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== Super Jump == | == Super Jump == | ||
Vindicta’s second ability, ''Flight'' (by default, <code>2</code>) launches Vindicta into the air. By cancelling ''Flight'' while you are being launched upwards, you can keep the momentum. Executing this is called a '''Super Jump'''. You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. | Vindicta’s second ability, ''Flight''(by default, <code>2</code>) launches <vindicta_sm> Vindicta into the air. By cancelling ''Flight'' while you are being launched upwards, you can keep the momentum. Executing this is called a '''Super Jump'''. You can use the Super Jump forwards and backwards. Left and right don't work as well, and don’t go as far. | ||
The Super Jump costs no bars of [[stamina]], but does deplete ''Flight''. | The Super Jump costs no bars of [[stamina]], but does deplete ''Flight''. | ||
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Vindicta’s second ability, ''Flight'' allows her to fly into the air, dealing bonus Spirit damage while in the air. In the air, movement is slow. | Vindicta’s second ability, ''Flight'' allows her to fly into the air, dealing bonus Spirit damage while in the air. In the air, movement is slow. | ||
By using | By using **Zipline Momentum Conservation''', you are able to move faster while in ''Flight''. | ||
ZMC can help you chase down an enemy or to retreat back into lane. | ZMC can help you chase down an enemy or to retreat back into lane. | ||
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== Navigation == | == Navigation == | ||
{{Movement Navbox}} | {{Movement Navbox}} | ||
[[Category:Character Tech]] [[Category:Vindicta]] | |||
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