Editing User:LVL/Sandbox

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Tabber|Heroes|Hero Comparison Table|Heroes by release|Voice actors|l1=Heroes|l2=Comparison Table|l3=Release Dates|l4=Voice Actors}}
This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock.


Below is a table comparing all currently playable [[Heroes]] by their stats.
== Menu Music ==
{| class="wikitable sortable"
! Track Name !! Audio !! Notes
|-
| Main Menu Loop || [[File:Music menu lp.mp3]] || The primary menu theme
|}


Use the inputs above the table to adjust {{PageRef|Boons}} and {{PageRef|Spirit Power}} and see how stats scale in real-time.
== In-Match Music ==
{| class="wikitable sortable"
! Category !! Track / Cue !! Audio !! Notes
|-
! colspan="4" | Shop Music
|-
| Shop – Standard || Standard Shop Theme || [[File:Curio music.mp3]] || Music played from standard shops
|-
| Shop – Secret || Secret Shop Theme || [[File:Curio music 02.mp3]] || Music played from the two secret shops on the map
|-
! colspan="4" | Situational Loops
|-
| Situational Loop || Team Attacking Base || [[File:Music core exposed lp.mp3]] || Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state
|-
! colspan="4" | Ambient Map Music
|-
| Environmental || Sinner's Sacrifice || [[File:Vault music.mp3]] || Plays on loop from [[Sinner's Sacrifice]]
|-
| Building Ambience – Hotel || Hotel (near) / Hotel (far) || [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] || Looping tracks heard near the hotel building in [[Lanes|Blue lane]]
|}


For heroes with Alt-Fire, click "Show Alt-Fire" or the <code>+</code> icon next to the hero to see Alt-Fire stats.
== Event Stingers ==
{| class="wikitable sortable"
! Category !! Music Cue !! Audio !! Notes
|-
! colspan="4" | Match Flow
|-
| Match Flow || Match Countdown || [[File:Music match countdown.mp3]] || Plays during the countdown before a match begins and while players are ziplining into their lanes
|-
| Match Flow || Victory || [[File:Music stinger game over win.mp3]] || Plays at the end of the game after a win
|-
| Match Flow || Defeat || [[File:Music stinger game over lose.mp3]] || Plays at the end of the game after a loss
|-
! colspan="4" | Combat & Player Events
|-
| Combat & Player Events || First Blood || [[File:Music stinger first blood.mp3]] || Plays when the first kill of the match occurs
|-
| Combat & Player Events || Player Death || [[File:music_stinger_player_death.mp3]] || Plays when the player character dies
|-
| Combat & Player Events || Player Respawn || [[File:Music stinger player respawn.mp3]] || Plays when the player character respawns
|-
| Combat & Player Events || Respawn Countdown || [[File:music_stinger_player_respawn_countdown.mp3]] || Plays during the final ~7 seconds of the player's respawn timer
|-
| Combat & Player Events || Killstreak (Generic) || [[File:Music stringer kill streak.mp3]] || A generic stinger for achieving a killstreak
|-
| Combat & Player Events || Killstreaks (1–10) || <div class="mw-collapsible mw-collapsed">Show files
# [[File:Music stinger ks 01.mp3]]
# [[File:Music stinger ks 02.mp3]]
# [[File:Music stinger ks 03.mp3]]
# [[File:Music stinger ks 04.mp3]]
# [[File:Music stinger ks 05.mp3]]
# [[File:Music stinger ks 06.mp3]]
# [[File:Music stinger ks 07.mp3]]
# [[File:Music stinger ks 08.mp3]]
# [[File:Music stinger ks 09.mp3]]
# [[File:Music stinger ks 10.mp3]]
</div> || Stingers that play for each kill in a killstreak; intensity increases with each stinger
|-
! colspan="4" | Objective & Map Events
|-
| Objective & Map Events || Guardian/Walker Destroyed || [[File:Music stinger t1 killed.mp3]] || Plays when a [[Guardian]] or [[Walker]] is destroyed
|-
| Objective & Map Events || Shrine Destroyed || [[File:Music stinger generator killed.mp3]] || Plays when a [[Shrine]] is destroyed
|-
| Objective & Map Events || Patron Defeated (Stage 1) || [[File:Music stinger t3 killed.mp3]] || Plays when the first stage of the [[Patron]] is defeated
|-
| Objective & Map Events || Soul Urn Delivered || [[File:Music stinger idol return.mp3]] || Plays when the [[Soul Urn]] is successfully delivered to its drop-off point
|-
| Objective & Map Events || Mid-Boss Arrived || [[File:Music stinger mid boss arrived.mp3]] || Plays when [[Mid Boss]] spawns
|-
| Objective & Map Events || Carrying Soul Urn || [[File:Music idol carry lp.mp3]] || A looping track that plays while a player is carrying the [[Soul Urn]]
|-
! colspan="4" | Rejuvenator Event
|-
| Rejuvenator Event || Rejuvenator Drop || [[File:Music stinger rejuv drop 7s.mp3]] || Plays when the Rejuvenator drops after [[Mid-Boss]] kill
|-
| Rejuvenator Event || Rejuvenator Secured || [[File:Music stinger rejuv won.mp3]] || Plays when your team secures the [[Rejuvenator]]
|-
| Rejuvenator Event || Rejuvenator Lost || [[File:Music stinger rejuv lost.mp3]] || Plays when the enemy team secures the [[Rejuvenator]]
|}


{{#invoke:Sandbox/LVL|write_hero_comparison_table|0|0|35|500}}  
== Seasonal Music ==
{| class="wikitable sortable"
! Event !! Track !! Audio
|-
| Winter || Main menu || [[File:Music menu lp winter.mp3]]
|-
| Winter || Standard shop || [[File:Music curio christmas.mp3]]
|-
| Winter || Secret shop || [[File:Music curio secret christmas.mp3]]
|}


Notes:  
== Unused Music ==
* Since Spirit Power scales with Boons (see Spirit Power column), it should also be accounted for when calculating level scaling for Spirit-scaling attributes.
{| class="wikitable sortable mw-collapsible mw-collapsed"
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging.
! Intended Purpose !! Audio
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period.
|-
* {{HeroIcon|McGinnis}} and {{HeroIcon|Victor}} DPS and Sustained DPS values are at max spin up.
| Alternate standard shop music track || [[File:Curio music 2.mp3]]
* {{HeroIcon|Silver (Transformed)}} has no ammo count and no reload.
|-
| Ambient Choir music || [[File:Music choir 01.mp3]]
|-
| Ambient Waltz music || [[File:Waltz.mp3]]
|-
| Rejuvenator drop variant (6.5 s) || [[File:Music stinger rejuv drop 6 5s.mp3]]
|-
| Rejuvenator drop variant (7.5 s) || [[File:Music stinger rejuv drop 7 5s.mp3]]
|-
| Rejuvenator drop variant (8 s) || [[File:Music stinger rejuv drop 8s.mp3]]
|-
| Rejuvenator drop variant (9 s) || [[File:Music stinger rejuv drop 9s.mp3]]
|-
| Teleporter music || <div class="mw-collapsible mw-collapsed">Show files<br>[[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]</div>
|}


== Navigation ==
== Trivia ==
{{Tools Navbox}}
* Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>[https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky on X] – ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''.
{{Stat Navbox}}


[[:Category:Pages with tools]]
== References ==
<references />
{{Sounds navbox}}
[[Category:Music]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)