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__TOC__
__TOC__
=Infobox Tests=
=Infobox Tests=
(Note: Full experience with [[Wiki_Redesign.css]] recommended.)
===Lady Geist===
Uses new variables:
* color1 (#098959)&nbsp;&nbsp;<span style="font-size:small; opacity:50%">*quote color</span>
* color1_grad (#0F6D4C)&nbsp;&nbsp;<span style="font-size:small; opacity:50%">*lower background gradient color</span>
* color2 (#6DD48C)&nbsp;&nbsp;<span style="font-size:small; opacity:50%">*same hue as roster select, brightened for clarity</span>
* background image ([[:File:Geist_select_background.png|Geist_select_background.png]])


===Hero Infobox v2===
(Note: Only properly viewable with [[User:Samlovesmath/common.css]], and with site's default Common.css disabled.)
This template ([[User:Samlovesmath/Template:Infobox_hero]]) uses the following:
* [[User:Samlovesmath/Template:Infobox_hero/styles.css]]
* [[User:Samlovesmath/Template:Infobox_hero/themes.css]]
* [[Module:Sandbox/Samlovesmath/Infobox_hero]]
* [[Data:Sandbox/Samlovesmath/Infobox_hero.json]]


<span style="font-size:small; opacity:50%">'''''WIP -- Last edited: Feb 15, 2026'''''</span>
<!--
-->{{#vardefine:color1|\#098959}} <!-- custom color1
-->{{#vardefine:color1_grad|\#0F6D4C}} <!-- custom color1 (gradient end)
-->{{#vardefine:color2|\#6DD48C}} <!-- custom color2
-->{{#vardefine:key|hero_ghost}}<!-- key text
-->{{#vardefine:voice_actor|Abigail Marlowe}} <!-- voice actor
-->{{#vardefine:release_date|April 24, 2024}} <!-- release date
-->{{#vardefine:codenames|Geist; Ghost; Spectre}} <!-- code names
-->{{#vardefine:hero_key_or_en|{{#var:key}}}} <!-- en
-->{{#vardefine:hero_en|{{#invoke:Lang|get_string|{{#var:key}}|lang_code_override=en}}}}<!-- en


<div><tabber style="width:100%;">
-->{{#vardefine:quotemark|"}} <!-- for inserting into html
|-| Abrams=
-->
{{User:Samlovesmath/Template:Infobox hero
 
| key = hero_atlas
<div class="infobox">
| voice_actor = Samoa Joe
| release_date = April 24, 2024
| codenames = Atlas; Bull
}}


'''Abrams''' is a [[Hero]] in ''[[Deadlock]]''. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his high health, high damage output, and life draining ability to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.
<div class="infobox-background">[[File:Geist select background.png|x700px|right]]</div>


A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrawled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.
{| class="infobox-content" style="background-image: linear-gradient(180deg, {{#var:color1}}b3 300px, {{#var:color1_grad}} 700px); background-color: transparent;"
|-| Dynamo=
! colspan="2" class="infobox-title" style="font-size: {{{font-size|25px}}};" |
{{User:Samlovesmath/Template:Infobox hero
| key = hero_dynamo
| voice_actor = John Patrick Lowrie
| release_date = April 24, 2024
| codenames = Prof_dynamo; Prof; Sumo; Jeong
}}


Professor '''Dynamo''' is a [[Hero]] in ''[[Deadlock]]''. He is a man of wit, using his brain and his brawn to provide support to his teammates by healing them, teleporting them, knocking his opponents into the air, and when the time is right, unleashing a Singularity which can drastically shift the tides of battle.
<div class="infobox-title-hero" style="display: flex; justify-content: space-between">
<div class="infobox-title-hero-left"></div>
<div class="infobox-title-hero-middle">{{If lang|{{#ifeq: {{{no_name|}}}|true|{{{name|{{#invoke:Lang|get_string|{{#var:key}}}}}}}|{{Template:Icon/White|[[File:{{{name|{{#invoke:Lang|get_string|{{#var:key}}}}}}}_name.png|130px|class=notpageimage]]}}}}|{{{name|{{#invoke:Lang|get_string|{{#var:key}}}}}}}}}</div>
<div class="infobox-title-hero-right"><div>
<div class="infobox-title-hero-tornbox" style={{#var:quotemark}}background-color:{{#var:color2}};{{#var:quotemark}}></div>
<div class="infobox-title-hero-icon">{{#ifeq: {{{no_icon|}}}|true||[[Image:{{{icon|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Name}}}}}.png|frameless|center|35px]]}}</div></div>
</div>


Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.
|-
|-| Lady Geist=
! colspan="2" class="infobox-image" style="margin:auto; border:none; --secondaryColor: {{#var:color2}};" |<div style="overflow:hidden; border-radius:15px; padding:0px; background-color: var(--secondaryColor); max-width:190px; height:auto; margin:auto; box-shadow: 2px 2px 8px rgba(0, 0, 0, 0.7);">[[File:{{{card|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Name}} card.png}}}|190px|alt={{{BASEPAGENAME}}}]]</div>
{{User:Samlovesmath/Template:Infobox hero
|-
| key = hero_ghost
!colspan="2" style="font-weight: bold; font-size: 16px; font-family:'Retail Demo','Open Sans','PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-weight: bold; text-shadow: 1.1px 2px 2px black, 1.2px 1.2px 0.2px #7a7369; text-align:center;" | <span style="text-shadow: 1.5px 1.5px rgba(0, 0, 0, 0.7);">{{#invoke:Lang|get_string|CitadelCategoryWeapon}}:</span><br><span style="position:relative; bottom:3px;font-size: {{{weapon-font-size|19px}}}">''"{{{weapon_name|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|NameKey|true}}}}}"''</span>
| voice_actor = Abigail Marlowe
|-
| release_date = April 24, 2024
!colspan="2" style="border-top:solid 3px {{#var:color2}};"|
| codenames = Geist; Ghost; Spectre
<span class=""><b style="color: #FFEFD7; font-size: 18px; font-family:'Retail Demo', 'Open Sans', 'PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-style: bold; text-shadow: 1.5px 1.5px rgba(0, 0, 0, 0.7); color:#FFEFD7;text-align:center;position:relative">{{#invoke:Lang|get_string|Citadel_HeroPage_BaseStats}}</b></span>
|-style="vertical-align:middle;"
! colspan="2" style="position:relative; border-radius:7px; background-color:#d5903f; font-size:16px;  font-weight:bold; text-shadow:1.5px 1.5px 2px rgba(0, 0, 0, 0.7); color:#FFEFD7; text-align:center; border-bottom:none" | [[Stats#Weapon|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7; border-bottom: none">{{#invoke:Lang|get_string|CitadelHeroStats_Weapon}}</span>]]
|-style="vertical-align:middle;"
| style="width:124px;font-size: 15px;text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Damage per second{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|DPS_label}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Damage.png|20px|link=Damage per second]]|{{{dps|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|DPS|3}}}}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Bullet Damage{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_BulletDamage}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Bullet damage.png|20px|link=Bullet Damage]]|{{{bullet_damage|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|BulletDamage}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Ammo{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_ClipSizeBonus}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Clip size icon.png|20px|link=Ammo]]|{{{ammo|{{#ifeq: {{{no_ammo|}}}|true|N/A|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ClipSize|3}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|ClipSize}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|ClipSize}}}}}}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Damage per second{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_RoundsPerSecond}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Bullets per sec icon.png|20px|link=Fire Rate]]|{{{bullets_per_sec|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|RoundsPerSecond}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|RoundsPerSecond}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Reload Time{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_ReloadTime}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:AttributeIconReloadTime.png|20px|link=Reload Time]]|{{{reload_time|{{#ifeq: {{{no_ammo|}}}|true|N/A|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|ReloadTime|3}}s}}}}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Bullet Velocity{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_BulletSpeed}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:AttributeIconBulletSpeed.png|20px|link=Bullet Velocity]]|{{{bullet_velocity|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletSpeed|3}}}}}m/s}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Melee Damage{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_LightMeleeDamage}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Light]]|{{{light_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|LightMeleeDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|LightMeleeDamage}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Melee Damage{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_HeavyMeleeDamage}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown|[[File:Melee damage.png|20px|link=Melee attack#Heavy]]|{{{heavy_melee|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|HeavyMeleeDamage}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|HeavyMeleeDamage}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Falloff Range{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Brown||{{{range|{{#ifeq: {{{no_falloff|}}}|true|N/A|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}}m}}}}}}}
|-style="vertical-align:middle;"
{{#if: {{{max_range|}}} |
{{!}}  style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} Max Range:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Brown||{{{max_range|}}}m}}}}
|-style="vertical-align:middle;"
{{#ifexpr: {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|CritDamageBonusPercent|3}} != 0 |
{{!}} style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Weapon Damage{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale}}</span>]]:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:Crit reduction.png|20px|link=Weapon Damage#Headshots]]|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|CritDamageBonusPercent|3}}%}}}}
{{!}}-style="vertical-align:middle;"
! colspan="2" style="position:relative; border-radius:7px; background-color: #74b01c; font-weight: bold; font-size: 16px; font-family:'Retail Demo','Open Sans','PT Serif','Palatino','FreeSerif','Liberation Serif',serif; font-weight: bold; text-shadow: 1.5px 1.5px 2px rgba(0, 0, 0, 0.7); color:#FFEFD7; text-align:center"  | [[Stats#Vitality|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7; border-bottom: none">{{#invoke:Lang|get_string|CitadelHeroStats_Vitality}}</span>]]
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Health{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_HealthAttribute}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Health.png|20px|link=Health]]|{{{max_health|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|MaxHealth}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|MaxHealth}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Health Regen{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_HealthRegen}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Health regen.png|20px|link=Health Regen]]|{{{health_regen|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BaseHealthRegen|2}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|BaseHealthRegen}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|BaseHealthRegen}}}}
|-style="vertical-align:middle;"
{{#if: {{{crit_reduction|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key_or_en}}|CritDamageReceivedPercent}} |
{{!}}-style="vertical-align:middle;"
{{!}}  style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Damage Resistance{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_CritDamageReceivedScale}}:</span>]]
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:Crit reduction.png|20px|link=Damage Resistance]]|{{{crit_reduction|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|CritDamageReceivedPercent|3}}}}}%{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|CritDamageReceivedPercent}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|CritDamageReceivedPercent}}}}
| {{!}}-
}}
{{#if: {{{bullet_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key_or_en}}|BulletResist}} |
{{!}}-style="vertical-align:middle;"
{{!}} style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Damage Resistance{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_BulletArmorDamageReduction}}</span>]]:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:Bullet Armor.png|20px|link=Bullet Resist]]|{{{bullet_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}}}}%{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|BulletResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|BulletResist}}}}
| {{!}}-
}}
{{#if: {{{spirit_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key_or_en}}|TechResist}} |
{{!}}-style="vertical-align:middle;"
{{!}} style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Damage Resistance{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_TechArmorDamageReduction}}</span>]]:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:Spirit Armor.png|20px|link=Spirit Resist]]|{{{spirit_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|TechResist|3}}}}}%{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|TechResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|TechResist}}}}
| {{!}}-
}}
{{#if: {{{melee_resist|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key_or_en}}|MeleeResist}} |
{{!}}-style="vertical-align:middle;"
{{!}} style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Damage Resistance{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_MeleeResist}}</span>]]:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:Melee damage.png|20px|link=Damage Resistance#Melee Resist]]|{{{melee_resist|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MeleeResist|3}}}}}%{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|MeleeResist}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|MeleeResist}}}}
| {{!}}-
}}
{{#if: {{{bullet_lifesteal|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key_or_en}}|BulletLifesteal}} |
{{!}}-style="vertical-align:middle;"
{{!}} style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Lifesteal{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_BulletLifesteal}}</span>]]:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:AttributeIconBulletLifesteal.png|20px|link=Lifesteal#Bullet Lifesteal]]|{{{bullet_lifesteal|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletLifesteal|3}}}}}%{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|BulletLifesteal}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|BulletLifesteal}}}}
| {{!}}-
}}
{{#if: {{{spirit_lifesteal|}}}{{#invoke:HeroData|hero_has_stat|{{#var:hero_key_or_en}}|SpiritLifesteal}} |
{{!}}-style="vertical-align:middle;"
{{!}} style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Lifesteal{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_SpiritLifesteal}}</span>]]:
{{!}}style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"{{!}}{{Icon/Grey|[[File:AttributeIconBulletLifesteal.png|20px|link=Lifesteal#Spirit Lifesteal]]|{{{spirit_lifesteal|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|SpiritLifesteal|3}}}}}%{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|SpiritLifesteal}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|SpiritLifesteal}}}}
| {{!}}-
}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" |[[Move Speed{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_RunSpeed}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Move speed.png|20px|link=Move Speed]]|{{{move_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxMoveSpeed|2}}}}}m/s{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|MaxMoveSpeed}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|MaxMoveSpeed}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Move Speed#Sprint{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_SprintSpeed}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Move speed sprint.png|20px|link=Move Speed#Sprint]]|{{{sprint_speed|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|SprintSpeed|2}}}}}m/s{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|SprintSpeed}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|SprintSpeed}}}}
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" |[[Stamina#Dash_Speed{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|DashSpeed_label}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"|<!--
-->{{Icon/Grey|[[File:Springy_boots_icon.png|20px|link=Stamina#Dash_Speed]]|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|GroundDashSpeed|3}}s{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|GroundDashSpeed}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|GroundDashSpeed}}}}<!--
-->
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Stamina{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_Stamina}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Springy_boots_icon.png|20px|link=Stamina]]|{{{stamina|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|Stamina|2}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|Stamina}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|Stamina}}}}
|-style="vertical-align:middle;"
|  style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Stamina{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|StatDesc_StaminaCooldown}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left"|{{Icon/Grey|[[File:AttributeIconTechDuration.png|20px|link=Stamina#Cooldown]]|{{{stamina_cooldown|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|StaminaCooldown|2}}}}}s{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|StaminaCooldown}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|StaminaCooldown}}}}
|-style="vertical-align:middle;"
! colspan="2" style="position:relative; border-radius:7px; background-color:#ba5ca6; font-size:16px; font-family:'Retail Demo','Open Sans','PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-weight:bold; text-shadow:1.5px 1.5px 2px rgba(0, 0, 0, 0.7); color:#FFEFD7; text-align:center"|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7;">{{#invoke:Lang|get_string|CitadelHeroStats_Spirit}}</span>
|-style="vertical-align:middle;"
| style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" | [[Spirit Power{{If_lang}}|<span style="color:#afafaf">{{#invoke:Lang|get_string|SpiritPower_label}}</span>]]:
|style="font-size: 16px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;"| {{Icon/Grey|[[File:Spirit_scaling.png|20px|link=Spirit Power]]|{{{spirit_power|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|TechPower|2}}}}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Level|TechPower}}{{#invoke:HeroData|get_hero_scalar|{{#var:hero_key_or_en}}|Spirit|TechPower}}}}
|-style="vertical-align:middle;"
! colspan="2" style="position:relative; border-radius:7px; background-color:#2f93d6; font-size:16px; font-family:'Retail Demo','Open Sans','PT Serif','Palatino','FreeSerif','Liberation Serif', serif; font-weight:bold; text-shadow:1.5px 1.5px 2px rgba(0, 0, 0, 0.7); color:#FFEFD7; text-align:center"|<span style="font-weight: bold; text-shadow: 0px 2px 4px black,1.2px 1.2px rgba(0, 0, 0, 0.7); color:#FFEFD7;">{{#invoke:Dictionary|translate|Information}}</span>
|-style="vertical-align:top;"
{{#if: {{{pronouns|}}} |
{{!}}-
{{!}}-style="vertical-align:top;"
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; background-color: #2F2F2F;height:29.5px" {{!}} Pronouns:
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left; margin-left: -9px; line-height:12px;" {{!}}<span style="margin-left: 2px;">{{{pronouns}}}</span>
}}
{{#if: {{#var:voice_actor}} |
{{!}}-
{{!}}-style="vertical-align:top;"
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} {{#invoke:Dictionary|translate|VoiceActor}}:
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left; margin-left: -9px;" {{!}}<span style="margin-left: 2px;">{{#var:voice_actor}} </span>
}}
}}
 
{{#if: {{#var:release_date}} |
'''Lady Geist''' is a [[Hero]] in ''[[Deadlock]]''. A [[wikipedia:Socialite|socialite]] with a necromantic pact, Lady Geist consumes her own health for her abilities while draining the life away from opponents. Sacrificing her life force to launch Essence Bombs and Malice "Blood Shards", Lady Geist can regain lost health with Life Drain, sapping enemy heroes and [[Unit|units]] of their health. Her Soul Exchange swaps health values with an enemy hero, turning the odds against them for a killing blow.
{{!}}-
 
{{!}}-style="vertical-align:top;"
The Toast of the Town, Lady Geist was famed by all and invited to every ball and gala in the city... until her beauty faded in her old age and left her with only memories and stories of her glory. In desperation, she formed a pact with a powerful spirit and bound it by powerful wards until she was safe and young again. All she needs to do now is feed on the life force of her fellows to maintain her beauty... and hope desperately that the [[Oathkeeper]] will stay bound.
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} [[Heroes by release{{If_lang}}|<span style="color:#afafaf">{{#invoke:Dictionary|translate|ReleaseDate}}</span>]]:
|-| Rem=
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left; margin-left: -9px;" {{!}}<span style="margin-left: 2px;">{{#var:release_date}}</span>
{{User:Samlovesmath/Template:Infobox hero
}}
| key = hero_familiar
{{#if: {{#var:codenames}} |
| release_date = January 26, 2026
{{!}}-
| codenames = Familiar
{{!}}-style="vertical-align:top;"
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:right;color: #afafaf; height:29.5px" {{!}} {{#invoke:Dictionary|translate|Codenames}}:
{{!}}style="font-size: 15px;text-shadow: 1.5px 1.5px 0.8px rgba(0, 0, 0, 0.8);text-align:left;" {{!}} <span style="margin-left: 2px;">{{#var:codenames}}</span>
}}
}}
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.
|}
 
</div>
Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.
{{#seo:
|-| Sinclair=
|keywords=Deadlock, {{{name|{{#invoke:Lang|get_string|{{{key}}}}}}}}, hero, abilities, wiki, MOBA, shooter, character, heroes, game, valve
{{User:Samlovesmath/Template:Infobox hero
|image_alt = A portrait image of {{{name|{{#invoke:Lang|get_string|{{{key}}}}}}}} from the video game Deadlock
| key = hero_magician
| release_date = January 17, 2025
| codenames = Magician
| pronouns = They/Them
| voice_actor = Harron Atkins (Henry);
Andia Winslow (Savannah)
}}
}}
</tabber></div>
{{#ifeq: {{{no_summary|}}}|true||{{Quotation||<b>{{#invoke:HeroData|get_hero_tag|{{#var:hero_en}}|1}} - {{#invoke:HeroData|get_hero_tag|{{#var:hero_en}}|2}} - {{#invoke:HeroData|get_hero_tag|{{#var:hero_en}}|3}}</b>}}}}
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