Vindicta: Difference between revisions

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m Added reload time and bullet velocity values.
Updated ability cards to v2
Line 37: Line 37:
<tabber>
<tabber>
|-|(1) Stake=
|-|(1) Stake=
{{Ability card
{{Ability card v2
| name            = Stake
| hero_name=Vindicta
| radius          = 8m
| ability_num=1
| cooldown        = 42s
| description    = Throw a stake that '''tethers enemies''' to the location where the stake lands. Enemy movement is restricted to the length of the tether.
| effect1        = '''Tether Duration:''' 2s
| effect2        = '''Damage:''' 60 {{ss|0.4}}
| effect3        = '''Tether Length:''' 6m
| effect4        = '''Movement Slow:''' 30%
| effect5        = '''Capture Radius:''' 8m
| upgrade1        = '''+0.5s''' Tether Duration
| upgrade2        = '''-19s''' Cooldown
| upgrade3        = Tethered enemies are also '''disarmed'''
}}
}}
|-|(2) Flight=
|-|(2) Flight=
{{Ability card
{{Ability card v2
| name          = Flight
| hero_name=Vindicta
| duration      = 8s {{ss|0.2}}
| ability_num=2
| cooldown      = 42s
|notes=
| description    = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
| effect1        = '''Spirit Damage Per Bullet:''' 10 {{ss|0.2}}
| effect2        = '''Casting Time:''' .2s
| upgrade1      = '''+50%''' base Ammo while flying
| upgrade2      = '''-14s''' Cooldown
| upgrade3      = '''+12''' Spirit Damage Per Bullet
----
Notes:
* Bonus spirit damage is affected by weapon damage fall-off.
* Bonus spirit damage is affected by weapon damage fall-off.
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''.
* The 1 ability point upgrade does ''NOT'' increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as '''[[Titanic Magazine]]'''.
}}
}}
|-|(3) Crow Familiar=
|-|(3) Crow Familiar=
{{Ability card
{{Ability card v2
| name          = Crow Familiar
| hero_name=Vindicta
| cooldown      = 26s
| ability_num=3
| description    = Your crow familiar deals '''impact damage''' and applies a '''bleed''' that deals damage based on the '''target's current health'''
| effect1        = '''Damage:''' 40 {{ss|0.8}}
| effect2        = '''Bleed Damage:''' 3%/sec
| effect3        = '''Bullet Resist Reduction:''' -6%
| effect4        = '''Debuff Duration:''' 6s {{ss|0.03}}
| upgrade1      = Crow Ricochets up to '''2''' times towards other enemies within '''15m'''
| upgrade2      = '''-16s''' Cooldown
| upgrade3      = '''+3%''' Bleed and suppresses healing by '''-40%'''
}}
}}
|-|(4) Assassinate=
|-|(4) Assassinate=
{{Ability card
{{Ability card v2
| name          = Assassinate
| hero_name=Vindicta
| cooldown      = 53s
| ability_num=4
| description    = Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does '''bonus damage''' to enemies with '''less than 50% health''' remaining. Landing a killing blow on a player with Assassinate '''grants you bonus souls'''
| notes=
| effect1        = '''Charge Time:''' 1.6s
| effect2        = '''Damage:''' 160 {{ss|1}}
| effect3        = '''Bonus Damage:''' 145 {{ss|1.6}}
| effect4        = '''Bonus Souls Per Assassination:'''  250
| effect5        = '''Bonus Headshot Damage:'''  +20%
| upgrade1      = '''-19s''' Cooldown
| upgrade2      = '''+140''' Bonus Damage
| upgrade3      = '''+600''' Bonus Souls Per Assassination
----
Notes:
Notes:
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.
* Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.