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{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
{{Construction}}
This page lists the various music tracks and [https://en.wikipedia.org/wiki/Sting%20(musical%20phrase) stingers] heard in Deadlock.


Below is a table comparing all currently playable [[Heroes]] by their stats.
== Menu Music ==
Music heard in the main menu.


Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.
{| class="wikitable"
! Track Name
! Audio
! Description
|-
| Main Menu Loop
| [[File:Music menu lp.mp3]]
| Primary menu theme
|}


For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.
== In-Match Music ==
Music heard during matches.


{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}  
<tabber>
Shop Music=
{| class="wikitable"
! Shop Type
! Audio
! Behavior
|-
| Standard
| [[File:Curio music.mp3]]
| Plays in all main shops
|-
|Secret Shop
|[[File:Curio music 02.mp3]]
|Plays in hidden shops
|}


Notes:
Situational Loops=
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
{| class="wikitable"
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
! Music Cue
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
! Audio
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
! Description
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.
|-
| Team attacking base
| [[File:Music core exposed lp.mp3]]
| Plays when enemy team is attacking your base
|-
| Carrying Soul Urn
| [[File:Music idol carry lp.mp3]]
| Loops while carrying the Soul Urn
|}


== Navigation ==
Ambient Music=
{{Tools Navbox}}
{| class="wikitable"
{{Stat Navbox}}
! Source
! Audio
! Location
|-
| Sinner's Sacrifice
| [[File:Sinners_sacrifice_music.mp3]]
| Redemption machines near spawn
|-
| Hotel
| [[File:Hotel_ambient_01.mp3]]<br>[[File:Hotel_ambient_02.mp3]]
| Hotel buildings
|}


[[:Category:Pages with tools]]
Event Stingers=
<tabber>
Match Flow=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Match Countdown
| [[File:Music match countdown.mp3]]
| Pre-match countdown
|-
| Victory
| [[File:Music stinger game over win.mp3]]
| Win screen
|-
| Defeat
| [[File:Music stinger game over lose.mp3]]
| Loss screen
|}
 
Combat & Player=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| First Blood
| [[File:Music stinger first blood.mp3]]
| First kill
|-
| Player Death
| [[File:music_stinger_player_death.mp3]]
| Player death
|-
| Player Respawn
| [[File:Music stinger player respawn.mp3]]
| Player respawn
|-
| Respawn Countdown
| [[File:music_stinger_player_respawn_countdown.mp3]]
| Final 7s of respawn
|-
| Killstreak
| [[File:Music stinger kill streak.mp3]]
| Generic killstreak
|}
 
Killstreaks 1-10=
{| class="wikitable"
! Kills
! Audio
! UI Text
|-
| 1
| [[File:Music stinger ks 01.mp3]]
| "1st Kill"
|-
| 2
| [[File:Music stinger ks 02.mp3]]
| "2nd Kill"
|-
| 3
| [[File:Music stinger ks 03.mp3]]
| "3rd Kill"
|-
| 4
| [[File:Music stinger ks 04.mp3]]
| "4th Kill"
|-
| 5
| [[File:Music stinger ks 05.mp3]]
| "5th Kill"
|-
| 6
| [[File:Music stinger ks 06.mp3]]
| "6th Kill"
|-
| 7
| [[File:Music stinger ks 07.mp3]]
| "7th Kill"
|-
| 8
| [[File:Music stinger ks 08.mp3]]
| "8th Kill"
|-
| 9
| [[File:Music stinger ks 09.mp3]]
| "9th Kill"
|-
| 10
| [[File:Music stinger ks 10.mp3]]
| "10th Kill"
|}
 
Objectives=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Guardian/Walker Destroyed
| [[File:Music stinger t1 killed.mp3]]
| Tier1 objective down
|-
| Shrine Destroyed
| [[File:Music stinger generator killed.mp3]]
| Tier2 objective down
|-
| Patron Stage 1 Defeated
| [[File:Music stinger t3 killed.mp3]]
| First patron defeat
|-
| Soul Urn Returned
| [[File:Music stinger idol return.mp3]]
| Urn delivered
|-
| Mid-Boss Arrival
| [[File:Music stinger mid boss arrived.mp3]]
| First spawn at 10:00
|}
 
Rejuvenator=
{| class="wikitable"
! Cue
! Audio
! Trigger
|-
| Rejuvenator Drop
| [[File:Music stinger rejuv drop 7s.mp3]]
| After mid-boss kill
|-
| Rejuvenator Secured
| [[File:Music stinger rejuv won.mp3]]
| Your team claims it
|-
| Rejuvenator Lost
| [[File:Music stinger rejuv lost.mp3]]
| Enemy team claims it
|}
</tabber>
</tabber>
 
== Unused Music ==
The following files exist but aren't used in gameplay:
 
<tabber>
Shop Variants=
{| class="wikitable"
! Type
! Audio
! Status
|-
| Alternate Standard
| [[File:Curio music 2.mp3]]
| Unused
|-
| Standard Seasonal
| [[File:Music curio seasonal.mp3]]
| Unused
|-
| Standard Christmas
| [[File:Music curio christmas.mp3]]
| Unused
|-
| Secret Seasonal
| [[File:Music curio secret seasonal.mp3]]
| Unused
|-
| Secret Christmas
| [[File:Music curio secret christmas.mp3]]
| Unused
|}
 
Rejuvenator Drops=
{| class="wikitable"
! Duration
! Audio
! Status
|-
| 6.5s
| [[File:Music stinger rejuv drop 6 5s.mp3]]
| Unused
|-
| 7.5s
| [[File:Music stinger rejuv drop 7 5s.mp3]]
| Unused
|-
| 8s
| [[File:Music stinger rejuv drop 8s.mp3]]
| Unused
|-
| 9s
| [[File:Music stinger rejuv drop 9s.mp3]]
| Unused
|}
 
Teleporter Music=
{| class="wikitable"
! Variant
! Audio
! Status
|-
| Version 1
| [[File:Music teleporter 01.mp3]]
| Unused
|-
| Version 2
| [[File:teleporter music comp.mp3]]
| Unused
|-
| Melody
| [[File:teleporter music melody.mp3]]
| Unused
|}
</tabber>
 
{{Sounds navbox}}
[[Category:Music]]
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