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Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
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= Holliday = | |||
{{HeroStreetBrawlItems|Holliday|id=sb-items-holliday}} | |||
= Vindicta (has counter items) = | |||
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | |||
= ItemBox texture comparison = | |||
Same ten items across each section. The question is whether a plain alpha paper overlay (which caches, unlike the mix-blend original) looks acceptable, and at what opacity. The overlay lightens toward the paper rather than multiplying, so shadows lift instead of darkening. | |||
== 1. Baseline == | |||
The current look everywhere else: masked wear, icon mask, per-item paper multiplied over the whole card. | |||
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | |||
== 2. Low graphics, no texture == | |||
Ramped wear, no icon mask, no paper at all. This is what currently ships to the navbox before the overlay. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=no}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=no}} | |||
== 3. Low graphics + paper overlay, 0.35 == | |||
Same as section 2 but with paper 3 as a plain overlay over the whole card at the default 0.35 opacity. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over3}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over3}} | |||
== 4. Low graphics + paper overlay, 0.2 (lighter) == | |||
The same overlay dialled down via the over-light preset, in case 0.35 is too strong. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Berserker|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Cheat Death|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Colossus|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp|iconMask=no|texture=over-light}} {{ItemBox|itemName=Echo Shard|wearMask=ramp|iconMask=no|texture=over-light}} | |||