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== Abilities ==
<tabber>
|-|(1) Card Trick=
{{Ability card v2
| hero_name=Wraith
| ability_num=1
}}


|-|(2) Project Mind=
{{Ability card v2
| hero_name=Wraith
| ability_num=2
}}
|-|(3) Full Auto=
{{Ability card v2
| hero_name=Wraith
| ability_num=3
}}
|-|(4) Telekinesis=
{{Ability card v2
| hero_name=Wraith
| ability_num=4
}}
</tabber>

Revision as of 17:44, 2 February 2026

Abilities

Card Trick


Cast Range 500m
Radius 4m





Number of Charges 2


Cooldown 0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Alt-cast to throw first card

x0.55


45

Damage

Each suit provides a different bonus. Jokers counts as all suits
Spade

60%

Bonus Damage
Diamond

-8%

Bullet and Spirit Resist Reduction
Club

-30%

Move Speed
Heart

x0.75


75

Heal
Ability Point1
2 Charges
Ability Point2
+40 Damage and increased Spirit Scaling
Ability Point5
All suits are improved and higher chance for Jokers

Project Mind


Cast Range 25m






Number of Charges 0


Cooldown 46s



Teleport to the targeted location.
Barrier:



25m

Cast Range
Barrier:

x0


0

Barrier

0s  Barrier Duration

Ability Point1
15m Cast Range
Ability Point2
300 Barrier for 5s. Barrier scales with Spirit Power.
Ability Point5
-32s Cooldown

Full Auto





Duration 5s



Number of Charges 0


Cooldown 45s



Temporarily boosts your fire rate and deal bonus spirit damage


20%

Fire Rate

x0.03


2

Spirit Damage Per Bullet

0%  Spirit Lifesteal

0%  Bullet Lifesteal

Ability Point1
-20s Cooldown
Ability Point2
+10% Fire Rate and +3s Duration
Ability Point5
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet

Telekinesis

Channel Time 0.65s



Cast Range 10m





Duration 2.25s



Number of Charges 0


Cooldown 150s



Lift an enemy hero into the air and then slam them towards the target location.

x1


100

Damage



13m

Throw Range



Stun
0.65s
Channel Duration

Slamming the target into the ground deals spirit damage, applying slow and prevents Stamina and movement-based items and abilities



2.25s

Duration


-40%

Move Speed
Ability Point1
100 Damage
Ability Point2
-45s Cooldown
Ability Point5
+1.5s Debuff Duration and +6m Throw and Cast Range