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{{Update layout | {{Update layout | ||
| prev_update = {{Update link|May| | | prev_update = {{Update link|May|1|2026}} | ||
| month = May | | month = May | ||
| day = | | day = 22 | ||
| year = 2026 | | year = 2026 | ||
| next_update = | | next_update = | ||
| source = https://store.steampowered.com/news/app/1422450/view/ | | source = https://store.steampowered.com/news/app/1422450/view/670617878982034052 | ||
| source_title = | | source_title = 05-22-2026 Update (Reply) | ||
| notes = | | notes = | ||
=== General === | |||
=== Items === | |||
* Added a new T1 Vitality Item, {{ItemIcon|Grit}}. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to {{ItemIcon|Weapon Shielding}}, {{ItemIcon|Spirit Shielding}}, {{ItemIcon|Reactive Barrier}} (these do not inherit the manual cast active) and {{ItemIcon|Guardian Ward}}. | |||
===={{ItemIcon|Restorative Shot}}==== | |||
* NPC Healing increased from 15 to 20 {{user:kai/change|buff}} | |||
== {{ | ===={{ItemIcon|Melee Charge}}==== | ||
* | * Cooldown reduced from 7s to 5s {{user:kai/change|buff}} | ||
===={{ItemIcon|Active Reload}}==== | |||
* Lifesteal increased from 14% to 16% {{user:kai/change|buff}} | |||
* {{ItemIcon|Weakening Headshot}}: Now works vs NPCs | |||
* {{ | |||
* {{ItemIcon|Fleetfoot}}: Now grants +6% Weapon Damage | |||
* {{ItemIcon|Fleetfoot}}: Active slow resistance increased from 35% to 40% | |||
* {{ | |||
* {{ItemIcon|Opening Rounds}}: Spirit Power reduced from +7 to +4 | |||
* {{ItemIcon|Slowing Bullets}}: Dash Distance slow reduced from -25% to -22% | |||
* {{ | |||
* {{ItemIcon|Mystic Shot}}: Spirit scaling increased from 1 to 1.2 | |||
== {{HeroIcon| | * {{ItemIcon|Recharging Rush}}: Cooldown increased from 24s to 25s | ||
* {{AbilityIcon| | |||
* {{AbilityIcon|Flying Slash}} | * {{ItemIcon|Tesla Bullets}}: Proc cooldown reduced from 0.25s to 0.2s | ||
* {{ItemIcon|Alchemical Fire}}: Damage per Second spirit scaling increased from 0.152 to 0.2 | |||
* {{ItemIcon|Ballistic Enchantment}}: Now upgrades from {{ItemIcon|Mystic Expansion}} | |||
* {{ItemIcon|Ballistic Enchantment}}: Ability Range increased from +20% to +22% | |||
* {{ItemIcon|Weighted Shots}}: Dash Distance slow reduced from -25% to -22% | |||
* {{ItemIcon|Weighted Shots}}: Debuff resistance increased from 20% to 22% | |||
* {{ItemIcon|Shadow Weave}}: Duration increased from 10s to 13s | |||
* {{ItemIcon|Shadow Weave}}: Ambush Fire Rate increased from 20% to 25% | |||
* {{ItemIcon|Shadow Weave}}: Ambush Spirit Power increased from 20 to 25 | |||
* {{ItemIcon|Shadow Weave}}: Ambush Melee Damage increased from 20% to 25% | |||
* {{ItemIcon|Escalating Resilience}}: Max Ammo increased from 30% to 35% | |||
* {{ItemIcon|Escalating Resilience}}: Weapon Damage increased from 15% to 18% | |||
* {{ItemIcon|Heroic Aura}}: Radius increased from 30m to 35m | |||
* {{ItemIcon|Sharpshooter}}: Now upgrades from {{ItemIcon|High-Velocity Rounds}} (in addition to {{ItemIcon|Long Range}}). Grants +60% Bullet Velocity | |||
* {{ItemIcon|Sharpshooter}}: Long range weapon damage reduced from 70% to 60% | |||
* {{ItemIcon|Sharpshooter}}: Now has innate 10% Weapon Damage (from components) | |||
* {{ItemIcon|Hunter's Aura}}: Fire Rate reduction increased from -14% to -15% | |||
* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage increased from 8% to 10% | |||
* {{ItemIcon|Cultist Sacrifice}}: Weapon Damage boon scaling increased from 0.7 to 0.8 | |||
* {{ItemIcon|Cultist Sacrifice}}: Bonus Souls increased from 170% to 180% | |||
* {{ItemIcon|Toxic Bullets}}: No longer builds up from melee attacks | |||
* {{ItemIcon|Capacitor}}: Proc cooldown reduced from 0.25s to 0.2s | |||
* {{ItemIcon|Crushing Fists}}: Cooldown reduced from 7s to 5s | |||
* {{ItemIcon|Crushing Fists}}: Melee damage increased from 20% to 22% | |||
* {{ItemIcon|Frenzy}}: Triggered debuff resistance increased from 30% to 40% | |||
* {{ItemIcon|Crippling Headshot}}: Now works vs NPCs | |||
* {{ItemIcon|Crippling Headshot}}: Bullet Resist reduction increased from -16% to -17% | |||
* {{ItemIcon|Crippling Headshot}}: Spirit Resist reduction increased from -16% to -17% | |||
* {{ItemIcon|Spiritual Overflow}}: {{ItemIcon|Spirit Lifesteal}} moved from Active to Innate (reduced from 16% to 13%) | |||
* {{ItemIcon|Spiritual Overflow}}: Now builds from {{ItemIcon|Spirit Lifesteal}} (gains the innates it has) | |||
* {{ItemIcon|Glass Cannon}}: Max Health reduction reduced from -15% to -13% | |||
* {{ItemIcon|Silencer}}: Spirit Resistance reduced from 15% to 12% | |||
* {{ItemIcon|Spellslinger}}: Cooldown Reduction reduced from 6% to 5% | |||
* {{ItemIcon|Healing Rite}}: Spirit scaling increased from 0.93 to 1.1 | |||
* {{ItemIcon|Extra Regen}}: Regen reduced from 3 to 2.5 | |||
* {{ItemIcon|Extra Regen}}: Out of Combat regen increased from 1 to 1.5 | |||
* {{ItemIcon|Rebuttal}}: Parry cooldown reduced from -2s to -1.75s | |||
* {{ItemIcon|Debuff Reducer}}: Now grants +90 Health | |||
* {{ItemIcon|Return Fire}}: Duration increased from 6s to 6.5s | |||
* {{ItemIcon|Healing Booster}}: Fixed various abilities and items not being boosted correctly | |||
* {{ItemIcon|Restorative Locket}}: No longer has a minimum of 1 stamina restore | |||
* {{ItemIcon|Restorative Locket}}: Max stamina restored reduced from 4 to 3 | |||
* {{ItemIcon|Reactive Barrier}}: Now grants +1 Out of Combat Regen (from components) | |||
* {{ItemIcon|Spirit Shielding}}: No longer grants +1.75m Move Speed on activation | |||
* {{ItemIcon|Spirit Shielding}}: Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration) | |||
* {{ItemIcon|Weapon Shielding}}: No longer grants +1.75m Move Speed on activation | |||
* {{ItemIcon|Weapon Shielding}}: Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration) | |||
* {{ItemIcon|Guardian Ward}}: Barrier increased from 200 to 250 | |||
* {{ItemIcon|Guardian Ward}}: Cooldown increased from 45s to 60s | |||
* {{ItemIcon|Guardian Ward}}: Now grants +1.5 Out of Combat Regen (from components) | |||
* {{ItemIcon|Bullet Lifesteal}}: Now grants +6% Weapon Damage | |||
* {{ItemIcon|Battle Vest}}: Weapon Damage increased from 15% to 18% | |||
* {{ItemIcon|Dispel Magic}}: Cooldown increased from 40s to 45s | |||
* {{ItemIcon|Spirit Lifesteal}}: Bonus Health increased from +70 to +90 | |||
* {{ItemIcon|Fury Trance}}: Active duration increased from 6s to 6.5s | |||
* {{ItemIcon|Fury Trance}}: Gains the +6% Weapon Damage (from component) | |||
* {{ItemIcon|Fury Trance}}: Fire Rate increased from 30% to 32% | |||
* {{ItemIcon|Majestic Leap}}: Now grants +50% air control for the duration of the barrier | |||
* {{ItemIcon|Majestic Leap}}: Barrier boon scaling increased from 8 to 12 | |||
* {{ItemIcon|Fortitude}}: Move speed increased from 1.25m to 1.5m | |||
* {{ItemIcon|Veil Walker}}: Heal per boon increased from 6 to 8 | |||
* {{ItemIcon|Veil Walker}}: Invisibility duration increased from 7s to 8s | |||
* {{ItemIcon|Counterspell}}: Spirit Power reduced from +8 to +5 | |||
* {{ItemIcon|Divine Barrier}}: Now grants +1.5 Out of Combat Regen (from components) | |||
* {{ItemIcon|Juggernaut}}: Fire Rate reduction increased from -36% to -40% | |||
* {{ItemIcon|Juggernaut}}: Move speed bonus increased from +2m to +2.5m | |||
* {{ItemIcon|Spellbreaker}}: Now grants +90 Health (from components) | |||
* {{ItemIcon|Indomitable}}: Barrier scaling increased from 1.8 to 2.0 | |||
* {{ItemIcon|Indomitable}}: Now has +2 Out of Combat Regen (from components) | |||
* {{ItemIcon|Indomitable}}: Bullet Resist increased from 8% to 10% | |||
* {{ItemIcon|Indomitable}}: Spirit Resist increased from 8% to 10% | |||
* {{ItemIcon|Witchmail}}: Spirit Resist increased from 20% to 22% | |||
* {{ItemIcon|Unstoppable}}: Cooldown reduced from 65s to 60s | |||
* {{ItemIcon|Infuser}}: Duration increased from 6s to 7s | |||
* {{ItemIcon|Infuser}}: Gains +6 Spirit Power (from components) | |||
* {{ItemIcon|Vampiric Burst}}: Duration increased from 4.5s to 5s | |||
* {{ItemIcon|Vampiric Burst}}: Now grants +6% Weapon Power (from components) | |||
* {{ItemIcon|Leech}}: Updated bonus HP to match the components | |||
* {{ItemIcon|Golden Goose Egg}}: Permanent buff from every 100 souls to every 80 | |||
* {{ItemIcon|Mystic Regeneration}}: Regen duration increased from 6s to 7s | |||
* {{ItemIcon|Rusted Barrel}}: Bonus health increased from 50 to 60 | |||
* {{ItemIcon|Cold Front}}: Radius reduced from 12m to 10m | |||
* {{ItemIcon|Cold Front}}: Damage height increased from 5m to 7m | |||
* {{ItemIcon|Bullet Resist Shredder}}: No longer grants +65 Bonus Health | |||
* {{ItemIcon|Bullet Resist Shredder}}: Bullet Resist increased from 8% to 9% | |||
* {{ItemIcon|Bullet Resist Shredder}}: Now grants +9% Weapon Damage | |||
* {{ItemIcon|Mystic Slow}}: Bonus Health increased from +30 to +50 | |||
* {{ItemIcon|Arcane Surge}}: Fixed various interaction bugs with different abilities | |||
* {{ItemIcon|Surge of Power}}: Imbued Spirit Power increased from 24 to 25 | |||
* {{ItemIcon|Spirit Snatch}}: Bonus damage spirit scaling increased from 0.744 to 0.84 | |||
* {{ItemIcon|Spirit Snatch}}: Spirit Power Steal increased from 20 to 28 | |||
* {{ItemIcon|Decay}}: Cooldown reduced from 32s to 30s | |||
* {{ItemIcon|Disarming Hex}}: Duration increased from 4s to 4.25s | |||
* {{ItemIcon|Torment Pulse}}: Melee Resist increased from 15% to 18% | |||
* {{ItemIcon|Radiant Regeneration}}: Regen duration increased from 6s to 7s | |||
* {{ItemIcon|Rapid Recharge}}: Spirit Power for Charged Abilities increased from +10 to +14 | |||
* {{ItemIcon|Magic Carpet}}: Now innately grants -15% Gravity and Air Control by +25% | |||
* {{ItemIcon|Arctic Blast}}: Slowed targets now have their stamina regen frozen for the 4s slow duration | |||
* {{ItemIcon|Arctic Blast}}: Radius increased from 12m to 16m | |||
* {{ItemIcon|Arctic Blast}}: Damage height increased from 5m to 7m | |||
* {{ItemIcon|Arctic Blast}}: No longer does 15% damage amp | |||
* {{ItemIcon|Arctic Blast}}: Immobilize increased from 0.75s to 1s | |||
* {{ItemIcon|Focus Lens}}: Duration increased from 4s to 4.5s | |||
* {{ItemIcon|Scourge}}: Debuff resist increased from 15% to 17% | |||
* {{ItemIcon|Mercurial Magnum}}: Base Bullet Damage spirit scaling increased from 0.465 to 0.49 | |||
* {{ItemIcon|Vortex Web}}: Fixed the debuff losing gravity modification when upgraded from {{ItemIcon|Slowing Hex}} | |||
=== Heroes === | |||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T1 changed from "+1.5 Health Regen" to "+200 Max Health" | |||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T2 changed from "200 Max Health" to "+18% {{ItemIcon|Melee Lifesteal}}" (40% effective vs non-heroes) | |||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T2 increased from +0.7s Stun Duration to +0.8s | |||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} T3 {{ItemIcon|Unstoppable}} duration increased from 5s to 6s | |||
* {{HeroIcon|Apollo}}: Improved the hero's hitboxes (easier to hit) | |||
* {{HeroIcon|Apollo}}: Base regen reduced from 2 to 1 | |||
* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m. | |||
* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers on damage auras (things like {{AbilityIcon|Flame Dash}}) | |||
* {{HeroIcon|Apollo}}: {{AbilityIcon|Riposte}} no longer triggers off of objective damage | |||
* {{HeroIcon|Apollo}}: {{AbilityIcon|Flawless Advance}} hitbox reduced by 10% | |||
* {{HeroIcon|Bebop}}: Bullet damage per boon reduced from 0.139 to 0.115 | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} T2 weapon damage reduced from +40% to +30% | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} T2 increased from +75 Damage to +85 | |||
* {{HeroIcon|Billy}}: Health per boon increased from +48 to +59 | |||
* {{HeroIcon|Billy}}: Bullet damage per boon reduced from 0.165 to 0.142 | |||
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} cooldown increased from 30s to 32s | |||
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T2 increased from +0.3s Duration to +0.4s | |||
* {{HeroIcon|Billy}}: {{AbilityIcon|Rising Ram}} T3 increased from -10s Cooldown to -13s | |||
* {{HeroIcon|Calico}}: Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks) | |||
* {{HeroIcon|Celeste}}: Improved the hero's hitboxes (easier to hit) | |||
* {{HeroIcon|Celeste}}: Stamina cooldown increased from 4.5s to 5s | |||
* {{HeroIcon|Celeste}}: {{AbilityIcon|Radiant Daggers}} T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage" | |||
* {{HeroIcon|Celeste}}: {{AbilityIcon|Shining Wonder}} T2 increased from +50 Damage to +70 | |||
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} radius reduced from 6m to 5.5m | |||
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} T3 radius increased from +4m to +4.5m | |||
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} explosion damage spirit scaling reduced from 1.4 to 1.3 | |||
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s) | |||
* {{HeroIcon|Doorman}}: {{AbilityIcon|Call Bell}} inaccuracy debuff reduced from -100% to -40% (lasts the full duration) | |||
* {{HeroIcon|Doorman}}: Doorways close sub ability now starts on cooldown for 8s | |||
* {{HeroIcon|Doorman}}: {{AbilityIcon|Doorway}} is no longer unsilenceable | |||
* {{HeroIcon|Doorman}}: Fixed recent bug causing {{AbilityIcon|Luggage Cart}} not being dispelled | |||
* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 no longer increases scaling by 0.4 | |||
* {{HeroIcon|Drifter}}: {{AbilityIcon|Rend}} T3 now also deals Heavy Melee Damage (0.55 scale) | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} T2 reduced from -18% Bullet Resistance to -15% | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Kinetic Pulse}} spirit scaling reduced from 1.65 to 1.55 | |||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Quantum Entanglement}} T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50% | |||
* {{HeroIcon|Graves}}: Sprint speed increased from 1.6 to 2.2 | |||
* {{HeroIcon|Graves}}: {{AbilityIcon|Grasping Hands}} now spawns a ghoul in the base ability (T3 still increases it by 1) | |||
* {{HeroIcon|Graves}}: Updated dash ranges for Deadheads to be calculated from the center of {{HeroIcon|Graves}} when they are following her | |||
* {{HeroIcon|Graves}}: Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks | |||
* {{HeroIcon|Graves}}: Fixed Deadheads being unable to dash through veils | |||
* {{HeroIcon|Graves}}: Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode | |||
* {{HeroIcon|Graves}}: Fixed Deadhead's damage taken from bullets being unaffected by fall-off | |||
* {{HeroIcon|Graves}}: Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy | |||
* {{HeroIcon|Graves}}: Fixed Deadheads becoming inactive if {{HeroIcon|Graves}} dies while they are following her | |||
* {{HeroIcon|Graves}}: {{AbilityIcon|Jar of Dead}} spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now) | |||
* {{HeroIcon|Graves}}: Increased speed & acceleration of Deadheads only when they are following {{HeroIcon|Graves}} - doesn't affect in-combat | |||
* {{HeroIcon|Graves}}: Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads | |||
* {{HeroIcon|Graves}}: Update Graves' melee to also set the dash target for Deadheads | |||
* {{HeroIcon|Graves}}: Bullet damage and growth reduced by -10% | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cooldown reduced from 30s to 22s | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} cast delay reduced from 0.5s to 0.2s | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} duration reduced from 7s to 4s | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} moving ability in air improved | |||
* {{HeroIcon|Grey Talon}}: Rain of Arrow stamina distance changed from being -9% to +25% | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} Weapon Damage bonus reduced from +4 to +3 | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s" | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows}} T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s) | |||
* {{HeroIcon|Haze}}: {{AbilityIcon|Fixation}} T3 increased from +0.12 to +0.14 | |||
* {{HeroIcon|Holliday}}: Base bullet damage increased from 18.8 to 19.7 | |||
* {{HeroIcon|Holliday}}: Health regen increased from 1 to 2 | |||
* {{HeroIcon|Infernus}}: Bullet size increased from 3 to 4 | |||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion}} T3 increased from +0.75s Stun Duration to +0.9s | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade}} damage spirit scaling reduced from 0.7 to 0.6 | |||
* {{HeroIcon|Kelvin}}: When interrupted on {{AbilityIcon|Ice Path}}, it no longer creates an ice path below him and instead lets him fall to the ground | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Arctic Beam}} DPS spirit scaling reduced from 0.5 to 0.38 | |||
* {{HeroIcon|Lash}}: Bullet damage per boon reduced from 0.341 to 0.31 | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike}} damage per meter spirit scaling increased from 0.0372 to 0.04 | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T2 bonus damage no longer stacks with itself, but instead refreshes the duration | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple}} T3 now also grants +1 Charge | |||
* {{HeroIcon|McGinnis}}: Bullet damage per boon increased from 0.17 to 0.18 | |||
* {{HeroIcon|McGinnis}}: Fixed Heavy {{AbilityIcon|Barrage}} not triggering {{ItemIcon|Diviner's Kevlar}} | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} radius increased from 5.5m to 6m | |||
* {{HeroIcon|Mina}}: Innate -8% Debuff Resist | |||
* {{HeroIcon|Mina}}: Fixed {{AbilityIcon|Rake}} sometimes not working with high ping | |||
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} T3 increased from -4s Cooldown to -5s | |||
* {{HeroIcon|Mina}}: {{AbilityIcon|Love Bites}} no longer applies the flat on hit damage to abilities (was doing 20% of its value on {{AbilityIcon|Nox Nostra}}) | |||
* {{HeroIcon|Mina}}: {{AbilityIcon|Nox Nostra}} T3 reduced from 1% Current HP to 0.5% | |||
* {{HeroIcon|Mirage}}: Updated {{AbilityIcon|Djinn's Mark}} visuals | |||
* {{HeroIcon|Mo & Krill}}: Getting hit with a melee no longer knocks you up when you are burrowed | |||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast}} T3 increased from +1s Duration to +1.5s | |||
* {{HeroIcon|Paige}}: {{AbilityIcon|Bookwyrm}} T2 improved from -8s Cooldown to -12s | |||
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} T3 increased from +135 Damage to +160 | |||
* {{HeroIcon|Paige}}: {{AbilityIcon|Rallying Charge}} now has half cooldown if it hits no allies or enemies | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T1 duration increased from +2.5s to +3.5s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 increased from +1 Charge to +2 | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall}} T3 Charge Delay reduced from 4s to 2s | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine}} T3 increased from +50% Max Damage Scaling to +55% | |||
* {{HeroIcon|Paradox}}: {{HeroIcon|Paradox}}ical Swap damage increased from 125 to 150 | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} T2 weapon damage duration reduced from 8s to 6s | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction}} cooldown increased from 140s to 150s | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} charge time reduced from 9s to 8s | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Pillow Toss}} T3 increased from +90 to +100 Damage | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} burst heal now also applies to secondary allies that you jump to | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster) | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35% | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0 | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} can now be cast through veils | |||
* {{HeroIcon|Rem}}: Reduced lockout period after ejecting from {{AbilityIcon|Tag Along}} from 1s to 0.3s | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} time to fly to your ally is now 50% faster | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} heal duration is now displayed on the hud as well as the healthbar icon | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} fixed specific abilities/items that could kill {{HeroIcon|Rem}} while he's napping | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} now allows friendly auras to affect {{HeroIcon|Rem}} | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Tag Along}} eject no longer briefly restricts movement abilities and input | |||
* {{HeroIcon|Rem}}: {{AbilityIcon|Naptime}} now provides +30% damage reduction in the base ability (T3 still adds +50%) | |||
* {{HeroIcon|Seven}}: Bullet damage growth reduced from 0.374 to 0.337 | |||
* {{HeroIcon|Seven}}: Crit reduction increased from 35% to 55% | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Slice and Dice}} T2 reduced from -8% Spirit Resist to -6% | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} Deferred Damage Cleared reduced from 40% to 35% | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Bloodletting}} T3 increased from +45% Deferred Damage Cleared to +50% | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} cooldown increased from 105s to 125s | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} full rage damage bonus reduced from 14% to 12% | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 increased from +8% Full Rage Damage Bonus to +10% | |||
* {{HeroIcon|Shiv}}: {{AbilityIcon|Killing Blow}} T2 now also reduces cooldown by -30s | |||
* {{HeroIcon|Silver}}: Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same) | |||
* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} no longer prevents you from jumping and mantling | |||
* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T2 changed from "+0.75s Duration" to "-5s Cooldown" | |||
* {{HeroIcon|Silver}}: {{AbilityIcon|Entangling Bola}} T3 changed from "-5s Cooldown and {{ItemIcon|Ricochet}} to 2 additional targets" to "+0.75s Duration and {{ItemIcon|Ricochet}} to 2 additional targets" | |||
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Fire Rate reduced from 80% to 65% | |||
* {{HeroIcon|Silver}}: {{AbilityIcon|Lycan Curse}} Fire Rate spirit scaling increased from 0.25 to 0.45 | |||
* {{HeroIcon|Venator}}: Health increased from 790+43/boon to 830+48/boon | |||
* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 increased from +25% Damage Against Revealed Targets to +30% | |||
* {{HeroIcon|Venator}}: {{AbilityIcon|Hex-Lined Snap Trap}} T3 now also grants +1 Charge | |||
* {{HeroIcon|Victor}}: Bullet damage reduced from 13+0.3135 to 12+0.26 | |||
* {{HeroIcon|Victor}}: {{AbilityIcon|Jumpstart}} T3 spirit scaling increased from +0.6 to +0.9 | |||
* {{HeroIcon|Victor}}: {{AbilityIcon|Aura of Suffering}} now does 50% damage to objectives | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T1 now also increases damage by +20 | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 no longer increases damage by +30 | |||
* {{HeroIcon|Viscous}}: {{AbilityIcon|Puddle Punch}} T2 now also grants +40% Lifesteal (1/4th against non-heroes) | |||
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T2 bullet resist per stack from -5% to -6% | |||
* {{HeroIcon|Vyper}}: {{AbilityIcon|Screwjab Dagger}} T3 now also increases max stacks by 2 | |||
* {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.38 to 0.34 | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Willpower}} T3 debuff resistance now retroactively applies to existing debuffs when cast | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Binding Word}} T2 no longer increases cast range by +12m | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} post cast time reduced from 0.4s to 0.2s | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash}} spirit scaling increased from 1.86s to 2.1 | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} range increased from 25m to 30m | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T2 no longer grants +20m Cast Range | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 now also grants +15m Cast Range | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Slash}} T3 increased from +1 Charge to +2 | |||
* {{HeroIcon|Yamato}}: Fixed {{AbilityIcon|Crimson Slash}} not being able to hit anything if the player is aimed too high or low | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Transformation}} T1 increased from +5 Weapon Damage to +7 | |||
=== Street Brawl === | |||
* Fixed the following Enhanced Items not maintaining their stats from components: {{ItemIcon|Opening Rounds}}, {{ItemIcon|Tankbuster}}, {{ItemIcon|Kinetic Dash}}, {{ItemIcon|Radiant Regeneration}}, {{ItemIcon|Burst Fire}}, {{ItemIcon|Veil Walker}}, {{ItemIcon|Arcane Surge}}, {{ItemIcon|Fury Trance}}, {{ItemIcon|Leech}} | |||
}} | }} | ||