User:Vergir: Difference between revisionsGive feedback
Compare baseline against the inverted crisp mask at two weights, plus the old flooding mask for contrast (with help from vergir-bot LLM) |
Compare baseline against the transparent-paper overlay at full and soft opacity (with help from vergir-bot LLM) |
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| Line 7: | Line 7: | ||
{{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | {{HeroStreetBrawlItems|Vindicta|id=sb-items-vindicta}} | ||
= ItemBox | = ItemBox transparent overlay comparison = | ||
The paper | The paper redrawn as dark grain on a transparent field, dropped on top of the card as a plain image. No blend, no mask: the grain shows, the gaps show nothing. It is a single image being composited, so it should cache and scroll smoothly, and it covers the whole card including the icon and text. This is the fuzz=5% export; the fuzz value and the opacity are both tunable. | ||
== 1. Baseline == | == 1. Baseline == | ||
| Line 16: | Line 16: | ||
{{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | {{ItemBox|itemName=Active Reload}} {{ItemBox|itemName=Alchemical Fire}} {{ItemBox|itemName=Arctic Blast}} {{ItemBox|itemName=Berserker}} {{ItemBox|itemName=Bullet Armor}} {{ItemBox|itemName=Cheat Death}} {{ItemBox|itemName=Colossus}} {{ItemBox|itemName=Crippling Headshot}} {{ItemBox|itemName=Divine Barrier}} {{ItemBox|itemName=Echo Shard}} | ||
== 2. | == 2. Transparent overlay, full == | ||
The alpha PNG at full strength. | |||
{{ItemBox|itemName=Active Reload|texture= | {{ItemBox|itemName=Active Reload|texture=overlay}} {{ItemBox|itemName=Alchemical Fire|texture=overlay}} {{ItemBox|itemName=Arctic Blast|texture=overlay}} {{ItemBox|itemName=Berserker|texture=overlay}} {{ItemBox|itemName=Bullet Armor|texture=overlay}} {{ItemBox|itemName=Cheat Death|texture=overlay}} {{ItemBox|itemName=Colossus|texture=overlay}} {{ItemBox|itemName=Crippling Headshot|texture=overlay}} {{ItemBox|itemName=Divine Barrier|texture=overlay}} {{ItemBox|itemName=Echo Shard|texture=overlay}} | ||
== 3. | == 3. Transparent overlay, soft (0.6) == | ||
The same overlay at 60% opacity, for a lighter grain. | |||
{{ItemBox|itemName=Active Reload|texture= | {{ItemBox|itemName=Active Reload|texture=overlay-soft}} {{ItemBox|itemName=Alchemical Fire|texture=overlay-soft}} {{ItemBox|itemName=Arctic Blast|texture=overlay-soft}} {{ItemBox|itemName=Berserker|texture=overlay-soft}} {{ItemBox|itemName=Bullet Armor|texture=overlay-soft}} {{ItemBox|itemName=Cheat Death|texture=overlay-soft}} {{ItemBox|itemName=Colossus|texture=overlay-soft}} {{ItemBox|itemName=Crippling Headshot|texture=overlay-soft}} {{ItemBox|itemName=Divine Barrier|texture=overlay-soft}} {{ItemBox|itemName=Echo Shard|texture=overlay-soft}} | ||
Revision as of 22:27, 24 July 2026
Holliday
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Holliday: High, Average, or Low chance.
Vindicta (has counter items)
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Vindicta: High, Average, or Low chance.
When facing Vindicta in Street Brawl, the enemy team is more likely to be offered these items as counters.
ItemBox transparent overlay comparison
The paper redrawn as dark grain on a transparent field, dropped on top of the card as a plain image. No blend, no mask: the grain shows, the gaps show nothing. It is a single image being composited, so it should cache and scroll smoothly, and it covers the whole card including the icon and text. This is the fuzz=5% export; the fuzz value and the opacity are both tunable.
1. Baseline
The real look everywhere else: paper multiplied over the whole card.
2. Transparent overlay, full
The alpha PNG at full strength.
3. Transparent overlay, soft (0.6)
The same overlay at 60% opacity, for a lighter grain.
