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Holliday
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Holliday: High, Average, or Low chance.
Vindicta (has counter items)
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Vindicta: High, Average, or Low chance.
When facing Vindicta in Street Brawl, the enemy team is more likely to be offered these items as counters.
ItemBox split texture comparison
The paper is multiplied onto the icon and the name area on their own elements (background-blend-mode, which caches), positioned so the grain runs continuously across the seam between them. The text glyphs sit above the blend and stay clean. Watch the join between icon and name for any visible restart of the grain.
1. Baseline
The current look everywhere else: masked wear, icon mask, paper multiplied over the whole card via the overlay.
2. Split texture, per item
Low graphics (ramped wear, no icon mask) with the paper split across icon and name area, paper chosen per item.
3. Split texture, forced paper 3 (the lowGraphics default)
Same but every card uses paper 3, which is what lowGraphics=true ships.
4. lowGraphics=true (the full bundle)
The actual shipping flag, so this should match section 3 exactly.