Drain health from nearby enemies, dealing
spirit damage over time and
healing for a portion of the damage dealt.
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Abilities
Gain bonus defensive attributes. Taking damage grants temporary
regeneration for a portion of the damage taken.
Leap high into the air before crashing into the ground, dealing
spirit damage and applying
stun.
Notes
- At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
- This is not affected by Ability Range