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| * {{AbilityIcon|Gutshot|l1=Gut Shot}}{{sic}} wall stun reduced from 0.65s to 0.6s. | | * {{AbilityIcon|Gutshot|l1=Gut Shot}}{{sic}} wall stun reduced from 0.65s to 0.6s. |
| * {{AbilityIcon|Gutshot|l1=Gut Shot}}{{sic}} damage scaling reduced from 1 to 0.8. | | * {{AbilityIcon|Gutshot|l1=Gut Shot}}{{sic}} damage scaling reduced from 1 to 0.8. |
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| {{Update history table/row
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| | update = {{Update link|February|12|2026}}
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| | changes =
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| * Health increased from 720 to 750.
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| * {{AbilityIcon|Consecrating Grenade}} T2 now also increases debuff duration by +1s.
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| * {{AbilityIcon|Gutshot}} cooldown reduced from 26s to 23s.
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| * {{AbilityIcon|Gutshot}} added tooltip for wall stun distance.
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| * {{AbilityIcon|Gutshot}} fixed wall stun distance not scaling with ability range.
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| * {{AbilityIcon|Gutshot}} increased wall stun distance from 6.5m to 7m.
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| * {{AbilityIcon|Gutshot}} on wall hit bonus damage scaling increased from 0.4 to 0.9.
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| * {{AbilityIcon|Gutshot}} T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} now spawns in line with the crosshair, rather than in line with {{HeroIcon|Venator}}.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} clarified tooltip.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} spirit scaling increased from 1.6 to 2.2.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} reveal duration increased from 5s to 6s.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} cooldown reduced from 30s to 25s.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} T2 reduced from -12s to -8s.
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| * {{AbilityIcon|Hex-Lined Snap Trap}} T3 increased from 20% to 25%.
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| * {{AbilityIcon|Ira Domini}} reduced weapon damage scaling from 1.7 to 1.5.
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| * {{AbilityIcon|Ira Domini}} now has a laser visual & sound effect where {{HeroIcon|Venator}} is aiming.
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| * {{AbilityIcon|Ira Domini}} T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage.
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |