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| Latest revision | Your text | ||
| Line 116: | Line 116: | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| | | | ||
|- | |- | ||
|Cast 02 | |Cast 02 | ||
| | | | ||
|- | |- | ||
|Cast 03 | |Cast 03 | ||
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|} | |} | ||
'''Audio loops on the projectile''' | '''Audio loops on the projectile''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Proj Loop | |Proj Loop | ||
| | | | ||
|} | |} | ||
'''Audio plays when the grenade bounces on a surface''' | '''Audio plays when the grenade bounces on a surface''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Bounce 01 | |Bounce 01 | ||
| | | | ||
|- | |- | ||
|Bounce 02 | |Bounce 02 | ||
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|- | |- | ||
|Bounce 03 | |Bounce 03 | ||
| | | | ||
|- | |- | ||
|Bounce 04 | |Bounce 04 | ||
| | | | ||
|} | |} | ||
'''Audio plays if the grenade hits an enemy''' | '''Audio plays if the grenade hits an enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| | | | ||
|- | |- | ||
|Hit 02 | |Hit 02 | ||
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|- | |- | ||
|Hit 03 | |Hit 03 | ||
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|- | |- | ||
|Hit 04 | |Hit 04 | ||
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|- | |- | ||
|Hit 05 | |Hit 05 | ||
| | | | ||
|} | |} | ||
'''Audio plays when the grenade explodes''' | '''Audio plays when the grenade explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
| | | | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
| | | | ||
|- | |- | ||
|Explode 03 | |Explode 03 | ||
| | | | ||
|} | |} | ||
'''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff''' | '''The grenade leaves a burning ground around it's victim, audio loops throughout the duration of the debuff''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Mod Loop | |Mod Loop | ||
| | | | ||
|} | |} | ||