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Below are tables comparing all currently playable [[Heroes]] by their stats. | |||
Below | |||
See "Scaling" for a table of heroes with scaling at full level. | |||
<tabber> | |||
|-|Stats= | |||
Note: All heroes with [[Spirit Power|Spirit Scaling]] and [[Level#Power Increases|Level Scaling]] on their stats are shown at their base values. For a comparison with scaled values, view the [[Hero Attributes Table#Scaling|Scaling Comparison]] | |||
{{#invoke:LVL/Sandbox|write_hero_comparison_table}} | |||
|-|Scaling= | |||
{{#vardefine:powerincreases|{{#invoke:SoulUnlock|get_max|PowerIncrease}}}} | |||
{{#vardefine:spiritpower|100}} | |||
Notes: | Notes: | ||
* | * All heroes are shown at Max "Level" (<span class="weapon-orange">{{#var:powerincreases}} [[Level#Power Increases|Power Increases]]</span>) and <span class="spirit-purple">{{#var:spiritpower}} [[Spirit Power]]</span>.<br> | ||
* DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. | * DPS accounts for Burst weapons (like {{HeroIcon|Paradox}} and {{HeroIcon|Lash}}), and if the weapon has a Spin Up mechanic (like {{HeroIcon|McGinnis}}), it is assumed to be fully spun. Bursts that occur right at the 1 second mark may have some inaccuracy due to averaging. | ||
* Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. | * Sustained DPS also accounts for reload speed, clip size, and the time to empty the clip, and is an average over an infinite time period. | ||
* {{HeroIcon| | * {{HeroIcon|Warden}} and {{HeroIcon|Vindicta}} show incorrect DPS and Sustained DPS. Correct DPS is 136.5 for Warden and 128.3 for Vindicta. | ||
{{#invoke:LVL/Sandbox|write_hero_comparison_table | |||
|{{#var:powerincreases}} | |||
|{{#var:spiritpower}} | |||
{{ | }}<br> | ||
{{ | TODO: | ||
* Allow spirit power and levels to be input with javascript<br> | |||
</tabber> | |||