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| == Removed Abilities == | | == Abilities == |
| | |
| | ===Second Slot=== |
| | |
| | ===Third Slot=== |
| | All of these abilities would end up being replaced by '''Crackshot'''. |
| <tabber> | | <tabber> |
| |-|Marksman= | | |-|(1) Marksman= |
| {{ | | {{ |
| Ability card v2/Card | | Ability card v2/Card |
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| {{Template:Ability card v2/Card/UpgradeBox | | {{Template:Ability card v2/Card/UpgradeBox |
| | cost = 2 | | | cost = 2 |
| | description = '''+5%''' Bonus Damage per Stack | | | description = '''+0.5''' Channel Duration |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
| | |-|(2) Dying Star= |
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| |-|(3) Hat Trick=
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| {{
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| Ability card v2/Card
| |
| | name=Hat Trick
| |
| | icon=Guided Owl.png
| |
| | range=20
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| | cooldown=25
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|
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| | info1_desc=Throws out her '''hat''' to strike enemies, '''slowing''' and '''revealing''' them through walls.
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| | info1_mainbox1=
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| {{Template:Ability card v2/Card/MainBox
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| | value=80
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| | key=Damage
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| | type=tech_damage
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| | icon_color=Purple
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| | label=Damage
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| | scale_type=spirit
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| | scale_value=0.524
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| }}
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| | upgrade1=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 1
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| | description = '''+3m''' Explosion Radius
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| }}
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|
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| | upgrade2=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 2
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| | description = '''-7.5''' Cooldown
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| }}
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|
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| | upgrade3=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 5
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| | description = '''+80''' Damage and '''+0.524''' Damage Scale
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| }}
| |
| | notes= This ability was replaced by '''Crackshot'''.
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| }}
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|
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| |-|(3) Target Practice=
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| {{
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| Ability card v2/Card
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| | name=Target Practice
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| | icon=Dying Star.png
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| | range=20
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| | cooldown=25
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|
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| | info1_desc=On activate, your next gun hit selects an enemy Hero as a target. Shoot them '''{s:ShotsToProc}''' times to deal a burst of spirit damage. Every Headshot will increase the burst
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| | info1_mainbox1=
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| {{Template:Ability card v2/Card/MainBox
| |
| | value=80
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| | key=Damage
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| | type=tech_damage
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| | icon_color=Purple
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| | label=Damage
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| | scale_type=spirit
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| | scale_value=0.524
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| }}
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| | upgrade1=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 1
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| | description = '''+3m''' Explosion Radius
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| }}
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|
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| | upgrade2=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 2
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| | description = '''-7.5''' Cooldown
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| }}
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|
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| | upgrade3=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 5
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| | description = '''+80''' Damage and '''+0.524''' Damage Scale
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| }}
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| }}
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|
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| |-|(2) Decoy=
| |
| {{ | | {{ |
| Ability card v2/Card | | Ability card v2/Card |
| | name=Decoy | | | name=Dying Star |
| | icon=Dying Star.png | | | icon=Dying Star.png |
| | range=20 | | | range=20 |
| | cooldown=25 | | | cooldown=25 |
| | | |
| | info1_desc='''Holliday''' creates a temporary decoy that will run towards the target location and shoot at any nearby enemies. | | | info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air. |
| | info1_mainbox1=
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| {{Template:Ability card v2/Card/MainBox
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| | value=80
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| | key=Damage
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| | type=tech_damage
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| | icon_color=Purple
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| | label=Damage
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| | scale_type=spirit
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| | scale_value=0.524
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| }}
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| | upgrade1=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 1
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| | description = '''+3m''' Explosion Radius
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| }}
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|
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| | upgrade2=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 2
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| | description = '''-7.5''' Cooldown
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| }}
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|
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| | upgrade3=
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| {{Template:Ability card v2/Card/UpgradeBox
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| | cost = 5
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| | description = '''+80''' Damage and '''+0.524''' Damage Scale
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| }}
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| }}
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| | |
| |-| Shooting Star=
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| {{
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| Ability card v2/Card
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| | name=Shooting Star
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| | icon=
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| | range=20
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| | cooldown=25
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|
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| | info1_desc=Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star.
| |
| | info1_mainbox1= | | | info1_mainbox1= |
| {{Template:Ability card v2/Card/MainBox | | {{Template:Ability card v2/Card/MainBox |