Vindicta: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name = Vindicta
| name = Vindicta
| key = hero_hornet
| weapon_name = Wallflower's Revenge
| weapon_name = Wallflower's Revenge
| art = Vindicta full.png
| art = Vindicta full.png
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| summary = Snipes the unsuspecting
| summary = Snipes the unsuspecting
| description = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| description = Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
| dps = {{#invoke:HeroData|get_hero_var|hero_hornet|DPS|2}}
| bullet_damage = {{#invoke:HeroData|get_hero_var|hero_hornet|BulletDamage|3}}
| ammo = {{#invoke:HeroData|get_hero_var|hero_hornet|ClipSize|3}}
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_hornet|RoundsPerSecond|3}}
| light_melee = {{#invoke:HeroData|get_hero_var|hero_hornet|LightMeleeDamage|3}}
| heavy_melee = {{#invoke:HeroData|get_hero_var|hero_hornet|HeavyMeleeDamage|3}}
| max_health = {{#invoke:HeroData|get_hero_var|hero_hornet|MaxHealth|3}}
| health_regen = {{#invoke:HeroData|get_hero_var|hero_hornet|BaseHealthRegen|2}}
| bullet_resist = {{#invoke:HeroData|get_hero_var|hero_hornet|BulletResist|2}}
| spirit_resist = {{#invoke:HeroData|get_hero_var|hero_hornet|TechResist|2}}
| move_speed = {{#invoke:HeroData|get_hero_var|hero_hornet|MaxMoveSpeed|2}}
| sprint_speed = {{#invoke:HeroData|get_hero_var|hero_hornet|SprintSpeed|2}}
| stamina = {{#invoke:HeroData|get_hero_var|hero_hornet|Stamina|2}}
| range = {{#invoke:HeroData|get_hero_var|hero_hornet|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_hornet|FalloffEndRange|2}}m
| reload_time = {{#invoke:HeroData|get_hero_var|hero_hornet|ReloadTime|3}}
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_hornet|BulletSpeed|3}}


| increase1_value = 1.00
| increase1_value = 1.00
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| increase3_value = 20
| increase3_value = 20
| increase3_stat = Base Health
| increase3_stat = Base Health
}}
}}