Vindicta: Difference between revisions

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updated damage scaling, melee scaling
bullets per second scaling
Line 5: Line 5:
| card = Vindicta card.png
| card = Vindicta card.png
| release_date = April 16, 2024
| release_date = April 16, 2024
| no_bullet_resist=true  
| no_bullet_resist = true
| no_spirit_resist=true  
| no_spirit_resist = true
| no_sprint=true
| no_sprint = true
| no_voice_actor = true
| no_voice_actor = true
|max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}}
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|20}}
|bullet_damage= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.72}}
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.72}}
|light_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|RoundsPerSecond|3}}{{ss|0.006}}
|heavy_melee= {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}}
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}}
}}
}}