Vindicta/Sounds: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
Roy (talk | contribs)
No edit summary
Roy (talk | contribs)
No edit summary
Line 41: Line 41:


=== {{AbilityIcon|Crow Familiar}} ===
=== {{AbilityIcon|Crow Familiar}} ===
'''Audio loops on the projectile'''
{| class="wikitable"
|Loop
|[[File:Vindicta proj lp.mp3]]
|}
'''If the projectile hits an enemy, an audio loops on them throughout the duration of the debuff'''
{| class="wikitable"
|Debuff Loop
|[[File:Vindicta mod dur lp.mp3]]
|}
'''Audio plays when the debuff ends'''
{| class="wikitable"
|End
|[[File:Vindicta mod end.mp3]]
|}
=== {{AbilityIcon|Assassinate}} ===
=== {{AbilityIcon|Assassinate}} ===

Revision as of 05:59, 31 July 2025

List of sound effects for Vindicta.

Weapon

Movement

Abilities

Audio plays when Vindicta casts the spell

Cast

Audio plays when the projectile explodes

Explode

Audio plays if the explosion roots and enemy

Target

Audio plays when Vindicta casts the spell

Cast

Audio loops on Vindicta throughout the flight duration

Loop

Audio plays when the spell expires

Expire

Audio loops on the projectile

Loop

If the projectile hits an enemy, an audio loops on them throughout the duration of the debuff

Debuff Loop

Audio plays when the debuff ends

End