{Audio link|atlas boost past on zipline 02.mp3|Coming through!}}
|-
|{{Audio link|atlas boost past on zipline 03.mp3|See ya out there!}}
|-
| rowspan="7" |Win MVP
|{{Audio link|Atlas win early 01.mp3|They never had a chance.}}
|-
|{{Audio link|Atlas win early 02.mp3|Well, that wrapped up nicely.}}
|-
|{{Audio link|Atlas win early 03.mp3|They were never gonna stop us.}}
|-
|{{Audio link|Atlas win 01.mp3|Case closed!}}
|-
|{{Audio link|Atlas win 03 alt 01.mp3|We did it!}}
|-
|{{Audio link|Atlas win late 04.mp3|They fought hard. They couldn't match us.}}
|-
|{{Audio link|Atlas win late 05.mp3|Maybe trusting people isn't so bad after all.}}
|}
|}


=== Efforts ===
<!---- Spirit Dropdown ---->
Audio plays for generic efforts (such as jumping or ledge mantling.)
{| class="wikitable mw-collapsible mw-collapsed"
!Audio
|-
|-
|{{Audio link|Atlas effort general 01.mp3|''Effort 01''}}
! colspan="2" class="infobox-h-subsection infobox-h-dropdown infobox-h-dropdown-spirit" |
{| class="mw-collapsible infobox-h-subsection-child"
|+ class="infobox-h-dropdown-header {{#ifeq:{{If_lang}}|/ru|infobox-h-dropdown-header-overflow}}" | [[Stats#Vitality|<span class="infotext-h-bold infobox-h-dropdown-title">{{#invoke:Lang|get_string|CitadelHeroStats_Spirit}}</span>]]
|-
|-
|{{Audio link|Atlas effort general 02.mp3|''Effort 02''}}
| {{#ifeq:{{#invoke:Infobox_hero|hero_has_scalars|{{#var:hero_key}}|TechPower}}|true|style{{=}}"padding-top:8px;"{{!}}}}[[Spirit Power{{If_lang}}|<span>{{#invoke:Lang|get_string|SpiritPower_label}}</span>]]:
|-
| {{Icon/Purple|[[File:Spirit_icon_noborder.png|20px|link=Spirit Power{{If_lang}}]]|{{{spirit_power|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|TechPower|2}}}}}<span class{{=}}"infobox-h-spiritboon">{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Level|TechPower}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key}}|Spirit|TechPower}}</span>}}
|{{Audio link|Atlas effort general 03.mp3|''Effort 03''}}
|}<!--
|-
|{{Audio link|Atlas effort general 04.mp3|''Effort 04''}}
|-
|{{Audio link|Atlas effort general 05.mp3|''Effort 05''}}
|-
|{{Audio link|Atlas effort general 06.mp3|''Effort 06''}}
|-
|{{Audio link|Atlas effort general 07.mp3|''Effort 07''}}
|}


=== Pain ===
---- "Information" ---->
Audio sometimes plays when taking a small amount of damage.
{| class="wikitable mw-collapsible mw-collapsed"
!Audio
|-
|{{Audio link|Atlas pain small 01.mp3|''Small Pain 01''}}
|-
|{{Audio link|Atlas pain small 02.mp3|''Small Pain 02''}}
|-
|-
|{{Audio link|Atlas pain small 03.mp3|''Small Pain 03''}}
! colspan="2" class="infobox-h-text-stat-subtitle" {{#if:{{{release_date|}}}{{{voice_actor|}}}{{{pronouns|}}}{{{codenames|}}}||style{{=}}"display:none;"}}|
<span class="infotext-h-bold infotext-h-title infotext-h-big">{{#invoke:Dictionary|translate|Information}}</span>
|-
|-
|{{Audio link|Atlas pain small 04.mp3|''Small Pain 04''}}
! colspan="2" class="infobox-h-subsection" {{#if:{{{release_date|}}}{{{voice_actor|}}}{{{pronouns|}}}{{{codenames|}}}||style{{=}}"display:none;"}} |
{| class="infobox-h-subsection-child"
|-<!--
-- Pronouns (Manual Input) ---->
{{#if:{{{pronouns|}}}|
{{!}}Pronouns:
{{!}}{{{pronouns|}}}
}}
|-
|-
|{{Audio link|Atlas pain small 05.mp3|''Small Pain 05''}}
<!---- Voice Actor (Manual Input) ---->
{{#if:{{{voice_actor|}}}|
{{!}}{{#invoke:Dictionary|translate|VoiceActor}}:
{{!}}{{{voice_actor|}}}
}}
|-
|-
|{{Audio link|Atlas pain small 06.mp3|''Small Pain 06''}}
<!---- Release Date (Manual Input) ---->
{{#if:{{{release_date|}}}|
{{!}}[[Heroes by release{{If_lang}}|<span>{{#invoke:Dictionary|translate|ReleaseDate}}</span>]]:
{{!}}{{{release_date|}}}
}}
|-
|-
|{{Audio link|Atlas pain small 07.mp3|''Small Pain 07''}}
<!---- Codenames (Manual Input) ---->
{{#if:{{{codenames|}}}|
{{!}}{{#invoke:Dictionary|translate|Codenames}}:
{{!}}{{{codenames|}}}
}}
|}
|}
|}</div><!--
-->{{#ifeq:{{NAMESPACE}}|Template||{{DISPLAYTITLE:{{{name|{{#var:hero_lang}}}}}}}}}
{{#ifeq:{{#invoke:HeroData|get_hero_var|{{#var:hero_lang}}|IsDisabled}}|false|
{{#ifeq:{{lc:{{{nocat|false}}}}}|false|
{{lang cat|Heroes}}
{{#ifeq:{{#var:hero_en}}|Silver (Transformed)||{{lang cat|{{#var:hero_en}}}}}}
{{#ifexpr:{{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}} > 1|{{lang cat|Heroes with spreadshot weapons}}
{{#ifeq:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|HitOnceAcrossAllBullets}}|true|{{lang cat|Heroes with single damage spreadshot weapons}}}}}}
{{#ifexpr:{{{bullets_per_burst|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerBurst|3}}}}} > 1|{{lang cat|Heroes with burst weapons}}}}
{{#ifexpr:({{{pellets_per_shot|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerShot|3}}}}} <= 1 and {{{bullets_per_burst|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletsPerBurst|3}}}}} <= 1)|{{lang cat|Heroes with automatic weapons}}}}
{{#ifeq:{{#invoke:HeroData|get_alt_fire_var|{{#var:hero_key}}|BulletDamage}}|No Alt Fire||{{lang cat|Heroes with alternate fire weapons}}}}
{{#if:{{{crit_reduction|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|CritDamageReceivedPercent}}|{{lang cat|Heroes with modified crit resistance}}}}
{{#ifeq:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|ReloadSingle}}|true|{{lang cat|Heroes with single reload weapons}}}}
{{#ifeq:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|CanCrit}}|false|{{lang cat|Heroes that don't deal critical damage}}}}
{{#ifexpr:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|CritDamageBonusPercent|3}} != 0|{{lang cat|Heroes with modified crit scale}}}}
{{#if:{{{bullet_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|BulletResist}}|{{lang cat|Heroes with modified bullet resist}}}}
{{#if:{{{spirit_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|TechResist}}|{{lang cat|Heroes with modified spirit resist}}}}
{{#if:{{{melee_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|MeleeResist}}|{{lang cat|Heroes with modified melee resist}}}}
{{#if:{{{debuff_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|DebuffResist}}|{{lang cat|Heroes with modified debuff resist}}}}
{{#if:{{{bullet_lifesteal|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|BulletLifesteal}}|{{lang cat|Heroes with modified bullet lifesteal}}}}
{{#if:{{{spirit_lifesteal|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|SpiritLifesteal}}|{{lang cat|Heroes with modified spirit lifesteal}}}}
{{#if:{{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|Stamina|2}}}}}|{{lang cat|Heroes with {{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|Stamina|2}}}}} stamina}}}}
{{#ifeq:{{#invoke:HeroData|get_hero_var|{{#var:hero_lang}}|FalloffStartRange}}|{{#invoke:HeroData|get_hero_var|{{#var:hero_lang}}|FalloffEndRange}}|{{lang cat|Heroes with no weapon damage falloff}}}}
{{#if:{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|SpinAcceleration}}|{{lang cat|Heroes with spin up weapons}}}}
{{#if:{{#invoke:HeroData|hero_has_stat|{{#var:hero_key}}|GravityChange}}|{{lang cat|Heroes with modified gravity scale}}}}
{{#ifeq:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|BulletGravityScale}}|0|{{lang cat|Heroes without bullet gravity}}}}
{{#ifexpr:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|GroundDashSpeed|3}} < 14.7|{{lang cat|Heroes with slow dash speed}}}}
{{#ifexpr:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|GroundDashSpeed|3}} = 14.7|{{lang cat|Heroes with medium dash speed}}}}
{{#ifexpr:{{#invoke:HeroData|get_hero_var|{{#var:hero_key}}|GroundDashSpeed|3}} > 14.7|{{lang cat|Heroes with fast dash speed}}}}
}}}}<!--
--></includeonly><noinclude>
{{User:Gammaton32/Sandbox|key=hero_atlas}}
== Select ==
* [[Media:Abrams select 01.mp3|Don't worry, I'm on the case.]]
* [[Media:Abrams select 02.mp3|No one's stopping me.]]
* [[Media:Abrams select 03.mp3|If they're smart, they'll stay out of my way.]]
* [[Media:Abrams select 04.mp3|They don't know who they're dealing with.]]
* [[Media:Abrams select 05.mp3|No one's killing me.]]
* [[Media:Abrams select 06.mp3|Try and stop me. See what happens.]]
* [[Media:Abrams select 07.mp3|I can take whatever they throw at me.]]
* [[Media:Abrams select 08.mp3|No one's taking this book from me.]]
* [[Media:Abrams select 09.mp3|One day, I'm gonna die. But it ain't gonna be today.]]
* [[Media:Abrams select 10.mp3|I'm too stubborn to die.]]
* [[Media:Abrams select 11.mp3|It's gonna be a long day, isn't it?]]</noinclude>
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)