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{{TechCard | {{TechCard | ||
|name=Rescue Beam Cube | |name=Rescue Beam Cube | ||
|file=Rescuebeamcube.mp4 | |file=Rescuebeamcube.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
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}} | }} | ||
=== Rescue Beam Cube | === Rescue Beam Cube === | ||
Viscous can jump over an ally encased in ''The Cube'' and pull them with {{ItemIcon|Rescue Beam}} to fly upwards. Since ''The Cube'' cannot be climbed, Viscous can wall-jump or double jump on top of it. However, the potential flight distance is limited by Viscous' ability to stay on top of ''The Cube'' (it's easy to fall off due to the low friction) and ''The Cube's'' short duration (which can be extended with {{ItemIcon|Duration Extender}} and {{ItemIcon|Superior Duration}}). Viscous can more easily stay on top of ''The Cube'' if it is placed next to a wall. | Viscous can jump over an ally encased in ''The Cube'' and pull them with {{ItemIcon|Rescue Beam}} to fly upwards. Since ''The Cube'' cannot be climbed, Viscous can wall-jump or double jump on top of it. However, the potential flight distance is limited by Viscous' ability to stay on top of ''The Cube'' (it's easy to fall off due to the low friction) and ''The Cube's'' short duration (which can be extended with {{ItemIcon|Duration Extender}} and {{ItemIcon|Superior Duration}}). Viscous can more easily stay on top of ''The Cube'' if it is placed next to a wall. | ||