User:Vergir: Difference between revisions

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Vergir (talk | contribs)
Split the flat wear section into the tint-behind and edge-ramp variants (with help from vergir-bot LLM)
Vergir (talk | contribs)
Add section 2c for the soft wear variant (with help from vergir-bot LLM)
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Six configurations of the same ten items. Each masked layer costs the GPU a separate render pass per card, and the texture's <code>mix-blend-mode: multiply</code> costs a backdrop read, so every section below removes one or more of those.
Six configurations of the same ten items. Each masked layer costs the GPU a separate render pass per card, and the texture's <code>mix-blend-mode: multiply</code> costs a backdrop read, so every section below removes one or more of those.


To profile: scroll through one section, '''pause about two seconds''', then move to the next. The pauses segment the recording so each section can be measured separately from a single capture.
Sections 2, 2b and 2c are three ways of dropping the wear mask; they are visual candidates, not separate things to measure. Once one is chosen the rest come out and the survivor gets folded into a single low-graphics configuration to profile as a whole.


== 1. Baseline ==
== 1. Baseline ==
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== 2. Flat wear, tint behind the artwork ==
== 2. Flat wear, tint behind the artwork ==
<code>wearMask=no</code> — the tint drops behind the icon and the name instead of covering them, so only the card stock is tinted. One fewer render pass per card.
<code>wearMask=no</code> — the tint drops behind the icon and the name instead of covering them, so only the card stock is tinted.


{{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}}
{{ItemBox|itemName=Active Reload|wearMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no}} {{ItemBox|itemName=Berserker|wearMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no}} {{ItemBox|itemName=Colossus|wearMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no}}


== 2b. Flat wear, ramped from the edges ==
== 2b. Flat wear, ramped from the edges ==
<code>wearMask=ramp</code> — tint stays on top but fades out toward the centre, gathering at the edges where wear belongs. Also one fewer render pass per card.
<code>wearMask=ramp</code> — tint stays on top but fades out toward the centre, gathering at the edges where wear belongs.


{{ItemBox|itemName=Active Reload|wearMask=ramp}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp}} {{ItemBox|itemName=Berserker|wearMask=ramp}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp}} {{ItemBox|itemName=Cheat Death|wearMask=ramp}} {{ItemBox|itemName=Colossus|wearMask=ramp}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp}} {{ItemBox|itemName=Echo Shard|wearMask=ramp}}
{{ItemBox|itemName=Active Reload|wearMask=ramp}} {{ItemBox|itemName=Alchemical Fire|wearMask=ramp}} {{ItemBox|itemName=Arctic Blast|wearMask=ramp}} {{ItemBox|itemName=Berserker|wearMask=ramp}} {{ItemBox|itemName=Bullet Armor|wearMask=ramp}} {{ItemBox|itemName=Cheat Death|wearMask=ramp}} {{ItemBox|itemName=Colossus|wearMask=ramp}} {{ItemBox|itemName=Crippling Headshot|wearMask=ramp}} {{ItemBox|itemName=Divine Barrier|wearMask=ramp}} {{ItemBox|itemName=Echo Shard|wearMask=ramp}}
== 2c. Soft wear, uniform tint with the name lifted ==
<code>wearMask=soft</code> — tint stays on top and uniform so the artwork keeps its unifying wash, but at 0.35 opacity, with the name raised clear of it. The 0.35 is a first guess and wants tuning.
{{ItemBox|itemName=Active Reload|wearMask=soft}} {{ItemBox|itemName=Alchemical Fire|wearMask=soft}} {{ItemBox|itemName=Arctic Blast|wearMask=soft}} {{ItemBox|itemName=Berserker|wearMask=soft}} {{ItemBox|itemName=Bullet Armor|wearMask=soft}} {{ItemBox|itemName=Cheat Death|wearMask=soft}} {{ItemBox|itemName=Colossus|wearMask=soft}} {{ItemBox|itemName=Crippling Headshot|wearMask=soft}} {{ItemBox|itemName=Divine Barrier|wearMask=soft}} {{ItemBox|itemName=Echo Shard|wearMask=soft}}


== 3. No icon mask ==
== 3. No icon mask ==
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{{ItemBox|itemName=Active Reload|iconMask=no}} {{ItemBox|itemName=Alchemical Fire|iconMask=no}} {{ItemBox|itemName=Arctic Blast|iconMask=no}} {{ItemBox|itemName=Berserker|iconMask=no}} {{ItemBox|itemName=Bullet Armor|iconMask=no}} {{ItemBox|itemName=Cheat Death|iconMask=no}} {{ItemBox|itemName=Colossus|iconMask=no}} {{ItemBox|itemName=Crippling Headshot|iconMask=no}} {{ItemBox|itemName=Divine Barrier|iconMask=no}} {{ItemBox|itemName=Echo Shard|iconMask=no}}
{{ItemBox|itemName=Active Reload|iconMask=no}} {{ItemBox|itemName=Alchemical Fire|iconMask=no}} {{ItemBox|itemName=Arctic Blast|iconMask=no}} {{ItemBox|itemName=Berserker|iconMask=no}} {{ItemBox|itemName=Bullet Armor|iconMask=no}} {{ItemBox|itemName=Cheat Death|iconMask=no}} {{ItemBox|itemName=Colossus|iconMask=no}} {{ItemBox|itemName=Crippling Headshot|iconMask=no}} {{ItemBox|itemName=Divine Barrier|iconMask=no}} {{ItemBox|itemName=Echo Shard|iconMask=no}}
== 4. Flat wear and no icon mask ==
Both masks gone. Two fewer render passes per card.
{{ItemBox|itemName=Active Reload|wearMask=no|iconMask=no}} {{ItemBox|itemName=Alchemical Fire|wearMask=no|iconMask=no}} {{ItemBox|itemName=Arctic Blast|wearMask=no|iconMask=no}} {{ItemBox|itemName=Berserker|wearMask=no|iconMask=no}} {{ItemBox|itemName=Bullet Armor|wearMask=no|iconMask=no}} {{ItemBox|itemName=Cheat Death|wearMask=no|iconMask=no}} {{ItemBox|itemName=Colossus|wearMask=no|iconMask=no}} {{ItemBox|itemName=Crippling Headshot|wearMask=no|iconMask=no}} {{ItemBox|itemName=Divine Barrier|wearMask=no|iconMask=no}} {{ItemBox|itemName=Echo Shard|wearMask=no|iconMask=no}}


== 5. No texture ==
== 5. No texture ==