Abilities

 Card Trick


  500m
  4m





  2


  0.6s
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair.

Alt-cast to throw first card

 x0.55


  45

Damage

Each suit provides a different bonus. Jokers counts as all suits
Spade

  60%

Bonus Damage
Diamond

  -8%

Bullet and Spirit Resist Reduction
Club

  -30%

Move Speed
Heart

 x0.75


  75

Heal
2 Charges
+40 Damage and increased Spirit Scaling
All suits are improved and higher chance for Jokers

 Project Mind


  25m






  0


  46s



Teleport to the targeted location.
Barrier:



  25m

Cast Range
Barrier:

 x0


  0

Barrier

  0s  Barrier Duration

15m Cast Range
300 Barrier for 5s. Barrier scales with Spirit Power.
-32s Cooldown

 Full Auto





  5s



  0


  45s



Temporarily boosts your fire rate and deal bonus   spirit damage


  20%

Fire Rate

 x0.03


  2

Spirit Damage Per Bullet

  0%  Spirit Lifesteal

  0%  Bullet Lifesteal

-20s Cooldown
+10% Fire Rate and +3s Duration
Unlimited Ammo and Increased Scaling on Spirit Damage Per Bullet

 Telekinesis

  0.65s



  10m





  2.25s



  0


  150s



Lift an enemy hero into the air and then slam them towards the target location.

 x1


  100

Damage



13m

Throw Range



  Stun
0.65s
Channel Duration

Slamming the target into the ground deals   spirit damage, applying   slow and prevents Stamina and movement-based items and abilities



  2.25s

Duration


  -40%

Move Speed
100 Damage
-45s Cooldown
+1.5s Debuff Duration and +6m Throw and Cast Range