This is a dynamic list "Sylphoid/Sandbox". Edit contents.
Name
Cost
Category
Stat change
BonusMeleeDamagePercent
This is a dynamic list "Sylphoid/Sandbox". Edit contents.
Name
Cost
Category
Stat change
This is a dynamic list "Sylphoid/Sandbox". Edit contents.
Name
Cost
Category
Stat change
Health Regen
This is a dynamic list "Sylphoid/Sandbox". Edit contents.
Name
Cost
Category
Stat change
Close weapon damage
This is a dynamic list "Sylphoid/Sandbox". Edit contents.
Name
Cost
Category
Stat change
Close weapon damage
This is a dynamic list "Sylphoid/Sandbox". Edit contents.
Name
Cost
Category
Stat change
ItemBox styling
<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
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<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
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<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
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<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
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<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
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<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
[[File:{{{1}}}.png|160px|link=]]
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<div class="itembox itembox-tier-Item Not Found. itembox-icon-v3 itembox-wear-v3 itembox-texture-v2 " style="font-size:10px;">
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Script error: The function "itemPropTable2" does not exist.
math issues
Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} HP_{max} &= \text{Max Health,} \\ HP_{STARTING} &= \text{Starting Health,} \\ lvl &= \text{Level,} \\ PI &= \text{Power Increase,} \\ Shop Bonus &= \text{Percent increase based on the tier,} \\ BonusHealth &= \text{Increase from item,} \\ Golden Statues &= \text{Increase from Golden Statues,} \\ PUB &= \text{400 Bonus Health from Powerup Buff,} \\ GC &= \text{Glass Cannon -15% Max Health} \\ \end{align} }
Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} GC &= \text{-15%} \text{ Max Health if Glass Cannon is owned} \\ \end{align} }