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| Latest revision | Your text | ||
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== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Stake}} === | === {{AbilityIcon|Stake}} === | ||
'''Audio plays when Vindicta casts | '''Audio plays when Vindicta casts the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Hornet a1 chain grenade cast 01.mp3]] | |[[File:Hornet a1 chain grenade cast 01.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when the projectile explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode | |Explode | ||
|[[File:Hornet a1 chain grenade explode 01.mp3]] | |[[File:Hornet a1 chain grenade explode 01.mp3]] | ||
|} | |} | ||
'''Audio plays if | '''Audio plays if the explosion roots and enemy''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Target | ||
|[[File:Hornet a1 chain grenade target 01.mp3]] | |[[File:Hornet a1 chain grenade target 01.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Flight}} === | === {{AbilityIcon|Flight}} === | ||
'''Audio plays when Vindicta casts | '''Audio plays when Vindicta casts the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File:Vindicta flight cast.mp3]] | |[[File:Vindicta flight cast.mp3]] | ||
|} | |} | ||
'''Audio loops on Vindicta throughout the flight duration | '''Audio loops on Vindicta throughout the flight duration''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Vindicta flight loop.mp3]] | |[[File:Vindicta flight loop.mp3]] | ||
|} | |} | ||
'''Audio plays when | '''Audio plays when the spell expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire | |Expire | ||
| Line 277: | Line 277: | ||
=== {{AbilityIcon|Crow Familiar}} === | === {{AbilityIcon|Crow Familiar}} === | ||
Audio plays when casting Crow Familiar. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Cast 01 | |Cast 01 | ||
| Line 288: | Line 288: | ||
|[[File:Vindicta familiar cast 03.mp3]] | |[[File:Vindicta familiar cast 03.mp3]] | ||
|} | |} | ||
Audio loops while Crow Familiar's projectile is active. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Vindicta familiar proj lp 01.mp3]] | |[[File:Vindicta familiar proj lp 01.mp3]] | ||
|} | |} | ||
Audio plays when Crow Familiar's projectile hits an enemy target. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Hit 01 | |Hit 01 | ||
| Line 304: | Line 304: | ||
|[[File:Vindicta familiar hit 03.mp3]] | |[[File:Vindicta familiar hit 03.mp3]] | ||
|} | |} | ||
Audio loops on the target for the duration of Crow Familiar's debuff. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Debuff Loop | |Debuff Loop | ||
|[[File:Vindicta familiar debuff lp 01.mp3]] | |[[File:Vindicta familiar debuff lp 01.mp3]] | ||
|} | |} | ||
Audio plays when Crow Familiar's debuff expires. | |||
{| class="wikitable" | {| class="wikitable" | ||
|Expire 01 | |Expire 01 | ||