User:Vergir: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Add ItemBox layer profiling galleries: six configurations of ten items to measure the cost of the mask passes and the texture blend (with help from vergir-bot LLM) |
Split the flat wear section into the tint-behind and edge-ramp variants (with help from vergir-bot LLM) |
||
| Line 12: | Line 12: | ||
To profile: scroll through one section, '''pause about two seconds''', then move to the next. The pauses segment the recording so each section can be measured separately from a single capture. | To profile: scroll through one section, '''pause about two seconds''', then move to the next. The pauses segment the recording so each section can be measured separately from a single capture. | ||
== 1. Baseline == | == 1. Baseline == | ||
| Line 20: | Line 18: | ||
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | ||
== 2. Flat wear == | == 2. Flat wear, tint behind the artwork == | ||
<code>wearMask=no</code> — tint | <code>wearMask=no</code> — the tint drops behind the icon and the name instead of covering them, so only the card stock is tinted. One fewer render pass per card. | ||
{{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}} | {{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}} | ||
== 2b. Flat wear, ramped from the edges == | |||
<code>wearMask=ramp</code> — tint stays on top but fades out toward the centre, gathering at the edges where wear belongs. Also one fewer render pass per card. | |||
{{ItemBox|itemName=Active Reload|wearMask=ramp}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp}} {{ItemBox|itemName=Berserker|wearMask=ramp}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp}} {{ItemBox|itemName=Cheat Death|wearMask=ramp}} {{ItemBox|itemName=Colossus|wearMask=ramp}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp}} {{ItemBox|itemName=Echo Shard|wearMask=ramp}} | |||
== 3. No icon mask == | == 3. No icon mask == | ||