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{{Update layout
{{Update layout
| prev_update = {{Update link|May|28|2026}}
| prev_update = {{Update link|May|1|2026}}
| month = May
| month = May
| day = 31
| day = 22
| year = 2026
| year = 2026
| next_update =
| next_update =
| source = https://store.steampowered.com/news/app/1422450/view/668366713382766678
| source = https://store.steampowered.com/news/app/1422450/view/670617878982034052
| source_title = Minor Update - 05-31-2026
| source_title = 05-22-2026 Update (Reply)
| notes =
| notes =
=== General ===
{{user:kai/change|buff}}


== {{HeroIcon|Apollo}} ==
* Base HP reduced by 10 for all heroes
* {{AbilityIcon|Disengaging Sigil}} T2 increased from +20% Fire Rate to +30% {{User:kai/change|buff}}
* HP per boon reduced by 3
* {{AbilityIcon|Flawless Advance}} T1 heal from 30+0.75 to 35+1.0 {{User:kai/change|buff}}
* Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
* {{AbilityIcon|Flawless Advance}} T2 increased from -10s Cooldown to -12s {{User:kai/change|buff}}
* Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
* {{AbilityIcon|Itani Lo Sahn}} damage increased from 190 to 200 {{User:kai/change|buff}}
* Breakables spawn time increased from 2 minutes to 3 minutes
* {{AbilityIcon|Itani Lo Sahn}} spirit scaling increased from 2.3 to 2.6 {{User:kai/change|buff}}
* Shrines are now invulnerable until one pair of Base Guardians are destroyed
* Backdoor removal linger duration reduced from 20s to 14s
* Knockup durations are now affected by debuff reduction
* Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
* Sliding no longer resets sprint speed
* Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
* Bullet Velocity now stacks additively rather than diminishingly
* Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
* When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
* Medic Trooper heal increased from 12% missing hp to 13%
* Fixed Parry FX not always matching state
* Base Guardian Bullet Resistance increased from 10% to 20%
* Shrine Bullet Resistance increased from 10% to 20%
* Tier 2 Bullet Resistance increased from 25% to 35%
* Midboss now starts spawned at the beginning of the game
* Total Damage Reduction debuffs now stack diminishingly rather than additively ({{ItemIcon|Inhibitor}}, {{AbilityIcon|Fire Scarabs}}, etc)
* Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
* Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
* Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
* Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
* Fixed various item barrier durations not scaling with duration increases
* Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
* Fixed a bug where walkers were spinning while lasering.
* Smoothed zipline grabbing to fix some jitter
* Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
* Removed delay on ziplines when using alternative key binds
* Fixed the following abilities taking you out of zoom temporarily when cast: {{AbilityIcon|Blasted}}, {{AbilityIcon|Gloom Bombs}}, {{AbilityIcon|Shining Wonder}}, {{AbilityIcon|Call Bell}}, {{AbilityIcon|Luggage Cart}}, {{AbilityIcon|Stalker's Mark}}, {{AbilityIcon|Rejuvenating Aurora}}, {{AbilityIcon|Charged Shot}}, {{AbilityIcon|Powder Keg}}, {{AbilityIcon|Bounce Pad}}, {{AbilityIcon|Spirit Lasso}}, {{AbilityIcon|Napalm}}, {{AbilityIcon|Ice Path}}, {{AbilityIcon|Flog}}, {{AbilityIcon|Spectral Wall}}, {{AbilityIcon|Rake}}, {{AbilityIcon|Fire Scarabs}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Sand Blast}}, {{AbilityIcon|Time Wall}}, {{AbilityIcon|Paradoxical Swap}}, {{AbilityIcon|Barrage}}, {{AbilityIcon|Flying Cloak}}, {{AbilityIcon|Pillow Toss}}, {{AbilityIcon|Lightning Ball}}, {{AbilityIcon|Entangling Bola}}, {{AbilityIcon|Go For The Throat}}, {{AbilityIcon|Vexing Bolt}}, {{AbilityIcon|Consecrating Grenade}},{{AbilityIcon|Gutshot}}, {{AbilityIcon|Hex-Lined Snap Trap}},{{AbilityIcon|Ira Domini}}, {{AbilityIcon|Pain Battery}}, {{AbilityIcon|Jumpstart}}, {{AbilityIcon|Flight}}, {{AbilityIcon|Crow Familiar}}, {{AbilityIcon|Lethal Venom}}, {{AbilityIcon|Petrifying Bola}}, {{AbilityIcon|Alchemical Flask}}, {{AbilityIcon|Card Trick}}, {{ItemIcon|Capacitor}}, {{ItemIcon|Restorative Locket}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Silence Wave}}, {{ItemIcon|Magic Carpet}}, {{ItemIcon|Refresher}}
* Fixed the following items and abilities not working through veils: {{ItemIcon|Heroic Aura}}, {{ItemIcon|Healing Rite}}, {{ItemIcon|Healing Nova}}, {{ItemIcon|Rescue Beam}}, {{ItemIcon|Divine Barrier}}, {{AbilityIcon|Kudzu Connection}}, {{AbilityIcon|The Cube}}, {{AbilityIcon|Tag Along}}, {{AbilityIcon|Lil Helpers}}, {{ItemIcon|Guardian Ward}}, {{ItemIcon|Scourge}}, {{AbilityIcon|Plot Armor}}


=== Soul Urn ===


== {{HeroIcon|Graves}} ==
* We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
* Ghouls bounty increased from 25+1/min to 35+2/min
* {{AbilityIcon|Jar of Dead}} damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit {{User:kai/change|nerf}}
* Ghouls damage reduced by 15% {{User:kai/change|nerf}}


Primary Rules:


== {{HeroIcon|McGinnis}} ==
* To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
* {{AbilityIcon|Heavy Barrage}} range reduced from 50m to 36m {{User:kai/change|nerf}}
* {{AbilityIcon|Heavy Barrage}} T1 Dash Slow reduced from 30% to 18% (regular slow still 30%) {{User:kai/change|nerf}}
* {{AbilityIcon|Heavy Barrage}} T3 Damage Per Rocket reduced from +18 to +15 {{User:kai/change|nerf}}


* The Urn is now always dropped off on top of the bridge on the middle of the map.


== {{HeroIcon|Pocket}} ==
* Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
* {{AbilityIcon|Flying Cloak}} T3 reduced from -14s Cooldown to -13s {{User:kai/change|nerf}}
* {{AbilityIcon|Affliction}} T3 reduced from +18 DPS to +14 {{User:kai/change|nerf}}


* While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.


== {{HeroIcon|Silver}} ==
* If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
* {{AbilityIcon|Entangling Bola}} T2 increased from -5s Cooldown to -8s {{User:kai/change|buff}}
* {{AbilityIcon|Slam Fire}} Current Health as Damage reduced from 3% to 2.5% {{User:kai/change|nerf}}
* {{AbilityIcon|Slam Fire}} T3 reduced from 8% Current Health as Damage to 7% {{User:kai/change|nerf}}
* {{AbilityIcon|Lycan Curse}} Fire Rate reduced from 65% to 60% {{User:kai/change|nerf}}
* {{AbilityIcon|Entangling Bola}} cooldown increased from 20s to 23s {{User:kai/change|nerf}}




== {{HeroIcon|Victor}} ==
* {{AbilityIcon|Shocking Reanimation}} T3 reduced from -130s Cooldown to -120s {{User:kai/change|nerf}}


Other Details:


== {{HeroIcon|Yamato}} ==
* After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
* {{AbilityIcon|Power Slash}} spirit scaling reduced from 2.1 to 1.85 {{User:kai/change|nerf}}
 
* {{AbilityIcon|Flying Slash}} cast range reduced from 30m to 28m {{User:kai/change|nerf}}
* Urn damage is lethal
 
* Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
 
* No longer silences you while carrying. You are still disarmed and movement silenced.
 
* No longer grants +30% Bullet and Spirit Resist while carrying it
 
* Area around deposting the urn is revealed (urn runner is also revealed as usual)
 
* The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
 
* Souls are all instant after the deposit is complete
 
* All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
 
 
 
 
 
=== Items ===
 
 
* Added a new T1 Vitality Item, {{ItemIcon|Grit}}. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Reactive Barrier}} (these do not inherit the manual cast active) and {{ItemIcon|Guardian Ward}}.
 
 
===={{ItemIcon|Restorative Shot}}====
* NPC Healing increased from 15 to 20 {{user:kai/change|buff}}
 
===={{ItemIcon|Melee Charge}}====
* Cooldown reduced from 7s to 5s {{user:kai/change|buff}}
 
===={{ItemIcon|Active Reload}}====
* Lifesteal increased from 14% to 16% {{user:kai/change|buff}}
 
* {{ItemIcon|Weakening Headshot}}: Now works vs NPCs
 
* {{ItemIcon|Fleetfoot}}: Now grants +6% Weapon Damage
 
* {{ItemIcon|Fleetfoot}}: Active slow resistance increased from 35% to 40%
 
* {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +7 to +4
 
* {{ItemIcon|Slowing Bullets}}: Dash Distance slow reduced from -25% to -22%
 
* {{ItemIcon|Mystic Shot}}: Spirit scaling increased from 1 to 1.2
 
* {{ItemIcon|Recharging Rush}}: Cooldown increased from 24s to 25s
 
* {{ItemIcon|Tesla Bullets}}: Proc cooldown reduced from 0.25s to 0.2s
 
* {{ItemIcon|Alchemical Fire}}: Damage per Second spirit scaling increased from 0.152 to 0.2
 
* {{ItemIcon|Ballistic Enchantment}}: Now upgrades from {{ItemIcon|Mystic Expansion}}
 
* {{ItemIcon|Ballistic Enchantment}}: Ability Range increased from +20% to +22%
 
* {{ItemIcon|Weighted Shots}}: Dash Distance slow reduced from -25% to -22%
 
* {{ItemIcon|Weighted Shots}}: Debuff resistance increased from 20% to 22%
 
* {{ItemIcon|Shadow Weave}}: Duration increased from 10s to 13s
 
* {{ItemIcon|Shadow Weave}}: Ambush Fire Rate increased from 20% to 25%
 
* {{ItemIcon|Shadow Weave}}: Ambush Spirit Power increased from 20 to 25
 
* {{ItemIcon|Shadow Weave}}: Ambush Melee Damage increased from 20% to 25%
 
* {{ItemIcon|Escalating Resilience}}: Max Ammo increased from 30% to 35%
 
* {{ItemIcon|Escalating Resilience}}: Weapon Damage increased from 15% to 18%
 
* {{ItemIcon|Heroic Aura}}: Radius increased from 30m to 35m
 
* {{ItemIcon|Sharpshooter}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (in addition to {{ItemIcon|Long Range}}). Grants +60% Bullet Velocity
 
* {{ItemIcon|Sharpshooter}}: Long range weapon damage reduced from 70% to 60%
 
* {{ItemIcon|Sharpshooter}}: Now has innate 10% Weapon Damage (from components)
 
* {{ItemIcon|Hunter's Aura}}: Fire Rate reduction increased from -14% to -15%
 
* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage increased from 8% to 10%
 
* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage boon scaling increased from 0.7 to 0.8
 
* {{ItemIcon|Cultist Sacrifice}}: Bonus Souls increased from 170% to 180%
 
* {{ItemIcon|Toxic Bullets}}: No longer builds up from melee attacks
 
* {{ItemIcon|Capacitor}}: Proc cooldown reduced from 0.25s to 0.2s
 
* {{ItemIcon|Crushing Fists}}: Cooldown reduced from 7s to 5s
 
* {{ItemIcon|Crushing Fists}}: Melee damage increased from 20% to 22%
 
* {{ItemIcon|Frenzy}}: Triggered debuff resistance increased from 30% to 40%
 
* {{ItemIcon|Crippling Headshot}}: Now works vs NPCs
 
* {{ItemIcon|Crippling Headshot}}: Bullet Resist reduction increased from -16% to -17%
 
* {{ItemIcon|Crippling Headshot}}: Spirit Resist reduction increased from -16% to -17%
 
* {{ItemIcon|Spiritual Overflow}}: {{ItemIcon|Spirit Lifesteal}} moved from Active to Innate (reduced from 16% to 13%)
 
* {{ItemIcon|Spiritual Overflow}}: Now builds from {{ItemIcon|Spirit Lifesteal}} (gains the innates it has)
 
* {{ItemIcon|Glass Cannon}}: Max Health reduction reduced from -15% to -13%
 
* {{ItemIcon|Silencer}}: Spirit Resistance reduced from 15% to 12%
 
* {{ItemIcon|Spellslinger}}: Cooldown Reduction reduced from 6% to 5%
 
 
* {{ItemIcon|Healing Rite}}: Spirit scaling increased from 0.93 to 1.1
 
* {{ItemIcon|Extra Regen}}: Regen reduced from 3 to 2.5
 
* {{ItemIcon|Extra Regen}}: Out of Combat regen increased from 1 to 1.5
 
* {{ItemIcon|Rebuttal}}: Parry cooldown reduced from -2s to -1.75s
 
* {{ItemIcon|Debuff Reducer}}: Now grants +90 Health
 
* {{ItemIcon|Return Fire}}: Duration increased from 6s to 6.5s
 
* {{ItemIcon|Healing Booster}}: Fixed various abilities and items not being boosted correctly
 
* {{ItemIcon|Restorative Locket}}: No longer has a minimum of 1 stamina restore
 
* {{ItemIcon|Restorative Locket}}: Max stamina restored reduced from 4 to 3
 
* {{ItemIcon|Reactive Barrier}}: Now grants +1 Out of Combat Regen (from components)
 
* {{ItemIcon|Spirit Shielding}}: No longer grants +1.75m Move Speed on activation
 
* {{ItemIcon|Spirit Shielding}}: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
 
* {{ItemIcon|Weapon Shielding}}: No longer grants +1.75m Move Speed on activation
 
* {{ItemIcon|Weapon Shielding}}: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
 
* {{ItemIcon|Guardian Ward}}: Barrier increased from 200 to 250
 
* {{ItemIcon|Guardian Ward}}: Cooldown increased from 45s to 60s
 
* {{ItemIcon|Guardian Ward}}: Now grants +1.5 Out of Combat Regen (from components)
 
* {{ItemIcon|Bullet Lifesteal}}: Now grants +6% Weapon Damage
 
* {{ItemIcon|Battle Vest}}: Weapon Damage increased from 15% to 18%
 
* {{ItemIcon|Dispel Magic}}: Cooldown increased from 40s to 45s
 
* {{ItemIcon|Spirit Lifesteal}}: Bonus Health increased from +70 to +90
 
* {{ItemIcon|Fury Trance}}: Active duration increased from 6s to 6.5s
 
* {{ItemIcon|Fury Trance}}: Gains the +6% Weapon Damage (from component)
 
* {{ItemIcon|Fury Trance}}: Fire Rate increased from 30% to 32%
 
* {{ItemIcon|Majestic Leap}}: Now grants +50% air control for the duration of the barrier
 
* {{ItemIcon|Majestic Leap}}: Barrier boon scaling increased from 8 to 12
 
* {{ItemIcon|Fortitude}}: Move speed increased from 1.25m to 1.5m
 
* {{ItemIcon|Veil Walker}}: Heal per boon increased from 6 to 8
 
* {{ItemIcon|Veil Walker}}: Invisibility duration increased from 7s to 8s
 
* {{ItemIcon|Counterspell}}: Spirit Power reduced from +8 to +5
 
* {{ItemIcon|Divine Barrier}}: Now grants +1.5 Out of Combat Regen (from components)
 
* {{ItemIcon|Juggernaut}}: Fire Rate reduction increased from -36% to -40%
 
* {{ItemIcon|Juggernaut}}: Move speed bonus increased from +2m to +2.5m
 
* {{ItemIcon|Spellbreaker}}: Now grants +90 Health (from components)
 
* {{ItemIcon|Indomitable}}: Barrier scaling increased from 1.8 to 2.0
 
* {{ItemIcon|Indomitable}}: Now has +2 Out of Combat Regen (from components)
 
* {{ItemIcon|Indomitable}}: Bullet Resist increased from 8% to 10%
 
* {{ItemIcon|Indomitable}}: Spirit Resist increased from 8% to 10%
 
* {{ItemIcon|Witchmail}}: Spirit Resist increased from 20% to 22%
 
* {{ItemIcon|Unstoppable}}: Cooldown reduced from 65s to 60s
 
* {{ItemIcon|Infuser}}: Duration increased from 6s to 7s
 
* {{ItemIcon|Infuser}}: Gains +6 Spirit Power (from components)
 
* {{ItemIcon|Vampiric Burst}}: Duration increased from 4.5s to 5s
 
* {{ItemIcon|Vampiric Burst}}: Now grants +6% Weapon Power (from components)
 
* {{ItemIcon|Leech}}: Updated bonus HP to match the components
 
 
* {{ItemIcon|Golden Goose Egg}}: Permanent buff from every 100 souls to every 80
 
* {{ItemIcon|Mystic Regeneration}}: Regen duration increased from 6s to 7s
 
* {{ItemIcon|Rusted Barrel}}: Bonus health increased from 50 to 60
 
* {{ItemIcon|Cold Front}}: Radius reduced from 12m to 10m
 
* {{ItemIcon|Cold Front}}: Damage height increased from 5m to 7m
 
* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +65 Bonus Health
 
* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist increased from 8% to 9%
 
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +9% Weapon Damage
 
* {{ItemIcon|Mystic Slow}}: Bonus Health increased from +30 to +50
 
* {{ItemIcon|Arcane Surge}}: Fixed various interaction bugs with different abilities
 
* {{ItemIcon|Surge of Power}}: Imbued Spirit Power increased from 24 to 25
 
* {{ItemIcon|Spirit Snatch}}: Bonus damage spirit scaling increased from 0.744 to 0.84
 
* {{ItemIcon|Spirit Snatch}}: Spirit Power Steal increased from 20 to 28
 
* {{ItemIcon|Decay}}: Cooldown reduced from 32s to 30s
 
* {{ItemIcon|Disarming Hex}}: Duration increased from 4s to 4.25s
 
* {{ItemIcon|Torment Pulse}}: Melee Resist increased from 15% to 18%
 
* {{ItemIcon|Radiant Regeneration}}: Regen duration increased from 6s to 7s
 
* {{ItemIcon|Rapid Recharge}}: Spirit Power for Charged Abilities increased from +10 to +14
 
* {{ItemIcon|Magic Carpet}}: Now innately grants -15% Gravity and Air Control by +25%
 
* {{ItemIcon|Arctic Blast}}: Slowed targets now have their stamina regen frozen for the 4s slow duration
 
* {{ItemIcon|Arctic Blast}}: Radius increased from 12m to 16m
 
* {{ItemIcon|Arctic Blast}}: Damage height increased from 5m to 7m
 
* {{ItemIcon|Arctic Blast}}: No longer does 15% damage amp
 
* {{ItemIcon|Arctic Blast}}: Immobilize increased from 0.75s to 1s
 
* {{ItemIcon|Focus Lens}}: Duration increased from 4s to 4.5s
 
* {{ItemIcon|Scourge}}: Debuff resist increased from 15% to 17%
 
* {{ItemIcon|Mercurial Magnum}}: Base Bullet Damage spirit scaling increased from 0.465 to 0.49
 
* {{ItemIcon|Vortex Web}}: Fixed the debuff losing gravity modification when upgraded from {{ItemIcon|Slowing Hex}}
 
=== Heroes ===
 
 
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T1 changed from "+1.5 Health Regen" to "+200 Max Health"
 
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 changed from "200 Max Health" to "+18% {{ItemIcon|Melee Lifesteal}}" (40% effective vs non-heroes)
 
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T2 increased from +0.7s Stun Duration to +0.8s
 
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 {{ItemIcon|Unstoppable}} duration increased from 5s to 6s
 
 
* {{HeroIcon|Apollo}}: Improved the hero's hitboxes (easier to hit)
 
* {{HeroIcon|Apollo}}: Base regen reduced from 2 to 1
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers on damage auras (things like {{AbilityIcon|Flame Dash}})
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers off of objective damage
 
* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} hitbox reduced by 10%
 
 
* {{HeroIcon|Bebop}}: Bullet damage per boon reduced from 0.139 to 0.115
 
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30%
 
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85
 
 
* {{HeroIcon|Billy}}: Health per boon increased from +48 to +59
 
* {{HeroIcon|Billy}}: Bullet damage per boon reduced from 0.165 to 0.142
 
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s
 
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s
 
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s
 
 
* {{HeroIcon|Calico}}: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
 
 
* {{HeroIcon|Celeste}}: Improved the hero's hitboxes (easier to hit)
 
* {{HeroIcon|Celeste}}: Stamina cooldown increased from 4.5s to 5s
 
* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
 
* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} T2 increased from +50 Damage to +70
 
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} radius reduced from 6m to 5.5m
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T3 radius increased from +4m to +4.5m
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.4 to 1.3
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
 
* {{HeroIcon|Doorman}}: Doorways close sub ability now starts on cooldown for 8s
 
* {{HeroIcon|Doorman}}: {{AbilityIcon|Doorway}} is no longer unsilenceable
 
* {{HeroIcon|Doorman}}: Fixed recent bug causing {{AbilityIcon|Luggage Cart}} not being dispelled
 
 
* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 no longer increases scaling by 0.4
 
* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 now also deals Heavy Melee Damage (0.55 scale)
 
 
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 reduced from -18% Bullet Resistance to -15%
 
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 1.65 to 1.55
 
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
 
 
* {{HeroIcon|Graves}}: Sprint speed increased from 1.6 to 2.2
 
* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} now spawns a ghoul in the base ability (T3 still increases it by 1)
 
* {{HeroIcon|Graves}}: Updated dash ranges for Deadheads to be calculated from the center of {{HeroIcon|Graves}} when they are following her
 
* {{HeroIcon|Graves}}: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
 
* {{HeroIcon|Graves}}: Fixed Deadheads being unable to dash through veils
 
* {{HeroIcon|Graves}}: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
 
* {{HeroIcon|Graves}}: Fixed Deadhead's damage taken from bullets being unaffected by fall-off
 
* {{HeroIcon|Graves}}: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
 
* {{HeroIcon|Graves}}: Fixed Deadheads becoming inactive if {{HeroIcon|Graves}} dies while they are following her
 
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
 
* {{HeroIcon|Graves}}: Increased speed & acceleration of Deadheads only when they are following {{HeroIcon|Graves}} - doesn't affect in-combat
 
* {{HeroIcon|Graves}}: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
 
* {{HeroIcon|Graves}}: Update Graves' melee to also set the dash target for Deadheads
 
* {{HeroIcon|Graves}}: Bullet damage and growth reduced by -10%
 
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown reduced from 30s to 22s
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cast delay reduced from 0.5s to 0.2s
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} duration reduced from 7s to 4s
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} moving ability in air improved
 
* {{HeroIcon|Grey Talon}}: Rain of Arrow stamina distance changed from being -9% to +25%
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage bonus reduced from +4 to +3
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
 
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
 
 
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 increased from +0.12 to +0.14
 
 
* {{HeroIcon|Holliday}}: Base bullet damage increased from 18.8 to 19.7
 
* {{HeroIcon|Holliday}}: Health regen increased from 1 to 2
 
 
* {{HeroIcon|Infernus}}: Bullet size increased from 3 to 4
 
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 increased from +0.75s Stun Duration to +0.9s
 
 
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.7 to 0.6
 
* {{HeroIcon|Kelvin}}: When interrupted on {{AbilityIcon|Ice Path}}, it no longer creates an ice path below him and instead lets him fall to the ground
 
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} DPS spirit scaling reduced from 0.5 to 0.38
 
 
* {{HeroIcon|Lash}}: Bullet damage per boon reduced from 0.341 to 0.31
 
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit scaling increased from 0.0372 to 0.04
 
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T2 bonus damage no longer stacks with itself, but instead refreshes the duration
 
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T3 now also grants +1 Charge
 
 
* {{HeroIcon|McGinnis}}: Bullet damage per boon increased from 0.17 to 0.18
 
* {{HeroIcon|McGinnis}}: Fixed Heavy {{AbilityIcon|Barrage}} not triggering {{ItemIcon|Diviner's Kevlar}}
 
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius increased from 5.5m to 6m
 
 
* {{HeroIcon|Mina}}: Innate -8% Debuff Resist
 
* {{HeroIcon|Mina}}: Fixed {{AbilityIcon|Rake}} sometimes not working with high ping
 
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 increased from -4s Cooldown to -5s
 
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} no longer applies the flat on hit damage to abilities (was doing 20% of its value on {{AbilityIcon|Nox Nostra}})
 
* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} T3 reduced from 1% Current HP to 0.5%
 
 
* {{HeroIcon|Mirage}}: Updated {{AbilityIcon|Djinn's Mark}} visuals
 
 
* {{HeroIcon|Mo & Krill}}: Getting hit with a melee no longer knocks you up when you are burrowed
 
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 increased from +1s Duration to +1.5s
 
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T2 improved from -8s Cooldown to -12s
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T3 increased from +135 Damage to +160
 
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} now has half cooldown if it hits no allies or enemies
 
 
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T1 duration increased from +2.5s to +3.5s
 
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 increased from +1 Charge to +2
 
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 Charge Delay reduced from 4s to 2s
 
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 increased from +50% Max Damage Scaling to +55%
 
* {{HeroIcon|Paradox}}: {{HeroIcon|Paradox}}ical Swap damage increased from 125 to 150
 
 
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T2 weapon damage duration reduced from 8s to 6s
 
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown increased from 140s to 150s
 
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} charge time reduced from 9s to 8s
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} T3 increased from +90 to +100 Damage
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} burst heal now also applies to secondary allies that you jump to
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} can now be cast through veils
 
* {{HeroIcon|Rem}}: Reduced lockout period after ejecting from {{AbilityIcon|Tag Along}} from 1s to 0.3s
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} time to fly to your ally is now 50% faster
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} heal duration is now displayed on the hud as well as the healthbar icon
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} fixed specific abilities/items that could kill {{HeroIcon|Rem}} while he's napping
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} now allows friendly auras to affect {{HeroIcon|Rem}}
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} eject no longer briefly restricts movement abilities and input
 
* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} now provides +30% damage reduction in the base ability (T3 still adds +50%)
 
 
* {{HeroIcon|Seven}}: Bullet damage growth reduced from 0.374 to 0.337
 
* {{HeroIcon|Seven}}: Crit reduction increased from 35% to 55%
 
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from -8% Spirit Resist to -6%
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 40% to 35%
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 increased from +45% Deferred Damage Cleared to +50%
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cooldown increased from 105s to 125s
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} full rage damage bonus reduced from 14% to 12%
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from +8% Full Rage Damage Bonus to +10%
 
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also reduces cooldown by -30s
 
 
* {{HeroIcon|Silver}}: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} no longer prevents you from jumping and mantling
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T2 changed from "+0.75s Duration" to "-5s Cooldown"
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T3 changed from "-5s Cooldown and {{ItemIcon|Ricochet}} to 2 additional targets" to "+0.75s Duration and {{ItemIcon|Ricochet}} to 2 additional targets"
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Fire Rate reduced from 80% to 65%
 
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Fire Rate spirit scaling increased from 0.25 to 0.45
 
 
* {{HeroIcon|Venator}}: Health increased from 790+43/boon to 830+48/boon
 
* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 increased from +25% Damage Against Revealed Targets to +30%
 
* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 now also grants +1 Charge
 
 
* {{HeroIcon|Victor}}: Bullet damage reduced from 13+0.3135 to 12+0.26
 
* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 spirit scaling increased from +0.6 to +0.9
 
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} now does 50% damage to objectives
 
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T1 now also increases damage by +20
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 no longer increases damage by +30
 
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 now also grants +40% Lifesteal (1/4th against non-heroes)
 
 
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T2 bullet resist per stack from -5% to -6%
 
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 now also increases max stacks by 2
 
 
* {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.38 to 0.34
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 debuff resistance now retroactively applies to existing debuffs when cast
 
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T2 no longer increases cast range by +12m
 
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} post cast time reduced from 0.4s to 0.2s
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling increased from 1.86s to 2.1
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} range increased from 25m to 30m
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T2 no longer grants +20m Cast Range
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 now also grants +15m Cast Range
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 increased from +1 Charge to +2
 
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Crimson Slash}} not being able to hit anything if the player is aimed too high or low
 
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 increased from +5 Weapon Damage to +7
 
 
 
=== Street Brawl ===
 
 
* Fixed the following Enhanced Items not maintaining their stats from components: {{ItemIcon|Opening Rounds}}, {{ItemIcon|Tankbuster}}, {{ItemIcon|Kinetic Dash}}, {{ItemIcon|Radiant Regeneration}}, {{ItemIcon|Burst Fire}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Arcane Surge}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Leech}}


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