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This page lists the various music tracks and [stingers](https://en.wikipedia.org/wiki/Sting_(musical_phrase)) heard in Deadlock. | |||
== Menu Music == | |||
{| class="wikitable sortable" | |||
! Track Name !! Audio !! Notes | |||
|- | |||
| Main Menu Loop || [[File:Music menu lp.mp3]] || The primary menu theme | |||
|} | |||
== In-Match Music == | |||
{| class="wikitable sortable" | |||
! Category !! Track / Cue !! Audio !! Notes | |||
|- | |||
! colspan="4" | Shop Music | |||
|- | |||
| Shop – Standard || Standard Shop Theme || [[File:Curio music.mp3]] || Music played from standard shops | |||
|- | |||
| Shop – Secret || Secret Shop Theme || [[File:Curio music 02.mp3]] || Music played from the two secret shops on the map | |||
|- | |||
! colspan="4" | Situational Loops | |||
|- | |||
| Situational Loop || Team Attacking Base || [[File:Music core exposed lp.mp3]] || Song that plays when a team is attacking the other team's base and the [[Patron]] is in its weakened state | |||
|- | |||
! colspan="4" | Ambient Map Music | |||
|- | |||
| Environmental || Sinner's Sacrifice || [[File:Vault music.mp3]] || Plays on loop from [[Sinner's Sacrifice]] | |||
|- | |||
| Building Ambience – Hotel || Hotel (near) / Hotel (far) || [[File:Hotel music.mp3]]<br>[[File:Hotel music far.mp3]] || Looping tracks heard near the hotel building in [[Lanes|Blue lane]] | |||
|} | |||
== Event Stingers == | |||
{| class="wikitable sortable" | |||
! Category !! Music Cue !! Audio !! Notes | |||
|- | |||
! colspan="4" | Match Flow | |||
|- | |||
| Match Flow || Match Countdown || [[File:Music match countdown.mp3]] || Plays during the countdown before a match begins and while players are ziplining into their lanes | |||
|- | |||
| Match Flow || Victory || [[File:Music stinger game over win.mp3]] || Plays at the end of the game after a win | |||
|- | |||
| Match Flow || Defeat || [[File:Music stinger game over lose.mp3]] || Plays at the end of the game after a loss | |||
|- | |||
! colspan="4" | Combat & Player Events | |||
|- | |||
| Combat & Player Events || First Blood || [[File:Music stinger first blood.mp3]] || Plays when the first kill of the match occurs | |||
|- | |||
| Combat & Player Events || Player Death || [[File:music_stinger_player_death.mp3]] || Plays when the player character dies | |||
|- | |||
| Combat & Player Events || Player Respawn || [[File:Music stinger player respawn.mp3]] || Plays when the player character respawns | |||
|- | |||
| Combat & Player Events || Respawn Countdown || [[File:music_stinger_player_respawn_countdown.mp3]] || Plays during the final ~7 seconds of the player's respawn timer | |||
|- | |||
| Combat & Player Events || Killstreak (Generic) || [[File:Music stringer kill streak.mp3]] || A generic stinger for achieving a killstreak | |||
|- | |||
| Combat & Player Events || Killstreaks (1–10) || <div class="mw-collapsible mw-collapsed">Show files | |||
# [[File:Music stinger ks 01.mp3]] | |||
# [[File:Music stinger ks 02.mp3]] | |||
# [[File:Music stinger ks 03.mp3]] | |||
# [[File:Music stinger ks 04.mp3]] | |||
# [[File:Music stinger ks 05.mp3]] | |||
# [[File:Music stinger ks 06.mp3]] | |||
# [[File:Music stinger ks 07.mp3]] | |||
# [[File:Music stinger ks 08.mp3]] | |||
# [[File:Music stinger ks 09.mp3]] | |||
# [[File:Music stinger ks 10.mp3]] | |||
</div> || Stingers that play for each kill in a killstreak; intensity increases with each stinger | |||
|- | |||
! colspan="4" | Objective & Map Events | |||
|- | |||
| Objective & Map Events || Guardian/Walker Destroyed || [[File:Music stinger t1 killed.mp3]] || Plays when a [[Guardian]] or [[Walker]] is destroyed | |||
|- | |||
| Objective & Map Events || Shrine Destroyed || [[File:Music stinger generator killed.mp3]] || Plays when a [[Shrine]] is destroyed | |||
|- | |||
| Objective & Map Events || Patron Defeated (Stage 1) || [[File:Music stinger t3 killed.mp3]] || Plays when the first stage of the [[Patron]] is defeated | |||
|- | |||
| Objective & Map Events || Soul Urn Delivered || [[File:Music stinger idol return.mp3]] || Plays when the [[Soul Urn]] is successfully delivered to its drop-off point | |||
|- | |||
| Objective & Map Events || Mid-Boss Arrived || [[File:Music stinger mid boss arrived.mp3]] || Plays when [[Mid Boss]] spawns | |||
|- | |||
| Objective & Map Events || Carrying Soul Urn || [[File:Music idol carry lp.mp3]] || A looping track that plays while a player is carrying the [[Soul Urn]] | |||
|- | |||
! colspan="4" | Rejuvenator Event | |||
|- | |||
| Rejuvenator Event || Rejuvenator Drop || [[File:Music stinger rejuv drop 7s.mp3]] || Plays when the Rejuvenator drops after [[Mid-Boss]] kill | |||
|- | |||
| Rejuvenator Event || Rejuvenator Secured || [[File:Music stinger rejuv won.mp3]] || Plays when your team secures the [[Rejuvenator]] | |||
|- | |||
| Rejuvenator Event || Rejuvenator Lost || [[File:Music stinger rejuv lost.mp3]] || Plays when the enemy team secures the [[Rejuvenator]] | |||
|} | |||
{ | == Seasonal Music == | ||
{| class="wikitable sortable" | |||
! Event !! Track !! Audio | |||
|- | |||
| Winter || Main menu || [[File:Music menu lp winter.mp3]] | |||
|- | |||
| Winter || Standard shop || [[File:Music curio christmas.mp3]] | |||
|- | |||
| Winter || Secret shop || [[File:Music curio secret christmas.mp3]] | |||
|} | |||
== Unused Music == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
! Intended Purpose !! Audio | |||
|- | |||
| Alternate standard shop music track || [[File:Curio music 2.mp3]] | |||
|- | |||
| Ambient Choir music || [[File:Music choir 01.mp3]] | |||
|- | |||
| Ambient Waltz music || [[File:Waltz.mp3]] | |||
|- | |||
| Rejuvenator drop variant (6.5 s) || [[File:Music stinger rejuv drop 6 5s.mp3]] | |||
|- | |||
| Rejuvenator drop variant (7.5 s) || [[File:Music stinger rejuv drop 7 5s.mp3]] | |||
|- | |||
| Rejuvenator drop variant (8 s) || [[File:Music stinger rejuv drop 8s.mp3]] | |||
|- | |||
| Rejuvenator drop variant (9 s) || [[File:Music stinger rejuv drop 9s.mp3]] | |||
|- | |||
| Teleporter music || <div class="mw-collapsible mw-collapsed">Show files<br>[[File:Music teleporter 01.mp3]]<br>[[File:teleporter music comp.mp3]]<br>[[File:teleporter music melody.mp3]]</div> | |||
|} | |||
== | == Trivia == | ||
* Mike Morasky, the composer for various Valve games, has confirmed that he is not behind the ''Deadlock'' soundtrack.<ref>[https://x.com/MikeMorasky/status/1849222739900657787 Mike Morasky on X] – ''"I am not responsible for the music in deadlock"''</ref> It is speculated that the ''Deadlock'' composer is Tim Larkin, who did the soundtrack for ''Dota 2'' and ''Artifact''. | |||
[[ | == References == | ||
<references /> | |||
{{Sounds navbox}} | |||
[[Category:Music]] | |||