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| Latest revision | Your text | ||
| Line 88: | Line 88: | ||
{{#invoke:Sandbox/Sylphoid|itemPropTable2|Close weapon damage}} | {{#invoke:Sandbox/Sylphoid|itemPropTable2|Close weapon damage}} | ||
== math issues == | |||
<math> | |||
\begin{align} | |||
HP_{max} &= \text{Max Health,} \\ | |||
HP_{STARTING} &= \text{Starting Health,} \\ | |||
lvl &= \text{Level,} \\ | |||
PI &= \text{Power Increase,} \\ | |||
Shop Bonus &= \text{Percent increase based on the tier,} \\ | |||
BonusHealth &= \text{Increase from item,} \\ | |||
Golden Statues &= \text{Increase from Golden Statues,} \\ | |||
PUB &= \text{400 Bonus Health from Powerup Buff,} \\ | |||
GC &= 15% \text{ Max Health} \\ | |||
\end{align} | |||
</math> | |||
<math> | |||
\begin{align} | |||
GC &= \text{-15%} \text{ Max Health if Glass Cannon is owned} \\ | |||
\end{align} | |||
</math> | |||
<math> | |||
\begin{align} | |||
GC &= 15% \text{ Max Health if Glass Cannon is owned} \\ | |||
\end{align} | |||
</math> | |||
<math>15% = 19 </math> | |||
== Color == | == Color == | ||