Vindicta/Sounds: Difference between revisions

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{{HeroTabs}}
{{HeroTabs}}
List of sound effects for '''Vindicta.'''
List of sound effects for {{HeroIcon|Vindicta}}'''.'''


== Weapon ==
== Weapon ==
'''Audio plays when Vindicta shoots'''
 
=== Firing ===
'''Audio plays when Vindicta shoots.'''
{| class="wikitable"
{| class="wikitable"
|Fire 01
|Fire 01
|[[File:Vindicta weapon fire 01.mp3]]
|[[File:Vindicta wpn fire main 01.mp3]]
|-
|-
|Fire 02
|Fire 02
|[[File:Vindicta weapon fire 02.mp3]]
|[[File:Vindicta wpn fire main 02.mp3]]
|-
|-
|Fire 03
|Fire 03
|[[File:Vindicta weapon fire 03.mp3]]
|[[File:Vindicta wpn fire main 03.mp3]]
|-
|-
|Fire 04
|Fire 04
|[[File:Vindicta weapon fire 04.mp3]]
|[[File:Vindicta wpn fire main 04.mp3]]
|-
|-
|Fire 05
|Fire 05
|[[File:Vindicta weapon fire 05.mp3]]
|[[File:Vindicta wpn fire main 05.mp3]]
|}
{| class="wikitable"
|Fire Tail 01
|[[File:Vindicta wpn fire tail ext 01.mp3]]
|-
|Fire Tail 02
|[[File:Vindicta wpn fire tail ext 02.mp3]]
|-
|Fire Tail 03
|[[File:Vindicta wpn fire tail ext 03.mp3]]
|-
|Fire Tail 04
|[[File:Vindicta wpn fire tail ext 04.mp3]]
|-
|Fire Tail 05
|[[File:Vindicta wpn fire tail ext 05.mp3]]
|}
'''The first bullet''' '''Vindicta shoots uses a slightly different audio.'''
{| class="wikitable"
|Fire First 01
|[[File:Vindicta wpn fire first 01.mp3]]
|-
|Fire First 02
|[[File:Vindicta wpn fire first 02.mp3]]
|-
|Fire First 03
|[[File:Vindicta wpn fire first 03.mp3]]
|-
|Fire First 04
|[[File:Vindicta wpn fire first 04.mp3]]
|-
|Fire First 05
|[[File:Vindicta wpn fire first 05.mp3]]
|}
'''The last bullet''' '''Vindicta shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Vindicta wpn last shot 01.mp3]]
|}
'''Audio played when Vindicta's bullets whiz past you.'''
 
<small>'''Allies cannot hear this'''</small>
{| class="wikitable"
|Whiz By Group A 01
|[[File:Vindicta weapon whizby groupa-001.mp3]]
|-
|Whiz By Group A 02
|[[File:Vindicta weapon whizby groupa-002.mp3]]
|-
|Whiz By Group A 03
|[[File:Vindicta weapon whizby groupa-003.mp3]]
|-
|Whiz By Group A 04
|[[File:Vindicta weapon whizby groupa-004.mp3]]
|-
|Whiz By Group A 05
|[[File:Vindicta weapon whizby groupa-005.mp3]]
|-
|Whiz By Group A 06
|[[File:Vindicta weapon whizby groupa-006.mp3]]
|-
|Whiz By Group A 07
|[[File:Vindicta weapon whizby groupa-007.mp3]]
|-
|Whiz By Group A 08
|[[File:Vindicta weapon whizby groupa-008.mp3]]
|-
|Whiz By Group A 09
|[[File:Vindicta weapon whizby groupa-009.mp3]]
|-
|Whiz By Group A 10
|[[File:Vindicta weapon whizby groupa-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group B 01
|[[File:Vindicta weapon whizby groupb-001.mp3]]
|-
|Whiz By Group B 02
|[[File:Vindicta weapon whizby groupb-002.mp3]]
|-
|Whiz By Group B 03
|[[File:Vindicta weapon whizby groupb-003.mp3]]
|-
|Whiz By Group B 04
|[[File:Vindicta weapon whizby groupb-004.mp3]]
|-
|Whiz By Group B 05
|[[File:Vindicta weapon whizby groupb-005.mp3]]
|-
|Whiz By Group B 06
|[[File:Vindicta weapon whizby groupb-006.mp3]]
|-
|Whiz By Group B 07
|[[File:Vindicta weapon whizby groupb-007.mp3]]
|-
|Whiz By Group B 08
|[[File:Vindicta weapon whizby groupb-008.mp3]]
|-
|Whiz By Group B 09
|[[File:Vindicta weapon whizby groupb-009.mp3]]
|-
|Whiz By Group B 10
|[[File:Vindicta weapon whizby groupb-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group C 01
|[[File:Vindicta weapon whizby groupc-001.mp3]]
|-
|Whiz By Group C 02
|[[File:Vindicta weapon whizby groupc-002.mp3]]
|-
|Whiz By Group C 03
|[[File:Vindicta weapon whizby groupc-003.mp3]]
|-
|Whiz By Group C 04
|[[File:Vindicta weapon whizby groupc-004.mp3]]
|-
|Whiz By Group C 05
|[[File:Vindicta weapon whizby groupc-005.mp3]]
|-
|Whiz By Group C 06
|[[File:Vindicta weapon whizby groupc-006.mp3]]
|-
|Whiz By Group C 07
|[[File:Vindicta weapon whizby groupc-007.mp3]]
|-
|Whiz By Group C 08
|[[File:Vindicta weapon whizby groupc-008.mp3]]
|-
|Whiz By Group C 09
|[[File:Vindicta weapon whizby groupc-009.mp3]]
|-
|Whiz By Group C 10
|[[File:Vindicta weapon whizby groupc-010.mp3]]
|}
 
=== Reloading ===
'''Audio plays when Vindicta is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Vindicta wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Vindicta wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Vindicta wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Vindicta wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Vindicta wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Vindicta wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Vindicta wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Vindicta wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Vindicta wpn reload end 03.mp3]]
|}
 
=== Zoom ===
Audio plays when Vindicta zooms in and out.
{| class="wikitable"
|Zoom In 01
|[[File:Vindicta wpn zoom in 01.mp3]]
|-
|Zoom In 02
|[[File:Vindicta wpn zoom in 03.mp3]]
|-
|Zoom In 03
|[[File:Vindicta wpn zoom in 05.mp3]]
|}
{| class="wikitable"
|Zoom Out 01
|[[File:Vindicta wpn zoom out 01.mp3]]
|-
|Zoom Out 02
|[[File:Vindicta wpn zoom out 02.mp3]]
|-
|Zoom Out 03
|[[File:Vindicta wpn zoom out 03.mp3]]
|}
|}


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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Stake}} ===
=== {{AbilityIcon|Stake}} ===
'''Audio plays when Vindicta casts the spell'''
'''Audio plays when Vindicta casts Stake.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Hornet a1 chain grenade cast 01.mp3]]
|[[File:Hornet a1 chain grenade cast 01.mp3]]
|}
|}
'''Audio plays when the projectile explodes'''
'''Audio plays when Stake's projectile explodes.'''
{| class="wikitable"
{| class="wikitable"
|Explode
|Explode
|[[File:Hornet a1 chain grenade explode 01.mp3]]
|[[File:Hornet a1 chain grenade explode 01.mp3]]
|}
|}
'''Audio plays if the explosion roots and enemy'''
'''Audio plays if Stake's explosion roots an enemy.'''
{| class="wikitable"
{| class="wikitable"
|Target
|Impact
|[[File:Hornet a1 chain grenade target 01.mp3]]
|[[File:Hornet a1 chain grenade target 01.mp3]]
|}
|}


=== {{AbilityIcon|Flight}} ===
=== {{AbilityIcon|Flight}} ===
'''Audio plays when Vindicta casts the spell'''
'''Audio plays when Vindicta casts Flight.'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Vindicta flight cast.mp3]]
|[[File:Vindicta flight cast.mp3]]
|}
|}
'''Audio loops on Vindicta throughout the flight duration'''
'''Audio loops on Vindicta throughout the flight duration.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Vindicta flight loop.mp3]]
|[[File:Vindicta flight loop.mp3]]
|}
|}
'''Audio plays when the spell expires'''
'''Audio plays when Flight expires.'''
{| class="wikitable"
{| class="wikitable"
|Expire
|Expire
Line 85: Line 277:


=== {{AbilityIcon|Crow Familiar}} ===
=== {{AbilityIcon|Crow Familiar}} ===
'''Audio loops on the projectile'''
'''Audio plays when casting Crow Familiar.'''
{| class="wikitable"
|Cast 01
|[[File:Vindicta familiar cast 01.mp3]]
|-
|Cast 02
|[[File:Vindicta familiar cast 02.mp3]]
|-
|Cast 03
|[[File:Vindicta familiar cast 03.mp3]]
|}
'''Audio loops while Crow Familiar's projectile is active.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Vindicta proj lp.mp3]]
|[[File:Vindicta familiar proj lp 01.mp3]]
|}
'''Audio plays when Crow Familiar's projectile hits an enemy target.'''
{| class="wikitable"
|Hit 01
|[[File:Vindicta familiar hit 01.mp3]]
|-
|Hit 02
|[[File:Vindicta familiar hit 02.mp3]]
|-
|Hit 03
|[[File:Vindicta familiar hit 03.mp3]]
|}
|}
'''If the projectile hits an enemy, an audio loops on them throughout the duration of the debuff'''
'''Audio loops on the target for the duration of Crow Familiar's debuff.'''
{| class="wikitable"
{| class="wikitable"
|Debuff Loop
|Debuff Loop
|[[File:Vindicta mod dur lp.mp3]]
|[[File:Vindicta familiar debuff lp 01.mp3]]
|}
|}
'''Audio plays when the debuff ends'''
'''Audio plays when Crow Familiar's debuff expires.'''
{| class="wikitable"
{| class="wikitable"
|End
|Expire 01
|[[File:Vindicta mod end.mp3]]
|[[File:Vindicta familiar proj expire 01.mp3]]
|-
|Expire 02
|[[File:Vindicta familiar proj expire 02.mp3]]
|-
|Expire 03
|[[File:Vindicta familiar proj expire 03.mp3]]
|}
|}
=== {{AbilityIcon|Assassinate}} ===
=== {{AbilityIcon|Assassinate}} ===
'''Audio plays when Vindicta scopes in and out'''
'''Audio plays when Vindicta scopes in and out'''
Line 342: Line 561:
|[[File:Hornet pain akira laser 03.mp3]]
|[[File:Hornet pain akira laser 03.mp3]]
|}
|}
== Removed Sound Effects ==
=== Weapon ===
'''Audio played when Vindicta shoots.'''
{| class="wikitable"
|Fire 01
|[[File:Vindicta weapon fire 01.mp3]]
|-
|Fire 02
|[[File:Vindicta weapon fire 02.mp3]]
|-
|Fire 03
|[[File:Vindicta weapon fire 03.mp3]]
|-
|Fire 04
|[[File:Vindicta weapon fire 04.mp3]]
|-
|Fire 05
|[[File:Vindicta weapon fire 05.mp3]]
|}
=== {{AbilityIcon|Crow Familiar}} ===
'''Audio looped on the projectile.'''
{| class="wikitable"
|Loop
|[[File:Vindicta proj lp.mp3]]
|}
'''If the projectile hit an enemy, audio looped on them throughout the duration of the debuff.'''
{| class="wikitable"
|Debuff Loop
|[[File:Vindicta mod dur lp.mp3]]
|}
'''Audio played when the debuff expired.'''
{| class="wikitable"
|End
|[[File:Vindicta mod end.mp3]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Vindicta]]
[[Category:Vindicta|S]]

Latest revision as of 18:25, 25 August 2026

List of sound effects for Vindicta.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays when Vindicta shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05

The first bullet Vindicta shoots uses a slightly different audio.

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05

The last bullet Vindicta shoots uses unique audio.

Last Shot

Audio played when Vindicta's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10
Whiz By Group C 01
Whiz By Group C 02
Whiz By Group C 03
Whiz By Group C 04
Whiz By Group C 05
Whiz By Group C 06
Whiz By Group C 07
Whiz By Group C 08
Whiz By Group C 09
Whiz By Group C 10

Reloading

[edit | edit source]

Audio plays when Vindicta is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Audio plays when Vindicta zooms in and out.

Zoom In 01
Zoom In 02
Zoom In 03
Zoom Out 01
Zoom Out 02
Zoom Out 03

Movement

[edit | edit source]

Audio plays when Vindicta walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08

Abilities

[edit | edit source]

Audio plays when Vindicta casts Stake.

Cast

Audio plays when Stake's projectile explodes.

Explode

Audio plays if Stake's explosion roots an enemy.

Impact

Audio plays when Vindicta casts Flight.

Cast

Audio loops on Vindicta throughout the flight duration.

Loop

Audio plays when Flight expires.

Expire

Audio plays when casting Crow Familiar.

Cast 01
Cast 02
Cast 03

Audio loops while Crow Familiar's projectile is active.

Loop

Audio plays when Crow Familiar's projectile hits an enemy target.

Hit 01
Hit 02
Hit 03

Audio loops on the target for the duration of Crow Familiar's debuff.

Debuff Loop

Audio plays when Crow Familiar's debuff expires.

Expire 01
Expire 02
Expire 03

Audio plays when Vindicta scopes in and out

Scope In
Scope Out

Audio plays when Vindicta shoots an assassinate shot

Assassinate 01
Assassinate 02
Assassinate 03
Assassinate 04
Assassinate 05

Emotes

[edit | edit source]

Vindicta's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06
Light Melee 07
Light Melee 08
Light Melee 09

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Vindicta is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07

Audio plays when Vindicta takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03

Removed Sound Effects

[edit | edit source]

Weapon

[edit | edit source]

Audio played when Vindicta shoots.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05

Audio looped on the projectile.

Loop

If the projectile hit an enemy, audio looped on them throughout the duration of the debuff.

Debuff Loop

Audio played when the debuff expired.

End