Vindicta/Sounds: Difference between revisionsGive feedback
< Vindicta
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=== {{AbilityIcon|Crow Familiar}} === | === {{AbilityIcon|Crow Familiar}} === | ||
'''Audio loops on the projectile''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Vindicta proj lp.mp3]] | |||
|} | |||
'''If the projectile hits an enemy, an audio loops on them throughout the duration of the debuff''' | |||
{| class="wikitable" | |||
|Debuff Loop | |||
|[[File:Vindicta mod dur lp.mp3]] | |||
|} | |||
'''Audio plays when the debuff ends''' | |||
{| class="wikitable" | |||
|End | |||
|[[File:Vindicta mod end.mp3]] | |||
|} | |||
=== {{AbilityIcon|Assassinate}} === | === {{AbilityIcon|Assassinate}} === | ||
Revision as of 05:59, 31 July 2025
List of sound effects for Vindicta.
Weapon
Movement
Abilities
Audio plays when Vindicta casts the spell
| Cast |
Audio plays when the projectile explodes
| Explode |
Audio plays if the explosion roots and enemy
| Target |
Audio plays when Vindicta casts the spell
| Cast |
Audio loops on Vindicta throughout the flight duration
| Loop |
Audio plays when the spell expires
| Expire |
Audio loops on the projectile
| Loop |
If the projectile hits an enemy, an audio loops on them throughout the duration of the debuff
| Debuff Loop |
Audio plays when the debuff ends
| End |