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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = December 6, 2024 | ||
| changes = | | changes = | ||
* Health reduced from 550 to 525 | * Health reduced from 550 to 525 | ||
* {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750 | * {{AbilityIcon|Crow Familiar}} projectile speed increased from 3500 to 4750 | ||
* {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s | * {{AbilityIcon|Stake}} cooldown reduced from 42s to 40s | ||
* {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s | * {{AbilityIcon|Stake}} T2 increased from -19s Cooldown to -20s | ||
* {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s | * {{AbilityIcon|Stake}} T3 reduced from +0.75s to 0.5s | ||
* {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m | * {{AbilityIcon|Stake}} T3 now also increases capture radius by +2m | ||
* {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s | * {{AbilityIcon|Assassinate}} time between charges increased from 1.6s to 2s | ||
* {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120 | * {{AbilityIcon|Assassinate}} base damage reduced from 130 to 120 | ||
* {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130 | * {{AbilityIcon|Assassinate}} T2 damage reduced from 140 to 130 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 21, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time | * {{AbilityIcon|Crow Familiar}} changed from 0.2s cast delay to 0.2s post cast time | ||
* {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6% | * {{AbilityIcon|Crow Familiar}} now also reduces spirit resistance by 6% | ||
* {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance | * {{AbilityIcon|Crow Familiar}} T3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet Resistance | ||
* {{AbilityIcon|Stake}} radius increased from 8m to 9m | * {{AbilityIcon|Stake}} radius increased from 8m to 9m | ||
* {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center) | * {{AbilityIcon|Stake}} now sucks enemies 3m towards the center (and limits movement to 6m from center) | ||
* {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate | * {{AbilityIcon|Stake}} T1 changed from +0.5s to -40% Fire Rate | ||
* {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s | * {{AbilityIcon|Stake}} T3 changed from Disarm to +0.75s | ||
* {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50% | * {{AbilityIcon|Assassinate}} min charge up increased from 25% to 50% | ||
* {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120 | * {{AbilityIcon|Assassinate}} bonus damage on low hp base damage reduced from 135 to 120 | ||
* Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced | * Fixed {{AbilityIcon|Assassinate}} being stuck if you zoom in and get silenced | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 13, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Assassinate}} damage reduced by 5% | * {{AbilityIcon|Assassinate}} damage reduced by 5% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = November 7, 2024 | ||
| changes = | | changes = | ||
* Base bullet damage reduced from 15 to 13 | |||
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on) | |||
* Base bullet damage reduced from 15 to 13 | * {{AbilityIcon|Stake}} duration increased from 1.75s to 2s | ||
* Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on) | * {{AbilityIcon|Flight}} T2 reduced from +8s to +6s | ||
* {{AbilityIcon|Stake}} duration increased from 1.75s to 2s | * {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s | ||
* {{AbilityIcon|Flight}} T2 reduced from +8s to +6s | * {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power | ||
* {{AbilityIcon|Crow Familiar}} tick rate changed from every 0.5s to every 1s | |||
* {{AbilityIcon|Assassinate}} starts at 25% power instead of 50% power | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 24, 2024 | ||
| changes = | | changes = | ||
* Gun cycle time improved from 0.26s to 0.22s | |||
* Gun cycle time improved from 0.26s to 0.22s | * Bullet damage growth per boon increased from 0.55 to 0.65 | ||
* Bullet damage growth per boon increased from 0.55 to 0.65 | * Fire rate now scales with Spirit Power (0.14) | ||
* Fire rate now scales with Spirit Power (0.14) | * {{AbilityIcon|Assassinate}} no longer splits to allies | ||
* {{AbilityIcon|Assassinate}} no longer splits to allies | * {{AbilityIcon|Flight}} duration increased from 8s to 12s | ||
* {{AbilityIcon|Flight}} duration increased from 8s to 12s | * {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s | ||
* {{AbilityIcon|Flight}} T2 duration increased from +6s to +8s | * {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4" | ||
* {{AbilityIcon|Assassinate}} bullet radius increased from 3" to 4" | * {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits {{HeroIcon|Vindicta}} | ||
* {{AbilityIcon|Assassinate}} scope is now automatically canceled when {{AbilityIcon|Paradoxical Swap}} hits | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 11, 2024 | ||
| changes = | | changes = | ||
* Movespeed increased from 8.3 to 9. | * Movespeed increased from 8.3 to 9. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = October 10, 2024 | ||
| changes = | | changes = | ||
* Reverted recent falloff damage changes. | * Reverted recent falloff damage changes. | ||
* Fall off increased from 58m (default) to 64m. | * Fall off increased from 58m (default) to 64m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 26, 2024 | ||
| changes = | | changes = | ||
* Gun cycle time increased from 0.19s to 0.22s (same overall dps). | * Gun cycle time increased from 0.19s to 0.22s (same overall dps). | ||
* {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m. | * {{AbilityIcon|Stake}}: distance enemies are allowed to move increased from 6m to 8m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 19, 2024 | ||
| changes = | | changes = | ||
* Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction. | * Fixed some recent bugs with {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} that could cause some large bursts in a direction. | ||
* Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}. | * Fixed being able to shoot while using {{ItemIcon|Ethereal Shift}} and flying with {{HeroIcon|Vindicta}}. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 17, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged | * Fixed {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}{{sic}} and {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} cameras not working properly. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = September 12, 2024 | ||
| changes = | | changes = | ||
* Base bullet damage reduced from 14 to 13. | * Base bullet damage reduced from 14 to 13. | ||
* {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s. | * {{AbilityIcon|Stake}} T1 duration reduced from +0.75s to +0.5s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 29, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s. | * {{AbilityIcon|Stake}} duration reduced from 2.25s to 2s. | ||
* {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04. | * {{AbilityIcon|Crow Familiar}} Spirit Power duration scaling reduced from 0.05 to 0.04. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 15, 2024 | ||
| changes = | | changes = | ||
* Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether. | * Added a sound for movement being restricted by {{ItemIcon|Slowing Hex}} and {{HeroIcon|Vindicta}} tether. | ||
* Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip. | * Clarified {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} T1 tooltip. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = August 1, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flight}} cooldown reduced from 45 to 40. | * {{AbilityIcon|Flight}} cooldown reduced from 45 to 40. | ||
* Gun damage growth increased from 0.85 to 1.0. | * Gun damage growth increased from 0.85 to 1.0. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 11, 2024 | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved. | * Fixed {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} sometimes moving units that aren't supposed to be moved. | ||
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | * Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item). | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = July 4, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s. | * {{AbilityIcon|Flight}} cooldown reduced from 50s to 45s. | ||
* {{AbilityIcon|Flight}} up and down speed improved a bit. | * {{AbilityIcon|Flight}} up and down speed improved a bit. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 27, 2024 | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Vindicta}} weapon sounds. | * Updated {{HeroIcon|Vindicta}} weapon sounds. | ||
* Base movement speed increased from 7 to 8. | * Base movement speed increased from 7 to 8. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 20, 2024 | ||
| changes = | | changes = | ||
* {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s. | * {{AbilityIcon|Crow Familiar}} debuff duration increased from 5s to 6s. | ||
* {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145. | * {{AbilityIcon|Assassinate}} bonus damage increased from 130 to 145. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = June 6, 2024 | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects. | * Updated {{HeroIcon|Vindicta}} {{AbilityIcon|Flight}} sound effects. | ||
* Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players. | * Added {{HeroIcon|Vindicta}} {{AbilityIcon|Assassinate}} sound effect for targeted players. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 30, 2024 | ||
| changes = | | changes = | ||
* Added visual tell for when {{AbilityIcon|Assassinate}} is active. | * Added visual tell for when {{AbilityIcon|Assassinate}} is active. | ||
* Now has -10% Base Bullet Resist. | * Now has -10% Base Bullet Resist. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 23, 2024 | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected. | * Improved {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} effects to make it a little clearer when you are affected. | ||
* {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s. | * {{AbilityIcon|Flight}} T3 reduced from +4m/s to +3m/s. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 16, 2024 | ||
| changes = | | changes = | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now. | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} projectile effect indicates the radius more accurately now. | ||
* Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall. | * Fixed {{HeroIcon|Vindicta}} being able to shoot above the base wall. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = | | update = May 3, 2024 | ||
| changes = | | changes = | ||
* Base Bullet Damage reduced from 15 to 14. | * Base Bullet Damage reduced from 15 to 14. | ||
* Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times). | * Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times). | ||
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}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||